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Messages - xof

Pages: [1] 2 3 4
1
Roll To Dodge / Re: ghost town
« on: Today at 12:26:28 am »
"Wait! We're going to give you the honey, if you'll just be patient for a little longer!"
Grab Navy Blue's leg and try to snatch him out of the creature's grasp.
You sprint and leap towards your companion but your fingers slip from his heels. Tumbling backwards you helplessly watch the rapid ascent of Navy Blue. You hear the rustling of grass to the right of you.

"Oh shit, I was gonna give you the honey I just wanted to keep the jar!"
Try to get out of the creatures grips before we get to high up.
You try to explain the situation to the rapidly elevating creature. He replies with an enthusiastic jingling cry and begins to descend at an angle. Vertigo and fear gathers as the both of you plummet in the direction of the Well. A thundering rumble roars at the moment of impact. The small building has collapsed and a thick dust cloud surrounds you.

Observe the mini statue, as the captain ain't doing stuff as it seems like
You hunker down to better observe the mini statue. It depicts a bearded man, the top of his head is shaved and he is wearing a habit. The painting work on the piece is average as if painted by a little kid. A scripture on the base reads 'St. Francis'.
The battered 'hobgoblin' notices your interest on the statue and performs an interesting pantomime placing both of his hands on the top of his head and walking like a girl then finishing up by crossing himself and pointing at the mini statue while uttering a sad jingling cry.


2
Roll To Dodge / Re: ghost town
« on: March 31, 2024, 07:41:06 pm »
Loot the corpses and look around for paths or landmarks.
While approaching the nearest corpse you kick a somewhat heavy object and stub your toe.
I'll be a couple of hours till the sun rises and it is hard to see in the dark but you try your best to ransack. You pick up the item that hurt your digits and it appears to be a pump-action firearm.
click!
Rolled(2)
It is not loaded.
new weapon aquired: R.E.M Riot Shotgun.

Back away a little bit, out of swinging range
You step back down the stair. The Captain remains still as if affected by a trance. The little fairy backs away with you but the hobgoblin is havin' none of it. He jumps at the man in green uniform with incredible speed and knocks the mini statue off his hands. Both creature and object twirl around in embrace on the way down. With acute gymnastics the creature manages to land the mini statue without it taking much damage. Your party's got the upper hand now.

See if I can find something to pour the honey in so I can give it to the creature.
True to your word you try to find a container to pour the honey in. But it's hard to see at this time o' the hour. While you pat around a charred corpse near you the monster's patience runs out. Two powerful arms squeeze around your helpless body. After a couple of stomps you hear a very noisy buzzing sound as the creature takes off the ground. You are being abducted.

3
Roll To Dodge / Re: ghost town
« on: March 29, 2024, 08:07:18 pm »
Ask the creature if it will lead us to civilization in exchange for honey, if it wants honey before it leads us anywhere let it have some but don't let it take the jar.
Follow the creature if it leads us somewhere.
The creature nods and takes off some path north. After a while your party stumbles upon a few number of stinky corpses. A bunch mauled and other charred black. All of them are wearing a green military uniform and bearing terrified expressions on their rigid faces.
The creature points at the honey jar and (with a proud expression on his goofy face) strikes a dignified pose.


Just a bit longer
You waste your turn and wait. Until a somewhat familiar figure walks up dangerously close to you. It's the man that interrupted your nap some time ago.

Go upstairs, as quietly as possible
You climb the steps as quiet as you can but there is someone waiting there. The Captain that broke in sometime ago is holding a small statue over his head menacingly. You could be in danger. A tiny fairy that was following you upstairs gasps.

4
Roll To Dodge / Re: ghost town
« on: December 14, 2023, 08:44:10 pm »
Try and find out if the creature is hostile to us also try to see if it can talk by talking at it.
The creature approaches at an unnerving speed but just as it is reaching for the jar you begin a conversation with your companion. The bulky monster draws back surprised. You try to find out if the bug is capable of speech by talking at it. The bug rises its right arm and replies with a joyful unintelligible jingling cry.

Stand still and make no sudden movements.
You attentively stand still. The bug interacts with your companion and you notice a certain sentiency behind its goofy face. Totally different from the idiotic friendliness of a beast such as the honey dog. This bug appears be able to understand what Navy Blue is telling him.

Take a breather and eat some more coffee beans if any left.
You try to rest only for a bit before snacking on some coffee beans but the weariness takes its toll and you give in to sleep instead. It's 4:00 a.m when a cold chill wakes you up. A small fairy peacefully waves as you stand up.

Keep holding it above my head and stay still ain't no monster getting one over on me!
You stay still aiming the mini statue at the door for a while but nobody walks in.
The bottled up anticipation makes your upper arms feel tensed up with strength. You gain a temporary constitution bonus.

5
Roll To Dodge / Re: ghost town
« on: December 13, 2023, 02:18:22 am »
See what creature was attracted by the honey.
Watch out for the approaching creature.
The both of you hear a loud buzzing noise and a thump but you can't see much at a distance in the darkness of the night. Eventually, a huge biped bug approaches with a waddling motion. A big horn sticks out from its head and its face bears a goofy look.
It seems particularly intrigued by the jar.


Fuck well guess its Statue time grab the statue
You pick up the saint's mini statue and hold it over your head as you hear a faint noise downstairs. -Could it be the huge beast that you saw through the window?

Slowly move inside, place water bucket down and look around for danger
You slowly make your way inside. The first story appears to be clear. You walk to the kitchen room and proudly put your water bucket down. The goblins sits on the wooden floor and begins to breath heavily. You feel quite tired too.

6
Roll To Dodge / Re: ghost town
« on: November 27, 2023, 09:47:39 pm »
Check my pockets and see if I still have those jars from earlier or if I left them back at the shack.
You did bring one jar. When you open it you find it to be filled almost to the brim with honey.
The smell of honey has attracted a creature.

Drink some water from the faucet.
After the fact you realize you weren't particularly thirsty. You still feel quite refreshed tough.

Search shack 3.  Assess surroundings
Error: could not find player (terracotta)
You died on 17 August 2023

Right I have no clue what those symbols mean but those syringes are probably dangerous... or useful anyway pocket the syringe box and put the water bottle and comb back into the backpack. After that try to make an actual weapon of some type maybe I can break off a chair leg or something in this room to get me a sharpened wood stick I don't know look around!
Rolled(2)
You break off one of the legs of the cute little cabinet with a powerful kick but the broken part comes off more stumpy that pointy. Totally useless against any creature bigger than a little mouse.
Alternatively, you could pick up the saint's mini statue with both hands and throw it in the direction of your foe.


Just back away and wait for it to go away
The creature continues to sniff around the house for a couple minutes before curling up in a ball and, apparently, going to sleep. The hobgoblin then makes a signal with his clawed hand and furtively runs towards the porch. You do the same carefully balancing your bucket and the both of you make it to the front door, exhausted.
The goblin points at the door with agitated motions. It appears it has been busted open and a fight took place inside.

7
Roll To Dodge / Re: ghost town
« on: November 24, 2023, 01:33:14 am »
Look through the backpack what are inside the tins and does the water bottle have any water in it?
You open the lid of one of the tin boxes and find two syringes with 'C17H19NO3' printed on 'em. The other box contains a neat comb. There's still water on the bottle and you do drink some. You are no longer thirsty.

"I'm gonna risk it and try to get some water from the well."
Have my gun at the ready and go back to the well and try to get some water from it.
You walk back to the water tank, gun in hand, performing a cool tactical stride. It takes you a couple of minutes but you eventually find a faucet. Fresh water pours out when you open it and, lacking a glass of any kind, you drink directly under it. You close the faucet and no longer feel thirsty.

Carry the water bucket and march towards where ever the goblin is pointing
You pick up your bucket and follow the hobgoblin. It takes you some time until your party arrives back to shack 3 but once there the hobgoblin abruptly stops on his tracks!
He remains stiff in place as you notice a hideous monster sniffing around just outside the porch. A bulky quadruped almost the size of a man with a tyrian purple colored back. Its droopy ears rest behind its head and its slanted eyes are unsettlingly human-like.

There's a smell of death in the air.

Follow Navy Blue.
You accompany Navy Blue as he successfully accomplishes his task. While this is taking place you hear a distant chilling whimper out in the woods. Your heart gets a bit melancholic at it, though you don't know why.

8
Roll To Dodge / Re: ghost town
« on: November 23, 2023, 01:52:55 am »
Place down the bucket, and greet the silhouette
The battered and winded hobgoblin runs up to your location and jumps the biped lizard with an aggressive jingling cry. Startled and feeling outnumbered, the lizard creature retreats. Its mean stare remains on you until it is out of sight.
You greet the purple goblin and he waves his arms desperately trying to convey something. Once he recovers a bit of his breath he points to the trail leading back to the three shacks.


Check the gun I got and see how much ammo is in it.
There are 13 projectiles remaining. Almost a full mag. You feel very tired.

Is it windy and too cold to get some rest out in the open?
While wondering if it would be possible to rest out in the open you notice your companion has dozed off holding a magazine on his right hand. It would seem that, fortunately, the both of you are just too tired to assess the situation so you just lay on the ground and rest, briefly as it may come.

It's around 10 p.m when a cold chill wakes the both of you up. Welcome the night boys.

Both 'Jack' and Navy Blue recovered some health after resting.

Navy blue is thirsty and sore.
Jack is sore.
Mustard is tired(2)
'Captain' is thirsty.
Brown has died of dehydration.


Cautiously look out the window
There is a horrible bear like creature sniffing outside the building. You can't make out the details from up there but it does not look very friendly. Although shocked by this sight, you remain focused enough to detect the distant scent of a snitch.

9
Roll To Dodge / Re: ghost town
« on: November 21, 2023, 09:29:50 pm »
Reluctantly sleep with one eye open... not literally of course but just be prepared to pounce if something comes in that shouldn't
You take a nap in the middle of the day, half expecting something to come in that shouldn't. It's around 6 p.m when you wake up. Something smells different on the evening air flowing through the window.
'Captain' recovered some health after resting.

Crawl away from the building a bit more then check my injuries.
You crawl some more, hoping to get away from the invisible demon. After a bit, you place the FN Launcher to the side and check your injuries. There is a huge bruise covering your chest and abdomen. Your legs feel strangely numb but there is no visible injury there.

Run to Navy Blue and help him to his feet, unless he's too injured to stand.
You try to run back towards Navy Blue but your hip is in pain, so you walk instead. Once there, you help him on his feet and the both of you limp away like two drunks stumbling out of a bar at night.

10
Roll To Dodge / Re: ghost town
« on: November 18, 2023, 09:38:34 pm »
"The hell?" %@#& This! Grab my backpack stomp upstairs head into the girls room PROPERLY BLOCK THE DOOR WITH SOMETHING HEAVY THIS TIME take a bite outta my radish then head to sleep
The room does not accommodate any heavy furniture. The best you can do is stack the mini statue over the little cabinet you tried to block the door with last time. You take one bite out of your radish but you find yourself to be more thirsty than hungry.
You hear some faint noises outside the house.

Slip the tin into one of my pockets. Then, help Navy Blue to his feet and steer him away from the invisible creature.
Your attempt to help your companion is ineffective, as you are currently located at the the wired fence far from that darned building in which Navy Blue got set back.

Move around the lizard thing
Rolled(4)
The biped lizard keeps its eyes on you as you carefully move around it. The lizard monster lowers its head with a menacing look. You round past it but hear a close rustling on the grass behind you. The integrity of your recently filled water bucket is threatened but you see a familiar silhouette approaching in front of you.

Get up and run out of the building!
Rolled(3)
You manage to run out of the building despite your severe injuries but you can't get enough acceleration. After a brief sprint you collapse on the floor. You are lucid and out of the building but your legs gave out. A floating creepy doll hovers over you. She enters the building behind.

11
Roll To Dodge / Re: ghost town
« on: August 30, 2023, 01:01:02 am »
Keep shooting that thing in the face while I back towards the door.
Rolled(3)
You back towards the door and fire at the horned, floating paint as a floating projectile approaches your direction. A dark energy ball hits you and the darkness dissipates. You slam your back on the door and fall on your butt!
You see the image of a man laying down painted on the door. The painting is very poorly executed.


Navy Blue HP 05/24!!!
'invisible'' HP 16/26

"STRUCK A NERVE HUH?" Gauge the eyes!
Rolled(2)
You grab the hobgoblin's head with both hands and jam your thumbs on his eyes. PLINK! Your fingernails slip over the creature's big eyes as if they were made out of glass. The enraged hobgoblin slides under you like a shadow. You look around trying to locate him. The broken door makes a noise.

Open the tin box and look inside. If there's food inside, eat it.
Inside the tin box you find crackers, a doughnut and some cheese wrapped in plastic. The crackers aren't salty. You munch some crackers and stick an entire cheese slice in your mouth. You are no longer starving!

Oh well, walk back to that olive green man and offer some water
You offer the man some of your fresh water. A fairy close by smiles at the scene. The man in olive green is busy eating something out of a box and doesn't appear to be interested so you turn back and hit the road. You walk past the fruit tree and see the weird honeydog from before lying on the ground. Later on, as you are about to leave the woods a lizard creature stands in your way. the look on its face is not a friendly one.

12
Roll To Dodge / Re: ghost town
« on: August 28, 2023, 01:51:56 am »
"I hate to say it, but I don't think we're going to win this. If I can slow it down, should we withdraw?"
Run for the woods.
The invisible creature tries to attack you but he is deterred by your companion shooting at it. Running is painful and you are tired but you make it to the wired fence. A floating doll is waiting for you on the other side. She drops a thin tin box and shakes her head before floating away.

"You're the injured one you should withdraw while I slow it down."
Start shooting the creature in it's face.
Rolled(4)
You aim at the floating paint and pull the trigger all the way. Only one projectile comes out as the gun happens to be semi-automatic. Your shot hits the invisible creature in the face and more fluorescent paint splatters the former, revealing a couple of horn like protuberances on the top of its head. A haunting darkness surrounds you.

Navy Blue HP 11/24
'invisible' HP 19/26

"TRY TO LEAVE ME OUTSIDE TO GET TORN TO SHREDS HUH?! BET YOU DID SOMETHING SIMILAR TO THAT GIRL! ^&#$IN COWARD TRYING TO HAVE OTHERS DO YOUR DIRTY WORK! DIE YOU %^&* MONSTER." Keep punching!
Rolled(6)
You scream at 'hobgoblin' but he doesn't seem to react until you mention the girl. At that moment the monster becomes enraged. You punch 'hobgoblin' hard on the face but he growls at you in response. His gemlike left eye has... cracked??

'Captain' HP 15/24
'hobgoblin' HP 16/40

Start walking back to the house
You pick up the bucket filled with water and begin walking back to Shack(3). The tiny fairy follows you at a short distance. Walking by the wired fence of the well you see the man from before in an olive green uniform looking at the floor. He seems injured.

13
Roll To Dodge / Re: ghost town
« on: August 27, 2023, 02:24:22 am »
Sucker punch the invisible creature.
Rolled(6)
You slowly walk towards the invisible figure and throw a punch on the surrounding area of the floating paint. Your attack connects but the damage you deal it's reduced by your injury.

'Jack' HP 16/24
Navy Blue HP 11/24
'invisible' HP 23/26

Fine then punch his face in!
Rolled(3)
You punch the hobgoblin in the face with your right hand and attempt the same with your left but he evades the second punch. The creature slashes at your torso and tears through your shirt.

'Captain HP' 15/24
'hobgoblin' HP 22/40

Sleep
You lay back down and try to get a bit of sleep. Strangely, you don't feel cold.
you manage to sleep for four hours.

Welcome the noon. All of you are tired.

Navy Blue is tired(2) and his throat is dry.
'Jack' is tired(2), starving! and injured!
Mustard is tired(1)
'Captain' is tired(1) and longing for a drink.
Brown is tired(2) and longing for a drink.

14
Roll To Dodge / Re: ghost town
« on: August 26, 2023, 01:09:31 am »
Use the gun to shoot the haunting darkness that's behind me!
You slide the air tank back on the stock and turn around to fire. Immediately, a dark energy ball strikes you on the face. ouch!
Rolled(6)
You manage to pull the trigger and shoot blindly at the haunting darkness as you fall on your back. The splatter of fluorescent paint from the projectile reveals an invisible creature. You see a huge grin. There is no nose. It's lips are indented.
You feel very sleepy.

new weapon acquired: FN Herstal 303 Launcher.

Navy Blue HP 11/24
'invisible' HP 26/26

"If you are not the one that shot me, then I have no quarrel with you. Where is the one responsible for that?"

Give the creature a chance to point towards the source of the darkness. Attack wherever it indicates. If the creature instead moves to attack me, fight back.
The creature nods and agrees to stop the fighting but it doesn't answer your question, pointing at the door instead. You turn around and notice a haunted darkness dissipate to reveal Navy Blue on the ground. He is holding the gun. An invisible creature barely seeable by some paint is looming over him. Your hip hurts a whole lot.

Rest, maybe drinking this much water was a bad idea.
Check if I can carry the bucket of water without much difficultly

You sit down to rest and the fairy sits next to you, still smiling. You feel very sleepy. The fairy yawns. You are pretty sure you'll be able to carry the bucket.

Choke em out!
You begin to strangle the goblin creature but his neck is stocky and not quite as squishy as a humans. uh oh!
He promptly slashes at your arms but you pull back and avoid any damage.

(rolled(5) on choking action)

'Captain' HP 20/24
'hobgoblin' HP 25/40

the night will end next turn.

15
Roll To Dodge / Re: ghost town
« on: August 23, 2023, 01:54:25 am »
Jab the creature as hard as I can (with the indented glass if I still have it).
you left the indented glass behind :' (
Rolled(5)
You perform a quick jab at the 'doll', hitting it in the stomach with your closed fist. The creature shoots a dark ball from its mouth and the darkness dissipates. The dark ball misses you completely. That jab must have had something to do with it, lucky!
"Drop the gun and we can all get out of this without getting further hurt!"
The creature looks at you confused when you ask it to 'drop the gun'.

?? HP 15/24
'Jack HP' 16/24

Drink the water, then fill it up again
Be blissfully unaware of the commotion happening inside the building

The noise of waterwheel would prevent you from becoming aware of any commotion even if you wanted to. At the moment you are busy drinking an entire bucket of water even though you are not thirsty or your throat dry. After the fact, you feel too full and fall to the ground, the fairy climbs down your head and looks at you disconcerted. You crawl toward the tank and open the faucet for a bucket refill. The fairy's mouth turns into a big smile, lol.

Pull the tank off the back of the gun and try again to get a hold of it.
Rolled(4)
You slide the air tank off the gun but it is still connected to the gun by a steel hose. With some pulling you are finally able to snatch the gun! but you feel an invisible big hand on your shoulder and a breath down your nape. A haunting darkness surrounds you. uh oh

Wrestle em down and punch em I have the weight advantage!
Rolled(6)
The 'hobgoblin' jumps at you in a non threatening manner. You grab him mid-air by the neck and chokeslam him on the floor. ouch!

'Captain' HP 20/24
'hobgoblin' HP 31/40

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