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« on: September 22, 2023, 01:13:07 pm »
I’m sorry if I sound like I’m nitpicking or asking for too much in this thread. I mean the procedural generation is quite impressive from a technical point of view and I’m sure it took a lot of work to design it and put it into practice. I understand people may be a little mad at me for this, and that nothing is perfect, that procedurally generated stuff will always be inferior to the carefully crafted designs and concepts that a human can make, but I still wanted to get this off my chest. That said, I don’t really like the procedural creature generation in this game (You read the title, duh). No matter what kind of creature it is, they really all feel so… generic. It feels like each and every one of them is the same, no matter what variations are in place. Their ability pools are quite narrow and are often either ridiculously broken, or completely useless. Maybe I’m just unlucky, but they always feel like they lack any sort of proper theming or coherence. What I’m trying to say is that the procedural generation kind of fails at what it was aimed to do, which was to make every world have its own memorable and unique threats, and they instead just feel completely forgettable and boring. Again, I know that changes and updates to this are probably planned for the Myth and Magic update, but I still wanted to point it out. I’d suggest not relying entirely on procedural generation and adding some pre-made content along with it.