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Messages - filiusenox

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241
Forum Games and Roleplaying / Re: You are King III: Winter 937 AAL
« on: November 18, 2012, 07:19:12 pm »
Northern Bridge is to be burnt. Rally my troops to secure the city and intercept any mobs organising. Southern bridge is to be rebuilt, one ship cancelled to accomodte the cost of rebuilding.
[6] The bridge goes up like a bottle of oil, sending a smoke plume far, far into the air, allowing a number of people to see it. (Scouting rolls +1) The food that streams in from the north, as well as the wool ceases, and trade suffers as a result. -2 ducats from Stormstead’s next income.

[6]The Bravos have left the palace when you arrive. Their barracks are empty and silence wreathes the palace. The maids and servants say nothing, but the glances you receive are blank, carefully so. They do not reply when you order them to do something. Only nod and set about it. If you speak to them, their speech is short and polite…and bland.

[2]  The queen isn’t in her quarters, a servant informs you, hours after you find out for yourself.

[1] vs. [5] Scouts are unable to find a trace of the Bravos or the queen. All they can find is a signed note from the latter, right next to a sharpened iron length.
Quote from: Iron Queen‘s Letter

To Edgard the Usurper

Do you know what happens to the hunter when he kills a Warg’s pup? A war of the hounds.

With hate:
Kathryn Conricht

[6] The people of the city are silent and steely eyed. There’s no riots, no word of what you’ve done…it’s all calm. Too calm. There’s tension in the air and revolution in people’s minds…or you think so. It’s hard to tell.

[4] Your men’s trust in you wavers, but there’s no desertions, except for three or five royalists who saw the whole thing and decided to strike out on their own in the city. [~] Then you receive word of an attack on a Noble; Theor Blackshield has been critically wounded in a street scuffle. A sword has been lodged in his back, in a parody of how Prince Richard died, severing his spinal column and slicing through his heart. He bled out in moments.

[1-1 ] The other bridge, the southern one, will take until spring to complete, due to workers working…slow. Leaving you and your men trapped until such time



[2] When you arrive, the queen is gone. Her room is empty, and  note is on the desk, beside an iron quill that looks more like a sharp piece of metal than anything useful.[6]  Then you notice the Bravos, some of them wounded, escorting the queen south. The old woman displays remarkable vigor for her age, keeping up the men and women who bustle her along.

[1]You stride out of the gate to try and catch her, when you feel the point of a Bravo blade at your neck. A young man stands, a mop of golden-blond hair crowning his youthful face.

[1] “I think you’ll stay.” he growls when you try to knock the blade away.


[6] The queen is still in sight, so if you can kill this boy, or talk him out of whatever it is he’s doing, you could catch up

242
Forum Games and Roleplaying / Re: Voandrath: Second OOC thread
« on: November 17, 2012, 07:06:37 pm »
Shoot, Drag, Ardas, Thatkid Approved.

I need a few moments to roll for location.
Ghaz The IED does 1d30 damage, and you have one. You need to have a pool roll of dex and int higher than...15 to set it up. Other than that, you're in.

@Mesor; What the fuck is your char doing on a Crusade if he's not a fed-boy? And the fed is prolly the best group to soldier for...moral wise.

@Spinal, fix thine negative speed modifierrr

243
Forum Games and Roleplaying / Re: You are King III: Winter 937 AAL
« on: November 17, 2012, 04:19:37 pm »
[Richard 1/3hp]
[Edgard 3/3]
[Theor 3/3]

[5-1] vs.[3]
You catch up to Richard in the streets of Windheath. Your horses galloping, sparks flying everywhere in sight as their iron shod hooves pound the streets. A few archers blink at the sudden chase, before drawing their bows as ordered.

[1] vs. [6]
Arrows pepper [1d2= Ardas] Edgard’s back and arm, sharp welts of pain as their pointed heads rip through soft places in his armor. Their shots fired, the archers rip off their cloaks and throw them into the streets, disgusted.
[-1 hp to Edgard.]

[3] vs. [3]
Theor hacks at Richard’s head with a thick axe pulled from the saddle bag, the Prince, nay the King, dodging the blow by simply ducking the blow with a none-too-refined grunt of pain. Another swing, and another duck.

[5] vs. [1]
Richard spurs his horse, the beast panting as it speeds towards the gate. Citizens flee and scream as their King and two of his lords barrel through them, the king dodging blows and avoiding obstacles. The gate slowly raises as the King’s horse hit’s the edge.



[5+1][Richard]
[2] Theor
[6] Edgard

A rush of wind blows past Richard’s ears as the horse under him jumps from the edge of the gate to the bridge. It stays airborne for a long, few tenous moments, before it’s hooves impact the wood planks. It seems to hesitate as Edgard’s horse follows, almost stumbling and throwing it’s master, before it’s rights itself.
Theor is more unlucky, his horse gets to the edge of the drawbridge, before rearing up at the jump, the man falling from his saddle and landing with a harsh crack on the cobblestoned streets. His horse slides down beside him, hooves scrabbling for purchase on the smooth wood.
As the portcullis falls, Theor rolls out of the way of the riveted iron.

[2] vs. [2]
Both horses are winded by the sudden jump, decreasing from a gallop to something only a little better than a trot. Despite the fact their masters are spurring them on, still trying to either flee or pursue.

[1] vs. [4]
Edgard lunges at Richard with a blade, trying to impale the unlucky king, only to miss. Richard takes advantage of this sudden loss of guard to lash out with his own blade, scoring a hard graze across Edgard’s chest.

[3] vs. [2]
Edgard growls as his blood streams out from the wound on his chest. There’s a long moment of silence, the horses hooves the only thing that break it, before he lunges out once more, this time the blade biting flesh, ripping through the center of Richard’s chest. The King’s eyes widen, his grip on the reins falling as Edgard avoids a sudden pedestrian.
The horse ceases it’s gallop to a trot as it’s owner falls from the saddle, impacting the hard cobblestone road. The sword stays where it is as Richard rolls on his back, driving the blade deeper into his chest. Blood begins to drip from the corner of his mouth, and the young man finds it hard to breathe.

Richard has time for last words to the wounded Regent or just a declaration. A few citizens are around to hear.

244
Forum Games and Roleplaying / Voandrath: Second OOC thread
« on: November 16, 2012, 10:20:37 pm »
Use for the Voandrath: Third Solarian Reclaimation game.

Game

245
One more, for good measure!

246
CHAR SHEETS:

Spoiler: Caellath (click to show/hide)
Spoiler: thatkid (click to show/hide)
Spoiler: Spinal_Taper (click to show/hide)
Spoiler: Mesor (click to show/hide)
Spoiler: Ghazkull (click to show/hide)
Spoiler: Shootandrun (click to show/hide)
Spoiler: Dragor23 (click to show/hide)
Spoiler: Ardas (click to show/hide)
Spoiler: Tiruin (click to show/hide)
Spoiler: Skyrunner (click to show/hide)

247
Spoiler: Rules (click to show/hide)

STARTING GUNS
Pick two to start, you’ll get Five Clips for each, unless you start with a Barrage Launcher, in which case you may not pick another gun besides the Messer, and only get five clips for the launcher and one clip for the Messer. All players also start with a Standard Issue Consumption Machete.

Standard Issue A-675 Minuteman
Spoiler: Specs (click to show/hide)

Standard Issue Q-797 Boxer
Spoiler: Specs (click to show/hide)

Standard Issue HDP 819 Messer
Spoiler: Specs (click to show/hide)

Standard Issue G-473 Barrage Launcher
Spoiler: Specs (click to show/hide)

STARTING ARMORS

There’s is two choices of armor in the beginning. ‘cuz I hate you.  Fill up all five armor slots with the following.

Spoiler: LIGHT ARMOR (click to show/hide)

Spoiler: HEAVY ARMOR (click to show/hide)



248
Forum Games and Roleplaying / Voandrath: Third Solarian Reclamation Crusade
« on: November 16, 2012, 10:16:47 pm »
The first pivotal battle of the Consumption Crusades was the Battle of Ganymede, a bloody and vicious siege on the icy, freezing Jovian moon it was named after. The Consumption Horrors, perhaps spurred on by their losses on Ceres and Io, ravaged the Federation troopers who were sent to recapture the icy, freezing planet from its plagued and infected enemies. Losses were measured in the millions, but in the end, the Federation reigned victorious. A single sector was purged utterly of the Consumption-- Station A-15, reclaimed and restored by Humanity's vanguard. During the joyful celebrations that followed, it was rechristened Platform Ganymede, after the arctic seascape that surrounded it.

The Horrors fled back into the icy wastes, daring the brave, scarred veterans of that battle to chase after them-- and they wasted no time doing so. The battalions garrisoning the planet fought for six months, holding back the tides of the tainted infection and even beating it back, ridding whole regions of the Consumption. They might've been able to eradicate it entirely-- were it not for the tragic, senseless, and bizarre event known simply as the Betrayal.

As the great military minds of the Crusade  met onboard the fleet's capital ship in order to discuss their next moves on the battlefield, the Mech squadron pilots that came with the Crusade suddenly turned against their brothers, destroying and downing as many ships as they could before their prized mechas were gunned down by sheer numbers alone. At the same time, the commanding officer of the treacherous squad shot and killed the other generals, before turning the gun on himself. As he pulled the trigger, his mecha exploded, destroying the ship' engine and plunging the capital ship into a free fall into Platform Ganymede. The arctic planet it was named for became a scrap heap of ruin as twisted metal and flaming wreckages rained down from above.

With its leaders murdered and the majority of its fleet in ruins, what little was left of the armies of the Federation splintered into various factions, raiding each other in order to gather enough resources just to feed their crews. The Garrisons on Ceres and Io fell to the hordes of the Consumption, with Ganymede the last beacon of humanity in the desolate wastes of Sol.

Spoiler: The Consumption (click to show/hide)

Spoiler: Ganymede (click to show/hide)

Spoiler: Aranarmum (click to show/hide)

((Thanks to Deep_Waters for her leet editing skills))

249
Forum Games and Roleplaying / Re: You are King III: Winter 937 AAL
« on: November 16, 2012, 12:42:48 pm »
"Act with more a little more modesty, mister. I accept your deal, on some conditions, starting that you tell me your name. You will also help me investigate the warehouse, but I'll decide what you can take or not and I also want your icedrake poison plus more of the antidote. I hope we can set on this deal."

"...We should check on that sound."

Accept deal under conditions, move on to check the sound with the man if he accepts.

[6] There's a long moment of silence from the man, before he shakes his head, still leaning against the wall. ”Isn‘t it a little strange asking a masked man his name? Call me Canus Mortis if you need a name. And it‘s a pleasure to meet you, after all. And that hammer is very nice, you know. Very fine craftsmanship."

[2]“As for the poison, I have no more than what I shot you with, and what you drank, antidote-wise…but I do hear rumors that they use a drop of it in every batch of Red Bull. Or atleast that‘s what a few ex-junkies told me.”

[4] He shrugs, adjusting his mask and walking over to snatch up his sword and slip it away into a sheath on his back. He holds his side and walks after you after a hand gesture that you should carry on.

"By the Spirits, I have lost my edge!"

Try to recover myself.
[4] You haul yourself to your feet and hop off the awning, stretching slowly. It seems the awning broke most of your fall without breaking most of your bones.

[4] Luckily the cobble-stoned, roughly-carved street is deserted, except for two figures within the drizzle that are slowly and warily approaching. Of all people to stumble upon, you notice Talinth, and another, unknown figure that looks more than a little like a woman in thick grey leather armor and a steel mask.

250
Forum Games and Roleplaying / Re: You are King III: Winter 937 AAL
« on: November 13, 2012, 12:41:08 pm »
Talk to the man, drink from the vial if it happens to be antidote. Double check just in case. If he tries to escape, knock him out cold.

[4] "Hmm...smarter than you look…No offense, of course.” another vial is produced, which takes a small swig from it and noticeably, calmly, swallows it down. He holds it out, other hand held out in the timeless sign of ‘gimme’. When you don’t hand the vial of dull green back, he shrugs. He slouches against the wall after the vial is taken from his hand, still breathing raggedly. Blood drips from under the mask, but he pays it no mind.

[3] The first vial is, from the heady, musky smell of Morning Glory, Belladonna and something Metallic. It’s hard to recognize exactly what this poison is, and it’s obvious that it’s just a suspension of  poisonous things mixed together and thrown into a vial.

[6-2=4] The antidote vial is dark red. Shimmering, nearly pink material suspended in the…blood. This is drake blood…and that would mean that the venom coursing through your veins is Ice Drake Venom, judging by the chill that’s creeping up your spine. Your fingers are stiff from the cold as you unscrew the cap, and swallow the blood down. The light aftertaste of booze is prevalent, but feeling returns in your extremities. The cold in your spine being chased away by a soothing warmth.

You know, from lore, that if you didn’t receive this antidote within the hour, you would have been struck by permanent paralysis, before your veins ruptured from your frozen blood.

[3][6]"A bit less than you. The wools have been spreading the plague via little bits of pointy iron weaved in. I‘ve followed you, simply because I’ve heard you’ve been investigating. I also heard you were the honorable sort, so I shot you to try and get an oath to bring me a few things from that warehouse you‘re going to raid or whatever.” he pauses here, for a few moments, breathing slowly, "How about a deal? I help you raid that place or investigate or whatever, and I get to take a few things home with me?”

Look out at the city.

[1] You fall off the drizzle-slicked tower after stretching a little bit too far to see in the gloom. Luckily a a neatly placed leather awning prevents you from dying on the cobbled streets below, but you're still winded.

Talinth and the Grinning-Masked-Man both hear the plang of someone or something falling on leather somewhere down the street.

251
Forum Games and Roleplaying / Re: You are King III: Winter 937 AAL
« on: November 13, 2012, 12:19:07 am »
Fight.

[6 vs. 1+1] The blade flies from his hand as you strike it, your Worg circling around the man. He sighs behind the mask, rolling his shoulders, eyeing you through the eye-slits.

[5+4 vs. 6] His fist lashes out, glancing against your armor, your hammer slamming hard into his chest, his breath turning into a wheeze as it catches in his throat. He staggers back, dodging the sudden lunge from the Worg with a low growl

[1+3 vs. 2+1 ] Then he’s up again, rushing towards you. His booted heel swings up and around, slamming hard against your hammer. You grunt, before slamming back against you with the haft of your weapon, forcing him off-balance to fall to the floor.

[6+3 vs. 6] He’s back on his feet, but you strike him hard across the face, sending him flying into the gutter, making his mask go slightly askew, the pale skin under the mask dripping blood. “Fuck. That…Smarts.”

[4 vs. 3+1] A vial of a greenish substance is produced from the folds of his armor, and sets it on the ground and rolls it to you, panting roughly. The blood pools in the drizzle beneath him as he pulls himself to his feet with ragged, wheezing breaths.

252
Forum Games and Roleplaying / Re: You are King III: Winter 937 AAL
« on: November 12, 2012, 11:36:21 pm »
Leave the tavern and check the warehouse itself with Sahainn. Circle around, search for anything suspicious and then get into hiding, waiting for anything worthy of note to happen.

[3] It begins to sprinkle light, freezing rain that chills you to your marrow, your breath like smoke in the harsh winter air. Thunder rolls in the distance, a flash of light illuminating far, far into the cloudy horizon.

[2] The lights are on in the warehouse, dimmed by the black paint over the window, the light under the door is obviously muffled by a thick cloth set into the door jam and under it.

[2] You circle around it the best you can, and you can’t find anything of interest. The air is thick with anticipation of what’s to come, but it’s all quiet.

[4+1 vs. 5+1] When you cross a street, Worg at your side, a crossbow bolt rips into your shoulder, the barbed tip slicing through your armor and piercing your flesh. A numbed coolness begins to pulse through your arm, and your fingers lose feeling.
 
[4 vs. 3] A man drops from a nearby rooftop, blade drawn, and he throws a thin, broken, mechanism aside, without much care, the cheap wood shattering. His armor blends into the dark street, face hidden behind a mask that shows the image of a grinning, demonic beast.

He raises the tip of his blade to you, “Let’s talk.” his dark growl of a voice pratically commands.

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Forum Games and Roleplaying / Re: You are King III: Winter 937 AAL
« on: November 10, 2012, 02:38:03 pm »
Gather torches, poisons (if we have any) and other miscellany supply-destroying tools. At nightfall, take three archers and sneak into Donnerstein territory. Attempt to locate their supply train, and check what sort of guards they have before proceeding further.
[3][3][1] You manage to find a large chunk of rat poison and four or five torches, however, anything else would be too suspicious to buy or find in your larder. You throw the chunk into a pouch and tie it to your belt.
[4+1vs2+1] The forest is dark, cold wind blowing through the sparse trees. It’s hard to avoid stepping on crunching leaves or remnants of the snow from the night before. Every crunch and movement of your feet send echoes through the sparse woods. The sound bounces off the trees, making you wince with every silence-breaking sound.
[2]But, it works the other way, as well, and you freeze, slipping behind a tree as a man wearing a thin green cloak and leathers glances about, his hood tipping this way and that as he scans his surroundings. Two other men, dressed the same. The leader carries a charcoal-dabbed sword, his two comrades each holding two-handed crossbows.
They don’t see you, not yet.

Talinth moves on to investigate on the warehouse.
[2][1][5]
The first thing you notice when you approach the warehouse is the lack of windows anywhere but the second floor, and that window is small and boarded over. It’s of thick grey stone, with mortar lines so small you can barely see them, in the midst of night. You notice not a single person going near the warehouse, besides yourself. It sits next to a tavern, which is darkly lit. A man stumbles out of the warehouse, swaying a little, the door slamming shut behind him.
He staggers down the alley, slowly, with swaying steps and a strange grin.

[6]vs[?]
[3]vs[?]
You have the nagging sense of being followed.

See if the men are more receptive to heading West now or if they would rather return home...or find another path.
[2+1] The men scowl, the captain’s fingers clenching on their axes and blades, before they fall into discussion with one another, huddled and speaking softly, occasionally a loud swear breaking the hushed murmuring. They finally part ways, Sigurd striding back over to you to speak.
[5+1]”We’ll go, if you lead.” are the only words the grizzled raider speaks, turning away and heading towards a line of men.

254
Forum Games and Roleplaying / Re: You are King III: OOC thread
« on: November 02, 2012, 12:12:59 pm »
* filiusenox high-fives Tiruin.

Finally, someone WITH some GUTS.

255
Forum Games and Roleplaying / Re: You are King III: OOC thread
« on: November 01, 2012, 09:35:40 am »
Well. Yak is a fascist corporate controlled entity semi-democratic, so I think we should have a vote on IRC, freenode.net, #yak3 . This would let everyone talk about whoever they want to ruin it, or why they should ruin it.

Shootandrun seems a bit busy, atm, as well, and it sorta hinges on him.

Or we could just vote on the OOC thread, here, which seems better, in hindsight.

* filiusenox throws his poofy, awesome, demonic hat into the ring, o' course.

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