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Messages - Urist Mchateselves

Pages: [1] 2 3 ... 8
1
DF Modding / Re: Are explosive projectiles possible?
« on: October 17, 2023, 08:52:35 pm »
For anyone who stumbles upon this thread in the future: no, it is not possible in vanilla Df. It is however, kind of possible using Df hack.

2
What are some of the rarest/most unique/most interesting interactions that you’ve ever witnessed happen in legends mode?

3
DF General Discussion / Re: Boatmurdered save file?
« on: October 13, 2023, 03:35:12 pm »
A search on the DF file depot shows what looks to be the last three save files ("Boatmurdered-autuv-4" is the largest and probably last save) and the complete story in a PDF.

Nope, that’s not Boatmurdered. It’s not even in the proper game version to run Boatmurdered.

4
DF Suggestions / Re: Night troll kidnapping
« on: October 08, 2023, 10:58:38 am »
Probably a lovely interview with your fortress guards or your hammer. Ideally, disguised night creatures could be detected by knowledgeable dwarves or an observant player.

5
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 08, 2023, 08:51:54 am »
One of my citizens gave birth to her second son.

She's not married. She doesn't have a lover either.

The father of both her children... isn't even a passing acquaintance.

Damn

6
DF Suggestions / Night troll kidnapping
« on: October 07, 2023, 12:58:26 pm »
Night trolls could either kidnap people by catching travelers in the wilderness at night, or infiltrating a location as a visitor to persuade a person to follow them outside by shape-shifting into a sapient creature and appearing benign. Ideally, the latter could be encountered in fort mode.

7
DF Modding / Re: [MODDING] Possible work around for Tame Megabeasts
« on: October 03, 2023, 06:24:16 am »
but arent dragons already tamable? (Semi)Megabeasts can for sure be tamed, removing their hostility. The only thing is they remain hostile to your militairy, but that can be avoided by seperating them.

So no, the're not "always hostile"

That's what op is trying to achieve; megabeast that don't need to be separated from ur military.

8
DF Suggestions / Re: Non-lethal beatings
« on: October 02, 2023, 04:52:44 pm »
Eventually the cumulative damage would result in the convict exploding into gore.

9
DF Suggestions / Non-lethal beatings
« on: October 02, 2023, 12:32:30 pm »
Beatings should not target the convict’s head, neck and upper body and automatically stop when the victim passes out. Beatings should also be considered more severe than prison time. It sucks that the game basically punishes you for having a decent fortress guard. You should also be able to assign a war hammer to your hammerer. In addition, executions should go on until the convict has died instead of stopping after 50 strikes.

10
DF Gameplay Questions / What does the dungeon master do?
« on: October 02, 2023, 11:39:24 am »
What does the dungeon master do? The wiki doesn’t reveal anything about their role.

11
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 02, 2023, 07:02:47 am »
Remove creatures and tiles. Dwarf fortress is just a black screen.

12
Then I have no idea why your bone doctors refused to treat your dwarves.

13
Do you have an appointed surgeon with the surgery labor enabled? They are required to fix overlapping fractures along with bone doctors.

14
I’ve never had this problem. Do you have traction benches in your hospital? They are often needed to treat overlapping fractures.

15
DF Suggestions / Re: Terrible Suggestions Thread
« on: October 01, 2023, 12:21:47 pm »
Just have nameless blocks that you mine into. That’s the game.

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