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Messages - Virex

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136
Other Games / Re: League of Legends - S3 - Patch 3.03
« on: March 12, 2013, 11:09:00 am »
Is there a solo queue way to get around AOE initiation comps? Cause I just played against Leona, Ashe, Amumu, Gangplank, and Annie.

If we initiated as a team, we got aced in seconds. If we tried to pick off anyone, someone would get hit by an Annie or Amumu Q and then we'd be facing a 4v5 while 4-5 of their initiates were still up. If we spread out, they grabbed someone with Amumu/Annie/Leona and either we tried to converge on them and got blown apart in the AOE or let that person die and lost a tower cause we definitely couldn't initiate the 4v5. If we tried to split push, they'd group up and force a baron or something that would get us together, and then we'd get the AOE treatment again.

I've been on the winning side of this strategy, and I still can't figure out how you're supposed to beat it without premade levels of coordination. It was just really sad this time, cause we had a great comeback during midgame, grabbed every dragon and one baron, and still ended up completely unable to do anything during any of the team fights or skirmishes.

Also I'm in Silver IV now. If you're below that, I'm looking down my nose at you. If you're above that, I'm tilting my head back real far so I can look up my nose at you.


I'm not an expert on this, but intuitively, if you cannot win team fights, then avoid them. Ward the hell out of the jungle, farm and wait until they do Baron or Dragon so that they're out of position, making it easy to burst down the squishies.

137
Right, let's look at the floating islands issue.  Are they unusually buoyant?  (Or, come to that, is the atmosphere unusually dense?)  Repelled by whatever it is that keeps the shell of the planet (if it so possesses one) from collapsing?  Are the held up by the same mysteryforce that counteracts the massive gravity at short range (i.e. not as far as the sun, but also ensures that the several-hundred jupiters of mass doesn't crunch down into a brown dwarf, or worse a neutron star[1]), either in conjunction with the above or due to 'leaked' localised resonances that sustain (and carry) 'pockets' of rock, and whatever lies above.


Hydrogen-containing pumice would float in Venus' atmosphere, so that's not even that far out.

138
Creative Projects / Re: Untitled Space Sim, fresh from my brain
« on: March 10, 2013, 07:41:47 pm »
You forgot two vital space tropes: Sensors and shields :P

That aside, this game is basically "Star Trek: The game", I presume? Sounds pretty interesting. The question is, is it any good? (Sorry, I've been biscuiteering a lot lately)

One way to get a feeling of where the game is supposed to go would be to do the following:

- Say I've just picked this game up and I've went through the tutorial. What do I do next? Describe in general detail the first half hour or so.

- I've been playing for quite a while and have even saved my first planet of hats in distress. Now what do I do? Describe what keeps the game interesting.

- Describe the end game, if any. How do you intend to keep players engaged? How do you keep replays interesting?

- I'm playing the first alpha of your game. What do I do? What goals do you have for the first alpha? And what are your goals for the beta?

- Make a list of design pitfalls that could kill your game. For example, when designing a platformer, poorly responsive controls is a killer. Make a list of the top 5 things you definitely do not want to see in a game like this.

- How much lore do you want? What kind of lore do you want? Do you have a general idea of how the galaxy looks? And how important would the lore be for the game?

- What assets do you need? You mentioned FTL-like aesethics. Can you make these yourself, or do you need someone else to do them for you? What about sound and music? Do you need any special fonts, and if so, are they available for free or do you need to license them? What kind of libraries will you need in order to program things efficiently? Are there any libraries out there that could make things a lot easier?

- What about the development details? Are you going to do this alone, or not? What license do you want (open-source or not, specific clauses)? Do you want to set up a release schedule? Where are you going to store everything? Do you want a versioning system and cloud storage? If so, take a look at the plans offered by storage space providers and especially at their price as well as space, time, project size and licensing limitations. Also, make sure all your tools work before you lose something.

- Identify the fundamental actors in your game. Make a plan of what classes you'll need. Start only with those things needed for the first alpha build. List what functions they should be able to preform and describe what these functions should do, including any corner cases and possible errors.

139
General Discussion / Re: Alternate History Thread
« on: March 10, 2013, 03:48:29 pm »

If you said war, zero orginality points, but 10/10 for likelyness. Who would win that?
The theater of war would've been the Persian highlands, an area that was and still is inhospitable to large armies and not suited to the tactics commonly used by either side (although the Chinese would probably have a bit more experience with it). The theater of war would've been dominated by cavalry and the winner would be the one that could most effectively employ the knowledge and skill of the local tribes.

140
General Discussion / Re: Alternate History Thread
« on: March 09, 2013, 09:49:50 pm »
Forget smallpox, if the Vinland settlement would've kept contact with mainland Europe, sooner or later it would've been struck with the bubonic plague...

141
General Discussion / Re: Alternate History Thread
« on: March 09, 2013, 08:43:00 pm »
I always heard that the whole mess was started by a misunderstanding.
"[Thorvald] then said: "Here it is beautiful, and here would I like to raise my dwelling." Then went they to the ship, and saw upon the sands within the promontory three elevations, and went thither, and saw there three skin boats (canoes), and three men under each. Then divided they their people, and caught them all, except one, who got away with his boat. They killed the other eight, and then went back to the cape, and looked round them, and saw some heights inside of the firth, and supposed that these were dwellings."

Vikings viking.
Oh, must've been a different situation then. I distinctly remember hearing a story about Vikings getting into trouble for offering cheese to lactose-intolerant locals.

142
Other Games / Re: League of Legends - Season 3!
« on: March 09, 2013, 08:41:21 pm »
During one of today's games we were stomping the enemy pretty hard, so I tried building a hurricane on Tristana. I've never seen a champ eat through creep waves that quickly...

143
General Discussion / Re: Alternate History Thread
« on: March 09, 2013, 08:29:30 pm »
I think the vikings used to have a Northern-Canadian Colony of Hundred, who weren't asses to the local natives.
They called them "skraelings," Viking first contact with them involved killing eight of them and sparked a war between the natives and the vikings.
I always heard that the whole mess was started by a misunderstanding. The Vikings, seeking to trade primarily, offered cheese and beer as a gift. The locals accepted, but unfortunately, most of them were lactose-intolerant, meaning they quickly contracted a severe case of diarrhea. They, predictably, concluded that the Vikings were trying to poison them and reacted in kind.

144
Life Advice / Re: Help on Math Proof
« on: March 09, 2013, 10:57:15 am »
Tips:
1: Can you express c in x and y?
2: What happens when x = y? And what happens when x > y or y > x?


145
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: March 09, 2013, 10:42:02 am »
Your GPU is optimized for matrix manipulation though, which means that even a single core can do in one swath what a CPU would need a lot of steps for.

146
We'll probably be building cities on floating pontoons by the end of the century.

147
Belgium's a fairly nice place sometimes.




We'll politely ignore that dude that got brutally murdered in his police cell recently...

148
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: March 06, 2013, 05:58:31 pm »
Whelp you're right.


Edit: Screw me, of course you can't find the maximum of an array in log(n) time, since if no assumptions can be made about the array, every element needs to be checked.

149
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: March 06, 2013, 05:53:04 pm »
Couldn't you do this in O(log(n)) time, instead of O(n)?


Code: (pseudocode, my C++ is nonexistant) [Select]
max(number a, number b)
    if a> b
        return a
    else
        return b
    end if
end max


max(array numbers)
    int n = length(numbers)
    case
        n == 0 -> error
        n == 1 -> return numbers(0)
        n == 2 -> return max(numbers(0), numbers(1))
        n => 3 -> return max( max(numbers(0:n/2)), numbers(array(n/2:n))))
    end case
end max

150
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: March 05, 2013, 04:09:51 pm »
I suppose that when using the old OpenGl, one could just multiply matrices to get the compound operation one wants, while Java doesn't use matrices to compute translations/rotations/scaling. That makes quite a difference in the ease of use.

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