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Messages - Shikogan

Pages: 1 ... 12 13 [14]
196
DF Dwarf Mode Discussion / Re: Adventurer Fotresses
« on: August 05, 2008, 12:58:02 am »
I noticed when I did a reclaim that things like bars of metal tended to stay right where they were but light or round objects like clothing, bags and barrels tended to be scattered all around (in 39c)
Yeah i heard about this in a discussion a while ago but i think the scattering problem was solved by placing all light items into a heavy bin (iron or somesuch) and placing it in a "treasure room" which is attached to a lever or something.

EDIT:Spelling

197
Creative Projects / Re: Writing Stories v2.0
« on: August 04, 2008, 04:36:10 pm »
Twas a nice story one of the better amateur ones I've read for a while but it needs more of a background into how that mirror did what it did pretty soon in the story and also as soon as i saw faeries i just went "....." just call them the fae and leave that bit out because she didn't know what he was and then suddenly she did but hey if you want to include it in your plot and development fair enough i say. and also you never mention that she's naked again and his uncomfortableness to it so just a few inconsistencies.

Anywho great read for the most part

198
DF Dwarf Mode Discussion / Re: Adventurer Fotresses
« on: August 04, 2008, 04:28:07 pm »
Oooo... Make an OBSIDIATOR! Looks like your standard 'room that fills with water' trap, but stops at about 3/7... Then the lava comes! And as lava and water can't occupy the same space, your adventurer will be cast in obsidian for all time! Of course, you'll need multiple traps like this, in case you fail the first time, but escape.

Maybe a water-filled maze, populated with a few carp or similar critters via the river.

And a fairly simple pressure-plate puzzle, where you just need to stay on the path... While being harried by critters.

unfortunately i haven't had great success with either magma or water, on my previous fort while trying to create a waterfall i flooded the world because i forgot to add drainage. so i think i might leave the obsidianator for later on and deeper into the fortress. but i like the other one with water but no carp unfortunately because i could do it in my sewage tunnels for my irrigation and... well im not going to give a whole lot away.... Anywho that pressure plate trap sure sounds dandy i will have to include that one

199
Creative Projects / Re: Writing Stories v2.0
« on: August 04, 2008, 06:20:29 am »
Yeah from what i only glanced at the first line it looks pretty interesting ill give it glance over fully tonight and get back to you tomorrow maybe or the next day, always been a big fan of writing stories myself just never really finished one got to 44 pages though lol

200
DF Dwarf Mode Discussion / Adventurer Fotresses
« on: August 04, 2008, 05:57:36 am »
Hi all just wondering if anyone has completed a fortress with the specific intention of creating a maze/traps/megabeast cage arena/puzzle for an adventurer to go through for some legendary adamantine weapon armor somesuch award at the end.

If they haven't i would like some input from others as my current fortress has this exact intention  ;D complete with maze and various other nefarious devices on their way.

Any traps puzzles and or designs for an adventurer to get past would be appreciated, oh and i have a river above me a magma pipe below and already got an artifact adamantine mace!

201
DF Gameplay Questions / Design Question
« on: July 24, 2008, 04:30:41 pm »
I'm in the process of completing a statue to my great dwarven empire, and one of the monuments i had in mind uses a raised drawbridge as a floodgate and i was just wondering if it would work.

202
Good golly, i hope my character is found soon, and i also need an update to remind myself why this thread is so great, not really but it helps.

203
Hey just dropped by to say excellent work this is comparable to the likes of boatmurdered and so on and so forth. Anywho just wanted to say if you've got any room left in the adventuring party id like to be included as a human spearman named "The Pidge" male if possible

I'm sure I'll be going through a few companions. After all, the only necessity for the next chapter is for his brother to survive.

Yeah if you can make him survive at least until they are in the fortress and maybe make him related to the baroness if you want just want to see my lil guy survive to see Nist Akath is all

204
DF Gameplay Questions / Re: Cursed Tile
« on: June 30, 2008, 06:48:21 am »
Is there anyway to fix it?

205
DF Gameplay Questions / Re: Cursed Tile
« on: June 30, 2008, 03:49:21 am »
Nothing is modded vanilla DF and my miner was fully clothed and no dwarf companion or anything

EDIT: and now his body and all he was carrying and wearing at the time of death has dissapeared

206
DF Gameplay Questions / Cursed Tile
« on: June 30, 2008, 03:22:30 am »
recently my legendary miner went about mining out a tile for my irrigation pumps, and my miner died for no good reason it just said "Miner cancels Dig: Too injured." Then immediatley after it said that i get another message saying "Miner has frozen to death."

I tried reloading from a previous save and it does the same thing no matter what i do whoever goes on that tile dies. What's up with it?

207
Hey just dropped by to say excellent work this is comparable to the likes of boatmurdered and so on and so forth. Anywho just wanted to say if you've got any room left in the adventuring party id like to be included as a human spearman named "The Pidge" male if possible

208
During the summer of 1052, my fortress aptly named Tombsriver underwent a massacre and it all started with...a party.

During the mining of my new storeroom which my legendary miner was in the process of completing, my second high master miner was channeling a moat around the entrance to my fortress. and wouldnt you know it the channel just happened to cross the wall that kept the river from flowing into my fortress.

As soon as the river had broken down the wall my haulers scattered most went into the workshop area and locked the doors but wouldnt you know it again, my legendary craftsdwarf and carpentar fled deeper into my mining shaft where they ran from the water for 3 days until finally collapsing from exhaustion they died. while they were fleeing for their lives the rest of my fortress was having a party, with the exception of Urist. While the fortress was partying at the demise of the two dwarfs Urist was feeling compassionate and decided to go give them a decent burial....which led him into the workshops with the river on the other side of the door. Urist didnt see any problem with that so...the door was flung open and in rushed the river. Up the stairs it rushed and swirled around the door of the dining hall, the partygoers were oblivious to the impending doom about to engulf them. In a desperate attempt to halt the flow i ordered a wall be made to stop the flow, but the mason was having too much fun at the party to even think about work.

Eventually the water had filled up the entire fortress tombing the partiers in with their last party, with the exception of Urist the fishcleaner who was swept outside. With my fortress now an aquarium and my last dwarf completely useless i called it a day and turned my back on the debacle that was Tombsriver and the useless dwarfs the Slaves of Recreation.

So yeah that's my tale of my second fortress quite eventful that one was.

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