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Messages - xof

Pages: 1 2 [3] 4
31
Roll To Dodge / Re: ghost town
« on: August 01, 2023, 09:39:17 pm »
explore rest of the rooms in the house
You've been on or peeked in every room of this house except for one. Without further ado you head to the room opposite to the one where the Captain is sleeping and, inside, you find a bed with a queen sized mattress, a big wardrobe, a nightstand similar to the one you just knocked over earlier and a beautiful, embroidered cloth on the wall. The small tapestry portrays a scene of scantily clad babes dancing in a circle
AWOOOOOOOOOOOOOOOOOOOOGA
wait.
On the corner of the cloth you find depicted some goblin creatures making merry and eating berries. Their sharp claws worry you.

32
Roll To Dodge / Re: ghost town
« on: August 01, 2023, 08:44:21 pm »
Poke the weird dog with my chair, if this gets a hostile reaction hit it with the chair as hard as I can.
Now that the creature is no longer on the ceiling you successfully grab the chair. You poke at the creature but it doesn't react. You poke with a bit more strength and the creature calmly steps a bit away. It seems to be distracted by the heavy jar.

Watch the creature carefully and be ready to fight.
You adopt a fencing position and observe closely. The creature turns and slowly attempts to pick up the jar without taking off its gaze from you. The big jar slips and turns and falls off its mouth. The creature whimpers, walks in a circle and pokes at the jar repeatedly with its red proboscis.

I stare at him tired and very annoyed "Lieutenant I outrank you." I point to the II stitched onto my uniform "Now get out of my room put the dresser back AND LET ME GO TO SLEEP!"

I then attempt to go back to sleep if he continues to bother me ill make him regret it
You scold him good but he doesn't react to your made-up bullshit.
updating nickname
Your new name is 'Captain'
You close your eyes and go back to sleep. Disregarding that he still has you in his grasp.
zzz

Shank a peasant and steal his clothes.
welcome. your uniform is brown.
You prowl the dirt road at night, looking for victims to stab. Unfortunately, you're getting sleepy and you don't own any pointy weapons. You see three shacks far spaced along the trail.

33
Roll To Dodge / Re: ghost town
« on: August 01, 2023, 03:34:34 am »
Find the Olive green and prank him by shaking his shoulders and screaming
Rolled(2)
You follow the watermelon droplets to a bedroom upstairs. Thrilled to return the favor you accidentally knock over a small but noisy nightstand on the other side of the door, thwarting your own effort.
Keep sleeping
You have slept for 3 hours when some crashing noises wake you up. Refusing to go trough the effort of opening your eyes you just shrug it off and prepare to go back to sleep. A man in mustard uniform violently shakes your shoulders and screams at you.
sleep canceled
Green II is sleepy.

Grab the chair from the barricade and be prepared to hit that weird thing if it turns out to be hostile.
Rolled(2)
You run past just beneath the creature on the way to the barricade. The realization causes you to recoil and you fail to grab the chair. Luckily, the thing doesn't pounces on you.

Shatter the glass and take a long shard with a sharp edge. Stab the creature if it attacks.
hazardous action!
Rolled(5)
You smash the tip of the glass and it turns indented. Holding it by the bottom you are able to wield it without cutting you hand.
A creature drops from the ceiling right on the center of the shack.
The both of you see a sandy-yellow dog with an elongated and twisted body. His front and rear legs are extended and covered on sticky tar. There is a serrated red proboscis poking in and out of his mouth.

The creature is sniffing around.

34
Roll To Dodge / Re: ghost town
« on: August 01, 2023, 02:25:05 am »
Grab the journal and give it a skim through before move the nightstand infront of the door and laying down in the bed to sleep
You skim through the journal and find mostly schedules and light update notes. The handwriting is impeccable.
The owner is a young girl who used to reside with his mother in this very shack. She was very faithful to some religion and she was often worried about the consequences of her mother's behavior. You also find an update that reveals some kind of water reservoir in the area but the location is not revealed nor any info on the vanishing of the population. Oddly enough there are mentions of various fantastical creatures throughout.
After pushing the cute nightstand all the way to the door, you lay down on the bed and tuck up your half eaten watermelon beside you. Your feet dangle off the bed but the warm blankets help you fall asleep.
zzz

Curl up in a ball for warmth and try to get some sleep.
Rolled(3)
With your arms around yourself and making use of your own breath for warmth you manage to fall asleep for 3 hours but a gust of cold wind on your back wakes you up.
if only there was some ignored wool scarf inside a chest that you could put on...

Suddenly, You see something crawling in from above the entryway. It's walking on the ceiling like a bug but it's waaay bigger than a fly.

35
Roll To Dodge / Re: ghost town
« on: July 31, 2023, 07:35:54 pm »
Check the china cabinet
Inside the china cabinet there is four tea cups, some fancy looking plates, a cookie jar with low relief decoration and 2 glass bottles of cooking oil. One is half empty, though.
You gently hold the cookie jar and examine it. It is luxurious but empty!
The relief portrays a scene of agriculture. Military men digging on the dirt holding gardening hoes. There are two cute cows grazing on the other side. It has good amount of detail.


Sleep.
You lay down on the hard shack floor to sleep.
sleep canceled.
You are very cold.
Annoyed you sit up and hear a scream far away. Probably just the wind playing tricks on sleepy men.

Sneak up on mustard uniform then spook him and assuming my head doesn't end up being caved in from this prank head upstairs and find somewhere to sleep.
You approach Mustard silent as the night and screech to the top of your lungs, hitting his scruff with watermelon seeds. He flinches and drops some piece of pottery that shatters on the ground. He looks at you in contempt and you chuckle at his face.
You head upstairs nonchalantly, melon still in hands, where there's two rooms. You enter the one on the right and find a small bed with a single sized mattress, a wardrobe and a nightstand with a journal on top. There is also a mini-statue of a bearded man in the corner, the top of his head is shaved and he is wearing a habit.

36
Roll To Dodge / Re: ghost town
« on: July 31, 2023, 12:49:26 am »
"Hey you thirsty I've got this jar of water, also that other shack has a basement but I can't open it, we need to find a pry bar or something to get it open."
Move that cabinet with drawers and see if there is something behind it, then add it to the barricade.
Your concern regarding your companion's wellbeing distracted you. The chest has the drawers, the cabinet doesn't.
You try to move the cabinet but it is mounted on the wall. At any rate, you find another scrap of paper.

Spoiler (click to show/hide)

Sip some water from the jar until my throat is no longer dry. Also, add the chest to the barricade.
You fill yourself a nice glass of water instead. Your throat is no longer dry!
(3) glasses of water left in the jar.
Afterwards you grab the chest and add it to the barricade. Not much of an improvement, sadly.

grab notebook and look inside it
The fancy notebook has a recipe written on it and some useful notes. The handwriting is impeccable and considering the notes it looks like somebody was learning housewifery.
You memorized the recipe!
Tomato Ribbon Soup.

Spoiler: Ingredients (click to show/hide)
On the base cabinet you find several packs of Ribbon Pasta and a steel pot.

Head inside satisfied and confident that nothing will go wrong for me in the next... lets say 10-15 seconds.
You enter the shack and nothing goes wrong. You see a set of stairs going up. To the right you see a kitchen with a stove, a base cabinet, a china cabinet and a clean shaven young man in mustard uniform. He is distracted examining the contents of a cabinet and is not aware of your presence. wink wink.
You also have the feeling of somebody walking into the house behind you, but it's probably just your imagination.


Investigate shack 3 (x2)
Shack(3) is a two story building way nicer than the other two shacks. It has a porch and some kind of low fence on the backyard.
You follow a man in green uniform with a 'II' stitched on his shoulder inside the premises. On your way in you spot some mushrooms growing on the front wall. They look edible. Once inside you see a set of stairs going up and two rooms. The man in green walks to the right.
What do you do?


Welcome the cold night. Find shelter and go to sleep.
Navy Blue is sleepy (hungry status disabled till morning)
'Jack' is sleepy and hungry
Mustard is hungry (sleepy status delayed)
Green II is sleepy
Terracota is sleepy, hungry and thirsty!!!

37
Roll To Dodge / Re: ghost town
« on: July 29, 2023, 11:37:37 pm »
Using the available furniture, block the entryway as best I can
After setting the empty glass on the floor you flip the table sideways on the entryway and awkwardly place the chair over it, successfully blocking part of the opening. However, the obstruction is flimsy.

use manor key to open door
The door unlocks.
You enter the shack and find a set of stairs going up right in front of you. To the right there's a kitchen equipped with a stove, a base cabinet next to it and a china cabinet. There is a fancy black notebook resting on top of the base cabinet. Opposite to the kitchen you find a small room with two arm chairs. On the wall of the aforementioned room you see this mounted on the wall:


It's the size of a two door cabinet and appears to be made out of metal.

Eat the melon, pocket the nibbled on radish then head inside before darkness consumes the area.
You drop the half eaten radish, pocket the other one and pick up the spotted watermelon. It looks very good when you wipe the dirt off. Sweet!
In no time, half the watermelon is gone and you are no longer hungry.
Feeling refreshed and with half a melon in your hands you turn around back to the front and start climbing up the porch stairs humming all the way.


Investigate shack 3
You approach the building, eager to investigate the mysterious Shack(3). Immediately, a man with a green uniform appears from around the corner and heads for the door. He is hauling half a fricking watermelon in his arms.
You are hungry and longing for a drink!!!
His shirt is dripping watermelon juice.
Your fists clench involuntarily.
He is humming at close range and doesn't seem to have taken notice of your existence.
You gain a hunger combat bonus. Your next 2 hits will deal more damage.

38
Roll To Dodge / Re: ghost town
« on: July 29, 2023, 04:23:52 am »
See if I can pull the trap door open if I can't grab the chair and table and take them back to the shack I was just in, also grab the glass.
You dig your fingernails at the seams and tug with force. It has no effect as the trap door stays tightly shut.
Turning your attention to the furniture, you place the glass on the seat of the chair and lift it up. You balance the stuff back to Shack(1)

Search the area for something I can use to effectively block the entryway. Use the table and chair if Navy Blue brings them to the first shack.
Undeterred, you walk outside looking for something to block the entryway.
Before long, Navy Blue comes back holding a chair with a glass 'sitting' on it. You make your way to Shack(2) and start dragging the coffee table outside. Once outdoors, you crouch and raise the coffee table over your head, bringing it to your shack.

Your throat is dry.

One more turn until dark.

39
Roll To Dodge / Re: ghost town
« on: July 29, 2023, 02:55:54 am »
Check out the backyard getting over the low garden fence if need be
You walk around the house and find a set of pillaged garden beds enclosed by a busted garden fence. The wildlife thieves have visited the crime scene multiple times since and there's several traces on the loose dirt. Most crops are gone but you see two weathered radishes. One is half eaten and the other has been nibbled on.
You slip on the soil trying to get closer and your eye catches a fruit somewhat hidden and half buried. A spotted watermelon. It is round, beautiful and without a scratch.


Move to shack #3
You store the sphere back in the jar and run off towards Shack(3). Jar in arms.
Shack(3) is a nice two story building yadda-yadda.
Climbing the steps of the porch you face a door. How quaint!
Said door is locked. There is a keyhole on it.

"What a strange thing."
Look around the outside of the shack for stuff that could make the inside a better place to sleep.
You walk out of your shack. The outside is barren so you head to the only place worth a look: Shack(2).
There is no door just like in Shack(1) and you see a coffee table with an empty glass on top and a chair. Someones been here and left in a bit of a hurry.
Frustrated at the lack of anything you pace around the shack a bit. You hear a hollow sound when walking by a corner!!!
There is a trap door on the floor. It is locked and you see a tiny keyhole on it. lol


After Navy Blue has finished his action, try to barricade the door for the night using the cabinet.
You try your best to perform this action. Unfortunately, there is no such door and the small cabinet appears to be mounted on the wall.

it was not a bad idea. you most likely can come up with something else.
there is no hurry.

Two more turns until dark.

40
Roll To Dodge / Re: ghost town
« on: July 28, 2023, 08:35:58 pm »
press pressure plate
A gray ring surrounding the plate blinks twice before going back to normal. The sphere seems to be in good condition and working properly, whatever the hell it's supposed to do.

Grab that electronic device and see what it is, then grab the map and the crayon.
You hold the device in your hand for further inspection but the screen turns up once again. It reads 'Let's Twist Again'.
Suddenly, you hear a man talking rhythmically in your head accompanied by some drums. Backing chorus and other instruments eventually join in. The catchy song continues like this for 2 minutes. You feel amused and gain a short constitution bonus.

Your hungry status is disabled until next morning.
You store the crayon and the neatly folded scribble in your pocket.

Alrighty pick up the pace a little and get to that shack (You are an evil man xof)
You jog the rest of the way and arrive at the porch of a two story building that unlike the rest of the shacks has a door.
On the way there you recognized a low garden fence in the backyard.

41
Roll To Dodge / Re: ghost town
« on: July 28, 2023, 02:37:13 am »
Search the drawer that opens
You search the open drawer and find a fluffy wool scarf, excellent. The drawer also contains some trash: a pink wristband, a purple crayon and a bunch of scribbles. One seems particularly interesting though.
Spoiler (click to show/hide)
see how hard it would be to break the lock on the locked one.
You attempt to broke open the upper drawer
Rolled(5)
lucky basterd
The drawer cracks open and the force pulls it to your lap. There is a small electronic device inside. It flashes a led light at your face for a few seconds and the screen lights up. It reads 'New User registered'.

Take keys, and consume some coffee beans and drink the water
You store the keychain in your pocket and open the jar labeled 'coffee beans' to grab a handful
there is an item buried inside!!! A sphere of a material not familiar to you. It has some kind of tiny pressure plate on it.
You stick the coffee beans in your mouth and wash them down with the warm water Your throat is no longer dry!
Your sleepy status will be delayed at night.

Check the horizons. Are there any structures or landmarks other than the 3 shacks?
Turning your head you find a young man with a similar uniform as you walking by. wtf?
You check the horizon and see some woods waaaaaaay up north the road.

42
Roll To Dodge / Re: ghost town
« on: July 27, 2023, 08:47:13 pm »
Take jar of coffee beans, and glass of water.
Inspect keys on keychain
You hold the items (carefully as to not spill the water). Crouching alongside the chair you inspect the keys. One is larger than the other and both have text inscribed. The larger one reads 'Manor' while the smaller one reads 'pul'. The keychain is a figurine of a goblin creature with big eyes and sharp claws. You deem it disturbing.

Calmly walk toward Shack 3
hazardous action! your uniform is olive green with a 'II' stitched on the shoulder.
You calmly walk up the road whistling while wasting precious time. So much in fact that by the time you pass by a man with an identical uniform as yours it's 6 pm and you're hungry. Shack(3) is visible at a distance.

Welcome goodbye the afternoon. XDDD
Navy Blue is hungry
'Jack' is hungry
Mustard is hungry and his throat is dry
Terracotta is hungry and thirsty!

43
Roll To Dodge / Re: ghost town
« on: July 27, 2023, 04:34:19 pm »
You reveal your position to Navy Blue.
'Jack' forfeits his surprise attack bonus in favor of cooperation. uh-oh

Anyone can join right?
Investigate shack 2
the color of your uniform is mustard
You run towards Shack(2) catching a glimpse of a man in a green uniform.
You inspect the small structure. It lacks a door and gives the impression of emptiness apart from a coffee table in the middle of the room and a chair. There is a jar on the table which label reads 'coffee beans' and a warm glass of water. Resting on the chair you find a keychain holding two keys.


investigate shack 3
the color of your uniform is terracotta
You dash at full speed towards Shack(3). Tailing a man in a mustard uniform and eventually running past him. You arrive at the porch of Shack(3) but you are tired. It is a two story building and looks nicer than the other shacks.
cancel investigation. must catch breath
Your throat is dry.

44
Roll To Dodge / Re: ghost town
« on: July 27, 2023, 04:23:56 am »
Grab the two jars and see what's inside of them.
One is heavier than the other. You open the lighter one and find it half-filled with fresh water, excellent.
After closing the first one you do the same with the heavier one. It is filled to the brim with honey!

The smell of honey has attracted the local lifeforms.

Walk to the closest shack and make contact with the man I saw.
You start jogging towards Shack(1) fearing you may not get to him in time. Slowing down once you get close enough you notice there's no door. You peek inside and spy a young man in blue uniform, he's turning his back to you and doesn't seem to have noticed you. He is holding something... a weapon perhaps?
(If you choose to talk you can do it out of turn or initiative. I'll only intervene if there's combat or any significant action)

45
Roll To Dodge / Re: ghost town
« on: July 27, 2023, 02:19:32 am »
Walk over to the closest shack to me and see what's inside.
welcome! the color of your uniform is navy blue
You move towards Shack(1). It is a small structure and has no door.
On the interior you find a chest with two drawers; the upper drawer is locked. You see on the wall a run-down cabinet containing two unlabeled jars.


Forage for food.
area not specified. setting 'closest surroundings' as default
your uniform is olive green.
You get off the road and take your time looking for edible stuff. There's no bushes or fruit trees nearby, only dust, grass and granite rocks. You see a man following the trail and setting foot into a shack a good way northwards.

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