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DF Modding / Re: So.. how can we change civ politics.
« on: July 21, 2008, 05:22:00 pm »
I have also tried making interesting history by encouraging conflict, though I have not taken quite so organised an approach as you seem to have.
I think I read somewhere that the EVIL and BENIGN tokens decide who the civilisations side with in a fight, until things get more complicated. I am not sure if they have an effect in the history at the moment.
As you have probably noticed as well; the elves seem to go to war with everyone because of their treatment of trees, amongst other things. After that I think the major causes of war are eating sapients and making trophies.
So far I have found it difficult to get the goblins to attack there neighbours; most attacks seem to be from people who dislike other peoples lack of ethics. The goblins do seem to dislike the elves 'river' worship though.
The best way I have found to make the goblins continually attack everyone around them is to replace their 'Intelligent' token with 'Can_civ' and 'Can_learn'. Without the ability to communicate they get into fights whenever they encounter another species. This can be replaced with 'Intelligent' again after the world has been generated if you want to talk to them. I do not know if you would consider this a better way; I prefer to think of it as a refusal to communicate.
I think I read somewhere that the EVIL and BENIGN tokens decide who the civilisations side with in a fight, until things get more complicated. I am not sure if they have an effect in the history at the moment.
As you have probably noticed as well; the elves seem to go to war with everyone because of their treatment of trees, amongst other things. After that I think the major causes of war are eating sapients and making trophies.
So far I have found it difficult to get the goblins to attack there neighbours; most attacks seem to be from people who dislike other peoples lack of ethics. The goblins do seem to dislike the elves 'river' worship though.
The best way I have found to make the goblins continually attack everyone around them is to replace their 'Intelligent' token with 'Can_civ' and 'Can_learn'. Without the ability to communicate they get into fights whenever they encounter another species. This can be replaced with 'Intelligent' again after the world has been generated if you want to talk to them. I do not know if you would consider this a better way; I prefer to think of it as a refusal to communicate.