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Messages - Shikogan

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31
you would only get 1 because i do pop gains and EP at the end of your turn. and EP is gained by rolls and how much i feel you should get. i think thats how it was done mostly lol just on the mood of the GM but mainly on population.

32
okay elevation really is just there to give you an idea of the map these terrain changes have nothing to do with affecting rolls neither does change in environment terrain (unless your trying to get things to live underwater without them breathing underwater) yes population is your only 'resource' per se. population is there to generate EP and show how much of your little things you have. yes claws and teeth will both affect actions regarding 'military' stuff, but they also affect hunting or even climbing trees, it just depends on your action and which evolutions i find to be pertinent in that action. there really is no population 'movement' just say that you want 3/10 pop to go start a new colony over yonder, well they will kind of just appear there no movement as each turn is generations. also EVERY action is determined by a d100 roll, combat, research, colonizing ect.

And yes my GM history has been fairly bad but if you look it was over a year ago, and the game i was trying to do had too many things in it for my tastes, which is why i'm doing it this way.

33
okay i assumed everyone had already got the basic concepts of EVO down. I'm talking about the original ones not e-lite. i deliberately left it "loose" because i haven't the time to make actual defined rules and such. I just wrote down some stuff and in the actual game i'll refine it. population change is a bit difficult i will definitely change that don't worry. as for influencing birth rate, just say in your "defensive" evolutions you could have a litter size of 2 as your first rank then up it to 3 then 5 and 8 or something like that, just make your creature reasonable and we'll get on fine.

34
For information on how EP and evolution works. read an older existing game.

Quote
Each Evolution has 5 levels. Each level will provide extra bonuses. However for a single rank it costs 3 EP, the second rank costs 5 EP, then 8 EP, 12 EP, and finally 15 EP for a fully evolved ability at defensive cost.
The cost for a single rank in a defensive evolution is 3, to then evolve it to a second rank would cost and extra 5 and so on.

Sorry that wasn't clear enough. and that 100 was a typo sorry. Also the numbers on the hexes on the map are elevation hence the negative numbers on ocean tiles.

EDIT: for exotic just add 1 to the base cost and offensive is 2 more than base. also civic is one less than base just to make it that much clearer.

36
Creatures

Apocrita
Spoiler (click to show/hide)

Draco
Spoiler (click to show/hide)

Hebi
Spoiler (click to show/hide)

Phelsuma
Spoiler (click to show/hide)

Teams

Apocrita
Spoiler (click to show/hide)

Draco
Spoiler (click to show/hide)

Hebi
Spoiler (click to show/hide)

Phelsuma
Spoiler (click to show/hide)

37
Okay well it seems this forum has been lacking in the classic Evolution game, that was started way back when. My proposal is this as follows.

In my EVO game, there will be three species and only three(to begin with) each species will be controlled by a coalition of two or three players. To apply is simple, find someone you feel like would be a good person to play with create a species between you that comes to a total of 50 EP and post it on this thread and where you would like to start on the map below. I will then let you know if you are playing.

Rules
Spoiler (click to show/hide)

Map
Spoiler (click to show/hide)

So that's that and i'll let everyone know if they're playing in about 4-5 days.

38
Well hey guys. It's been a fair while hasn't it. Sorry about my neglecting this forum game i've recently benn foraying into the wide and slightly weird world of manga-land. Anywho i've caught up with the series i'm reading at the moment and my work has finally settled down (in that i now have weekends off) so starting from tomorrow i should have a turn done every week (maybe more depends on how things go). So...to start things off after tomorrow and the turn is done, Say "I" "Aye" "Yes Cap'n" and all other variations of yes to say if you're willing to continue.

39
no i'm replacing him RAMDEARDTTCATFOTRCBUPMWVAALR never existed in the game (he never really did anything worthwhile anyway)

40
I know i'm not the most active GM around, however I would like it if we could fill the spot that servantcorps left open in the deity section, so if you know anyone that is willing to fill it just tell them to pm me a profile and i shall fill this spot.

41
geez 7th page. i feel guilty for having left it so long. anywho just got back from a trip to new zealand (awesome snow at this time of year btw) and will try to update whilst job-hunting.

42
Forum Games and Roleplaying / Re: Zako's Zombie appocalypse!
« on: June 20, 2009, 09:00:12 pm »
I just rest until we have enough people to raid the armory, or until dawn whichever comes first.

43
Forum Games and Roleplaying / Re: Zako's Zombie appocalypse!
« on: June 01, 2009, 12:28:41 am »
C'mon guys how about we try and get some heavier weapons and armour. If we do we should try and get as many people as possible.

44

Requested   - ASAP   
Name/Type/Flavor - Evolution Remastered: RP
Moderator - Shikogan   
Length - read previous posts and decide how much you are willing to do   
Notes - Links to previous Evo games.
Evolution 1Evolution 2
Evolution 3
Evolution 4


45
well if you must...go and menace random.org i'm sure they'll appreciate it.

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