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Messages - sofanthiel

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541
Bumper cars!

542
Raw meat

543
Security using contraband.  8)

544
General Discussion / Re: I deleted twitter and you should too
« on: June 04, 2023, 09:21:41 am »
I only use Twitter to keep up with game development and art stuff.  Not currently aware of any good alternatives, but it's working fine for me either way!  Sure, some off-topic posts now and then, but I personally just ignore them  :)

545
Forum Games and Roleplaying / Re: Bay12 Skyscraper
« on: June 04, 2023, 02:32:34 am »
Floor 1899

This floor is the hull of a giant metallic steam-powered passenger liner with hundreds of workers running around, operating machinery and adding coal to the engines.

546
DF General Discussion / Re: Future of the Fortress
« on: June 03, 2023, 10:40:21 pm »
I just wanna preface my question by saying that there are !!SPOILERS AHEAD!!.  I haven't seen any forum guidelines regarding this sorta thing, but better safe than sorry!  :D

Currently, the underworld is a giant cave with demons and eerie glowing pits that sometimes connects to the upperworld through towers in dark fortresses.  It's rather bland compared to other parts of the game.

Do you have any plans for the underworld pre-magic, after which it will (presumably) be overhauled and left completely up to world generation?  For example, adding something valuable there to make it worth venturing into?  Or maybe creating underworld structures like fortresses/pits with cages and other evil contraptions of hellish depravityTM?

547
DF General Discussion / Re: Future of the Fortress
« on: April 27, 2023, 01:59:49 pm »
Hello!  This is my very first time posting on the forum :)
First and foremost, I just wanna say that I, like many many others, am a big fan of yours and your creation.  Now, the questions:

On the development page and in some DF talks, you've mentioned that you're planning to add ships and other moving fortress parts to the game.  My question is: will boats and other vehicles be modular and customizable objects that the player can construct block-by-block, or rather fixed structures, that are simply big blueprints the player adds resources to until the desired building is finished (like the trade depot, for example)?

You've also mentioned that you have plans to implement a society system into the game that reworks justice, economics, and culture.  Will the society system affect individual creature morals?  For example, it is currently impossible for dwarfs to butcher sentient beings.  Could a civilization of cannibalistic dwarfs that get mood buffs from doing the currently forbidden things be generated?  Will these systems be flexible, or stay the same for the sake of preventing the possibility bad PR (from what I've read, the mermaid thing could be considered an example of this)?

While both of these, if ever to happen, will come in a far far future, and are most likely subject to change, I'm still curious about your current plans/thoughts :D

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