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Messages - xof

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16
Roll To Dodge / Re: ghost town
« on: August 22, 2023, 01:30:53 am »
Shake the gun around until I manage to get the paranormal thing to let go of it.
Rolled(2)
You shake the gun around but fail to seize it. There is a small metal tank fixed to the stock. The gun silently fires two shots in succession during your pulling but nobody gets hit.

Get to the doll and rip it apart.
Rolled(4)
With great tenacity you momentarily ignore your injury and advance all the way towards the doll, grabbing both of its arms and trying to rip them off. What at first appeared to be a flimsy 'doll' turns out to be a resilient creature. The creature's big eyes brightly glow in surprise as you put more force on yanking its arms off. ow, ow, OWW!
You hear a jingling cry. Your peripheral vision begins to warp and a haunting darkness surrounds you. uh oh.

?? HP 20/24
'Jack' HP 16/24

Check on the bucket, put little fairy on shoulder or head, wherever it can sit as well
You place the fairy in your head. She looks at the big waterwheel as it spins increasingly faster and louder. You walk back towards the bucket an find it overspilled. Noticing how the big tank can't fill up with the faucet open you quickly close it. The wooden bucket is filled to the brim with fresh water.

17
Roll To Dodge / Re: ghost town
« on: August 20, 2023, 11:24:02 pm »
I wince in pain before giving the goblin a deathglare Fine if it's a fight it wants it's a fight it will get grab the backpack and slam it against him!
Rolled(3)
'hobgoblin' calmly points towards the broken door in response to your glare.
You reach out for the big backpack and strike the 'hobgoblin'. He falls back and hits his head on the floor but recovers his balance vey quickly and jumps at you.


'Captain' HP 20/24
'hobgoblin' HP 37/40

Run and slide under the table, grab the doll, and then hold it between me and the gun.
Rolled(1)
You run inside the building. The gun starts to levitate and turns in your direction. You haven't even made it to the table when you hear a 'psst' sound and half a second later you feel an agonizing pain in your hip. You've been hit!

'Jack' HP 16/24

Quickly pick up the little fairy creature hanging off the paddles
You jump and yank the fairy very swiftly. The creature in your arm is odd looking with thin arms and bell-bottom like legs. It appears to lack eyes and there is one thin red horn coming out of the forehead and another one coming out of the back of her head. You do distinguish a tiny mouth, smiling at you.

Rush forward and grab the gun before it can fire at any of us.
Rolled(6)
You run inside the building and clasp the gun from the side with both arms. There is a paranormal force keeping the gun in place. Your lower body dangle as you hold on the floating gun. The gun fires a shot at 'Jack' without any detonation sound or recoil. It hits him on the hip, leaving behind a splatter of fluorescent light.

18
Roll To Dodge / Re: ghost town
« on: August 18, 2023, 04:59:52 am »
"Should we get some rest and begin again in the morning?"
Search the building and the area around it for food and useful items.
You ask a solid question but ignore it yourself. You waste the night scavenging for trash around the small concrete building. The lack of light turns the search challenging. Resolving to carry on the search inside the building you walk to the door. There is something painted on it but you can't quite make it out. Navy Blue moves closer when you open the door.

Find a place to put the water bucket to receive water, flick the lever.
Make sure to check the water, if it's coming out is safe for human consumption.
Also, offer coffee beans to whoever wants it

The lack of light turns the search challenging but, eventually, you find a pouring faucet on one side of the big water tank and you place the wooden bucket under it. Nothing comes out. You retrace your steps back to the metal waterwheel and pull the lever close by. The floor lights up and a grey digital bar appears alongside some text. It reads 'filling tank'. The waterwheel emits loud mechanical noises and starts to turn slowly. There is a tiny fairy creature hanging from one of the paddles. You hear a desperate jingling cry.

"Try to stop me and you'll regret it buddy!" Screw it too committed at this point finish breaking in and head upstairs to the room I slept in last night
The door is now broken. You walk in displaying your authority towards the 'civilian' resident. There is an angry 'hobgoblin' looming menacingly on the stair steps.
if that goblin feken thing is dumb enough to try to stop me be prepared to kick its ass.
You remove the heavy backpack from your shoulders and place it on the floor. After adjusting your cap by the brim you proceed to adopt a fighting stance. The goblin runs up at an incredible speed and slashes you hard on the shin. ouch!

'Captain' HP 20/24
hobgoblin HP 40/40

Search the building for anything useful and see how much honey I have left if any.
You check the big jar. It is still almost full of honey. After putting the lid back on you follow 'Jack' as he opens the building door.

The both of you can't see very well due to the darkness but you identify a table with a chair on the distance. There is some kind of big headed doll sitting on it. Closer to you, illuminated by the light from the open door, you see a funky looking gun.
The doll's head turns towards 'Jack'.
The gun is hovering!!!

19
Roll To Dodge / Re: ghost town
« on: August 17, 2023, 02:54:50 am »
Who the @%^& locked the door?!?! Whatever surely there's some type of window or side door I can go through instead right? If not just bust down the door and head inside It can't be that solid.
You check the kitchen window on the right side of the house. It appears to be locked. There is a goblin creature looking at you from the other side of the glass. He is holding a broken piece of porcelain and pointing at you. His claws look sharp.
You walk back to the porch and attempt to bust down the only shack with a door.

Rolled(6)
You kick it right on the knob and the door almost cracks in half. You hear a jingling cry!

Pet the dog and then continue down the path further into the forest.
Continue down the path with others, be on lookout for threats
Follow after jack, and be on the look out for something that can be used as a weapon.
The three of you arrive at a wired fence. The swing gate is open. You head in and the honey dog stops following. It sniffs around the entrance for a moment before running away.
Inside, there is a small one story building and a water tank attached to a weird metal waterwheel. You see a lever on the side.


Welcome the cold night. Find shelter and go to sleep.
Fail to sleep for (3) nights in a row and you'll die from exhaustion.

Navy Blue is tired(1) and sleepy.
'Jack' is tired(1), sleepy and very hungry.
Mustard is sleepy.
'Captain' is sleepy and his throat is dry.
Terracotta starved to death!
Brown is tired(1), sleepy and his throat is dry.

20
Roll To Dodge / Re: ghost town
« on: August 15, 2023, 12:50:44 am »
"SON OF A-" Incomprehensible cussing noises Get back up if possible and rush toward the cabin if that @#$%&!* lizard follows me kick and or strangle the hell outta it
You awkwardly get back up and dash away without looking back. You arrive at the porch of Shack(3). The door is locked.
Your throat is dry.

"Hey! You two in front, Mind sharing some fruits?"
Walk up to those two
"Also what the hell is wrong with that dog?"
The two men seem to comply. You hold your bucket with one hand and pick a berry with the other. The berry is quite large with peach coloring and some lighter spots. You eat three of them until you are no longer hungry.
There is a bitter feeling in your stomach.

Throw a stick to distract the dog, repeatedly if it plays fetch. Eat some berries in-between throws. Share with the others.
You pick up a stick and the honey dog flinches. When you throw the stick it doesn't go for it. The honey dog repeatedly knocks the berries out of your hands and whines loudly every time you pick another.

"Hey it's that weird dog thing again, should we be concerned about the dead guy?"
"Hello there, I don't see anything wrong with you coming over and getting some berries."
Grab some berries and eat some.
You grab some berries. They are quite large with peach coloring and some lighter spots. First you eat four until you are no longer very hungry. Then munch on another three. You are no longer hungry.
There is a bitter feeling in your stomach.

Everyone stares vacantly at the dusk. The wind is getting colder.

21
Roll To Dodge / Re: ghost town
« on: August 13, 2023, 07:35:52 pm »
Take the chocolate bar and start heading back toward the shack with exaggerated swagger (https://youtu.be/UUbS6UjkfBM)) overall satisfied about today's events make sure to give the fellas walking toward me a grin as I pass by them
The added weight of your new backpack affects your speed a little. Nevertheless, satisfied with your spoils, you ease your walk into a swagger strut. You bestow each passing men with a most captivating grin. They don't seem to care. Some more steps ahead you walk by Mustard and give him a bit of the same.
Later, when you are about to leave the woods you feel a sharp sting in your shins and fall on your face. A tiny lizard creature has whipped at your legs. Crack!


"I have a bad feeling about this, but we really need that food. Should we press on?"
Unless Navy Blue objects, ignore the approaching guy's swagger and continue towards the fruit.
You ignore the man passing by and focus on the fruit, walking over the despoiled corpse. When you are close enough you notice some ripe berries that already fell for the picking. As you crouch down, a familiar honey dog pops its head up below your hand and prods the berry you were about to pick up away! It barks twice, adopting a playful position.

have a quick glance around, but keep walking in the general direction
Generally don't keep a distance from the two men

'Captain' approaches you sporting a new blue cap and big backpack. He grins at you and walks away looking satisfied. After hearing a cracking noise behind, you rush and close the distance with the men you were following. In front of them, you see a low fruit tree and a messed up yellow dog. Its body is twisted and its elongated legs are covered in black tar.

One more turn until dark.

22
Roll To Dodge / Re: ghost town
« on: August 13, 2023, 02:36:31 am »
I give a shit eating grin before grabbing his cap and backpack. I put the cap on and look through the backpack before putting it on make sure to pat down the corpse as well so I don't miss anything.
You put on the corpse's cap. Inside the backpack you find two thin tin boxes, a bedroll, a sturdy flashlight and a metal water bottle, excellent.
The corpse is rigid and his arms are stuck covering his face. It takes some pulling and kicking but you are eventually able to free the backpack from him and put it on. After searching his pockets you find an old chocolate bar. It is still sealed.


Keep heading towards the north into the forest.
Follow Navy Blue into the forest.
The both of you enter the woods and see two men on the distance. One is laying on the ground and the other one is patting the other guy's pockets. Further ahead you see a low tree. There is some fruit hanging down!

Follow those people ahead of me
You follow the men into the woods at a distance, carrying your wooden bucket. One is wearing an Olive Green uniform and the other one a Navy Blue uniform. They both look tired and are walking slowly. You feel observed.

Two more turns until dark.

23
Roll To Dodge / Re: ghost town
« on: August 10, 2023, 10:03:43 pm »
Follow the path north towards the woods.
You leave every item behind and start walking northwards. Your tiredness affects your speed. Some trees start to pop up on the road and you see the forest nearby.

Keep on heading north
You continue heading north and enter the woods, the dirt road starts to fade into grass. You almost trip on a man's corpse. He is wearing a field cap and a big backpack. His uniform is Navy Blue.

Go out the door
"Which direction little goblin buddy?"
The goblin follows you out and points to the north. A bit ahead you see two guys walking in that general direction. The goblin walks back to the entryway and waves you goodbye.
new creature encountered.
Hobgoblin: this household goblin protects the house and helps with the harvest. equip him with a forged weapon for better results!

Eat the fig then head north towards the well.
You eat the fig and don't feel satisfied but at least you won't starve. You leave every item behind except for what you got in your pockets and follow your companion. You are tired and your speed diminished.

24
Roll To Dodge / Re: ghost town
« on: August 09, 2023, 09:16:31 pm »
Look around sack one and see if there was anything we missed outside of it.
You look around Shack(1) desperate to make some new discovery. You only find some gravel.

Rub the dirt off on my shirt as best I can. Then, eat one fig. "Hey, I found some figs. Here." Give one fig to Navy Blue. "Should we set off for the well?"
You eat one fig and hand over the other one. You don't feel satisfied but at least you won't starve. For now.

Eat a few berries to satiate my hunger
You are able to eat four big berries before you start to get a strange acid sensation in your stomach. You are no longer very hungry. Even though you're still hungry this'll have to do.
"Thanks li'l goblin guy, say you know any water we can collect around here?"
The goblin looks over to the freezer then to the floor and thinks it over for a few seconds then he walks off and returns holding a wooden bucket. He hands it to you and points towards the entrance door.

"Hmm." Head out and try to find that water source should be somewhere north according to the journal
You head downstairs stepping on some of ants on the way out. Mustard seems distracted with something on one of the lower floor rooms. You get out the shack and follow the dirt road northward for a while until you start to get surrounded by trees.

25
Roll To Dodge / Re: ghost town
« on: August 08, 2023, 01:25:05 am »
Check the floor in this shack to see if it has a basement.
You carefully check the floor for any hidden trap door like the one in Shack(2). But you find nothing.

Search the area around the two closest shacks for anything edible.
You get out of your shack very tired and scout the area, completely oblivious of how barren this place is, looking for something edible. You approach Shack(2) and find a small cooking mallet on the other side, it doesn't look very tasty. As chance would have it after kicking the dirt in frustration you find 2 dry figs. They are, of course, covered on dirt.

Now im well rested and fed take some time to examine the statue thing then start properly reading the journal.
You crouch close to the porcelain statuette and see the depiction of a bearded man with a funny haircut. He looks humble and the painting work on the piece is average. The base scripture reads 'St. Francis'.
You sit down on the small bed and decide to read the whole journal. You have to slowly make out most of the narrative from the schedules and notes therein:

The daily chores of the journal's owner revolved around learning to take care of the house, praying to her deity at night and bringing water from some sort of deposit located northward from here.
Eventually, she mentions not being able to go alone since the arrival of some dangerous monsters of alien origin. These creatures turned this basic task so hazardous that she had to escort and be escorted by her adult neighbor. On later notes she also mentions bringing a goblin creature along and both of them working at a basement wine-presser.
As time goes by she gets distressed by some disastrous event. The local fauna (and at some point the flora) undergo a complete take over from the foreign monsters. She painfully registers her surrounding ecosystem get driven to eradication. The handwriting is impeccable! : D
Near the end she appears to be desperate to save the two last native lifeforms. The small black ants and some wild dog.
Although scared at first, she secretly meets with the dog to try to keep it well fed and smuggles some ants into her own quarters.
Her mother was not okay with this.

assuming that was the pottery I dropped last night, just shrug
"Sorry, that other guy spooked me. Got any food to eat?"
You notice the goblin is covered in some sort of old wine stain. He looks at you reticently until you ask him for something to eat. At that moment he smiles very broadly, revealing many sharp teeth and beckons you over the opposite room. There, he points to the metal cabinet after jumping over it.
When you grab the under-handle a led light flashes on your hand for a few seconds and digital text appears on the metal surface. It reads 'Human Hand detected'. You pull it open and a cold cloud embraces your face. Inside this freezer you find a plastic pitcher filled with lemonade, 3 tomato juice cartons and a plastic container with some big red berries inside, excellent. The goblin snatches a berry and cheerfully consumes it. He sits down satisfied and lets out a weird jingling cry.


Search the third shack for anything useful.
You limp your way over to Shack(3) and find a mushroom resting on the porch. After plucking one of its caps the mushroom looks up at you with dot-like eyes. He doesn't seem to mind and after waving a tiny root at you and he takes off. The door of Shack(3) is wide open and it looks like there is people inside.

26
Roll To Dodge / Re: ghost town
« on: August 06, 2023, 02:52:58 am »
Wake up refreshed and eat some of my melon
You wake up and see the bed covered on little black ants. Feeling refreshed, you eat the melon swallowing any unfortunate bugs standing there. You are no longer hungry! The remaining ants look at you jealous and defeated as you stuff the last slice of watermelon on your mouth. Yum!

Wake up and check the kitchen for any working sinks, if not then check out the metal cabinet
You go down stairs hoping to find a working sink on the kitchen. There is no such, It would seem the people here acquired their water from some other place. Before you can make your way to the opposite room, and check the strange metal cabinet, something yanks at your leg. You turn around and find an irritated pink goblin. He points at you and then at the broken pieces of the cookie jar and shakes his head. His claws are sharp!

Have some honey, as long as Navy Blue doesn't object.
Eat some of the honey and offer some to Jack.
The both of you consume some honey. Your bellies don't feel filled at all but your spirits feel mysteriously better.
You gain back 3HP each


Everyone can recover from almost any injury and restore HP by sleeping at night.

27
Roll To Dodge / Re: ghost town
« on: August 04, 2023, 07:45:25 pm »
Repeatedly stab Brown anywhere I can reach.
You are on the ground.
Rolled(4)
You stab Brown in the lower leg twice before he moves out of your reach.

Try to stand up again and hit that guy with the chair.
Rolled(3)
You stand up and see him trying to escape before you can lift the chair. You slap the back of his head instead.

Decide being outnumbered is a bad idea and run, find a suitable bush to sleep in.
Rolled(4)
After being stabbed, you assess the current situation as unfavorable and decide to make a run for it. One of your foes sends you off with a good slap. The outside is barren of any cozy bushes. You see Shack(2) close by and Shack(3) on the distance.

Brown HP 14/24
Navy Blue HP 14/24
'Jack' HP 18/24

Start to wonder if im going to wake up automatically or because I keep manually making my action to sleep I shall sleep forever... anyway keep sleeping
you are a perceptive one, aren't you 'Captain'?

condescend players canceled
Welcome the noon. The sun is high on the Sky.
Navy Blue is tired and very hungry
'Jack' is tired and very hungry
Mustard is very hungry
'Captain' is hungry
Terracotta will starve at night
Brown is tired and his throat is dry

28
Roll To Dodge / Re: ghost town
« on: August 03, 2023, 11:11:06 pm »
Hamstring Brown with the indented glass.
You are on the ground.
Rolled(3)
You grab your glass and aim a jab at the back of his upper leg. The target is out of your reach and you hit the back of his boot instead. A bit of the glass gets to his foot.

Tackle the attacker to the ground and beat the shit out of him.
Rolled(1)
You are on the ground.
You manage to stand up but something hits you!

just keep sleeping
In your dream the baby cat pays a visit to his friend, The black sheep! zzz

Pick up and throw jar at said fellow trying to tackle me.
Rolled(4)
You pickup the jar and throw it at the man in blue. It hits his chest but the thing doesn't shatter. He falls on his butt.
You are sleepy.

Brown HP 21/24
Navy Blue HP 14/24
'Jack' HP 18/24

29
Roll To Dodge / Re: ghost town
« on: August 02, 2023, 10:00:34 pm »
"Well that was easier to get rid of than I thought it would be."
Drink some of the water then go to sleep while keeping the honey jar close in case the dog comes back.
"I wonder if those creatures can be tamed."
Sleep next to Navy Blue so that the body heat keeps us warm enough to stay asleep.
Navy Blue slowly drinks straight from the jar trying to avoid any disastrous spilling.
his throat is no longer dry.

(2) glasses of water left in the jar.
The both of you go to sleep. The body heat helps both sleep for 2 hours. zzz

Sleepin
zzz
keep sleepin
You dream of a baby cat, playing in the snow. zzz

Head inside the nearest shack and pummel any occupants inside.
Rolled(5)
As you run towards Shack(1) it appears that the entryway is blocked, not by a door but by a low barricade instead. The structure is flimsy. You silently push through and see two tired men sleeping back to back on the floor. One is hugging a jar.
 ??
The content must be very valuable to be worthy of such protection.

You stomp the young man hugging the jar. He winces, letting go of it.

surprise attack bonus!
The man beside him, wearing olive green uniform, tries to get on his feet but you do a roundhouse and kick him back down.


Shack(1) sleep canceled
Brawl.

Brown HP 24/24
Navy Blue HP 18/24
'Jack' HP 18/24

30
Roll To Dodge / Re: ghost town
« on: August 02, 2023, 04:06:15 am »
Check wardrobe and sleep on bed
You open the wardrobe and find a lot of lady clothes that won't fit you. However, you are able to collect a blue knit hat and a fur overcoat that you can wear!
There are also 2 photos taped on the inner wall. On the first one a young woman, wearing the knit hat, proudly presents her newborn baby to the camera. On the second one you see a mature woman celebrating a birthday on this very room. A little girl is smiling while reaching for some cake. The woman is laying on the bed and looks irritated.
You lay down on the spacious bed. You don't feel very tired but the warm blankets ease you to sleep. As you close your eyes you notice there is a mirror on the ceiling.
zzz

Dream of war
In your dream you are torching a sand fortification. The enemy comes out in flames and the walls of the bunker slowly turns into glass. You are laughing. The blurry image of a black sheep nods at you from the other side of the glass wall. zzz

Grab the weird dog and drop it over the barricade.
You gently pick up the creature but it scurries away! You try again, this time clutching at the skin on its neck with your right hand. The dog whines and contorts but you grab its leg with your left hand and chuck it over the barricade. The dog lands outside of Shack(1).
You are sleepy and your throat is dry.

Be ready to attack if the creature becomes hostile.
The creature is thrown out without incident. You take a look outside and locate it at a distance. The creature looks back at you for a moment, wagging its tail, before walking away into the night.
You are sleepy.

New creature encountered!
Spoiler: honey dog (click to show/hide)

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