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DF Modding / Yet another Kobold Camp mod: Looking for a checklist
« on: July 01, 2023, 12:04:57 am »
Watched some DF streams and I've been struck by a Strange Mood to create my own take on kobolds after being away from the game for a long time. Thought I'd pick the community's collective brains for guidance, since I don't want to underestimate how much work is involved. I'm leaning toward having my kobolds dwell in wetlands in connected wooden huts, emphasizing the bone, leather, and ceramics industries. I'm thinking of a Shaman's Workshop along the lines of blessing bones, teeth, and horns into a stronger material, burning some "magic reagents" to be determined. Items on my checklist thus far:
So, anything I'm forgetting?
- Replace Kobold creature (in progress)
- Replace Kobold entity
- Create/steal Positions
- Create custom Shaman's Workshop and reactions
- Create Sacred Bone material
- Create/steal Kobold-appropriate weapons, tools, and armor.
So, anything I'm forgetting?