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Topics - Urist Mchateselves

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1
What are some of the rarest/most unique/most interesting interactions that you’ve ever witnessed happen in legends mode?

2
DF Suggestions / Night troll kidnapping
« on: October 07, 2023, 12:58:26 pm »
Night trolls could either kidnap people by catching travelers in the wilderness at night, or infiltrating a location as a visitor to persuade a person to follow them outside by shape-shifting into a sapient creature and appearing benign. Ideally, the latter could be encountered in fort mode.

3
DF Suggestions / Non-lethal beatings
« on: October 02, 2023, 12:32:30 pm »
Beatings should not target the convict’s head, neck and upper body and automatically stop when the victim passes out. Beatings should also be considered more severe than prison time. It sucks that the game basically punishes you for having a decent fortress guard. You should also be able to assign a war hammer to your hammerer. In addition, executions should go on until the convict has died instead of stopping after 50 strikes.

4
DF Gameplay Questions / What does the dungeon master do?
« on: October 02, 2023, 11:39:24 am »
What does the dungeon master do? The wiki doesn’t reveal anything about their role.

5
DF General Discussion / Magic in the unreleased versions
« on: September 30, 2023, 09:59:50 pm »
I heard that magic existed in the early pre-release versions of the game, but were later removed. Does anyone know why Toady decided to remove it?

6
DF General Discussion / Boatmurdered save file?
« on: September 30, 2023, 09:42:18 pm »
Is the save file for boatmurdered still floating around someone on the internet? I’d love to explore it in adventure mode.

7
DF Gameplay Questions / How to equip military with bone armor?
« on: September 29, 2023, 01:22:42 pm »
I try to equip my military with bone armor but it is nowhere to be seen in the material list. Is it there or does it not exist in the steam version.

8
How do you dig in the walls studded with gems relatively safely? I keep running into annoying pockets of water and lava.

9
Maybe a new building (not necessarily a door) that would be seen by the AI's pathfinding as a solid wall unless they possessed the [CAN_LEARN] token? My cats keep eating my cave spiders.

10
DF Suggestions / Vampires are too easy to identify
« on: September 26, 2023, 06:12:04 pm »
Currently in modern Df, it’s possible to identify a vampire by noticing their light green skin, regardless of wether they are hiding their identity or not. This defeats the entire point of the vampire. Their true appearance should only be revealed if they show their identity.

11
DF Gameplay Questions / how much lye do you need to produce 10 bars of soap?
« on: September 25, 2023, 08:46:46 am »
What the title says.

12
DF General Discussion / Pre-release versions?
« on: September 23, 2023, 10:56:04 am »

Are the old pre-release versions of the game (the ones that had treats and wizards in them) still floating around somewhere? Could Bay12 share them if possible?

13
DF Suggestions / Criticism: I dislike the procedurally generated creatures
« on: September 22, 2023, 01:13:07 pm »
I’m sorry if I sound like I’m nitpicking or asking for too much in this thread. I mean the procedural generation is quite impressive from a technical point of view and I’m sure it took a lot of work to design it and put it into practice. I understand people may be a little mad at me for this, and that nothing is perfect, that procedurally generated stuff will always be inferior to the carefully crafted designs and concepts that a human can make, but I still wanted to get this off my chest. That said, I don’t really like the procedural creature generation in this game (You read the title, duh). No matter what kind of creature it is, they really all feel so… generic. It feels like each and every one of them is the same, no matter what variations are in place. Their ability pools are quite narrow and are often either ridiculously broken, or completely useless. Maybe I’m just unlucky, but they always feel like they lack any sort of proper theming or coherence. What I’m trying to say is that the procedural generation kind of fails at what it was aimed to do, which was to make every world have its own memorable and unique threats, and they instead just feel completely forgettable and boring. Again, I know that changes and updates to this are probably planned for the Myth and Magic update, but I still wanted to point it out. I’d suggest not relying entirely on procedural generation and adding some pre-made content along with it.

14
DF Gameplay Questions / Empty glowing pits
« on: September 22, 2023, 12:35:32 am »
This is a bit of an odd question, but I always wanted to see the old glowing pits of the old clown era, before procedurally generated creatures were a thing. I tried to boot up several different version of Df v0.28, but to my surprise, they were all completely empty when I found them. They would be there, engravings in all, but they contained no demons, no mud piles, no cages, no prisoners, nothing. I tried this across multiple different embarks, but they were always empty, being equally devoid of items and creatures. To any veterans who might come across this: is this normal?

15
DF Gameplay Questions / How to force variety ingredients in v50 meals?
« on: September 13, 2023, 08:02:33 pm »
I tried linking my kitchen to four 1x1 barrel-less stockpiles that were themselves linked to my food stockpiles, but my dwarves aren't filling up the 1x1 stockpiles. Can someone help me?

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