Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Crystalizedmire

Pages: 1 [2] 3 4 ... 73
16
"CHIRP!"
(I guess I have to refill the ocean now)
Yalini sacrifices her stomache with the stomache acid being the water(-stomache). She uses one of her acts to help refill the ocean(-light). Due to this, the ocean emits light but anything inside the water can see that it is actually really clear. She uses her feeble act to nudge the lake birds towards agriculture(-feeble act). She then blesses the Bloibags(-unaligned) and the pustules(-unaligned). Yalini has ribs to spare and decides she should make angels like the other gods. With her beak, she tears a rib out of her and turns it into light(-rib, +2 light). She shapes the light into nest-like shapes and places a billion eyes on them. Yalini calls them the Nests of Light. Yalini thought to herself, shouldn't her servants have eaten the real will now? Whatever, she orders the shifting swarm to eat the real will. Yalini creates a backup copy of the forgery and tells the shifting swarm to replace the real will with the forgery.

17
Roll To Dodge / Re: Roll to Maintain a World
« on: March 20, 2024, 08:26:48 pm »
Turn 0
Erme gazes towards the sky. The sun still hasn't moved at all and they don't know how long they've been staring out to sea. The sea was as blue as the clear sky but the tides don't ebb and flow as if the world is still. A couple of juvenile therans are chasing each other by their feathery tails. They have sharp teeth in their snout, a pair of leather wings, and four legs with claws on them. As Erme gazes at the horizon, they see something approaching the island.
Spoiler: Erme (click to show/hide)
Rastaj stares from the cliff face where the sun should be rising. The pale moon was still in the night sky. Growls echo from the valley below. No, not growls. It may sound like that at first but the more Rastaj hears it, the less it sounds like anything they've heard before. The villagers are huddled in their houses, afraid to go out in the dark perhaps. The warm light in their windows and their shadows are all Rastaj can see of them. Normally they travel outside to gather firewood and hunt but Rastaj hasn't seen any exit their houses in a while.
Spoiler: Rastaj (click to show/hide)
Some deer drink from the Spring of Hope and the worms are eating rotting plant matter in the bottom of the spring. Some worms are digging from the Spring of Tulips to elsewhere. It tickles them. Nearby, the Spring of Hope hear some rustling in the bushes nearby. A reptilian humanoid traveler, armed with a dagger, enters from the bushes. The traveler's entrance scares the deer away from the spring. They then approach the spring.

Spoiler: In Light (click to show/hide)
Spoiler: In Darkness (click to show/hide)

18
(Where is the colony ship I produced?)
-Blue Baritone Bureaucracy of Birds-
Build lab and mine on Qahiz C
Set lab to research Lab Speed
Produce Colony Ship
Colonize Qahiz CA

19
-Blue Baritone Bureaucracy of Birds-
Produce 1 colony ship
Scout the system 2 norths from Qahiz
Build Lab on Qahiz D
Colonize Qahiz C
Double checking to see if you got my updated turn submission

20
Roll To Dodge / Re: Roll to Maintain a World
« on: March 18, 2024, 03:13:22 pm »
Alright I am in.

Spoiler (click to show/hide)

Is this all good?
Vessel recovery should be "takes a third of a turn"
Spoiler (click to show/hide)
We Start at 4 stat points and gain one each time we sacrifice a bit to respawn right?
Yours is good!

I'm waiting to see if more people will sign up

21
Roll To Dodge / Roll to Maintain a World
« on: March 17, 2024, 08:15:05 pm »
Roll to Maintain a World
It took a while for the world to notice that the major gods disappeared. First, prayers stopped being answered. Then the moon and the sun stopped moving. If no one fills the power vacuum in time, the whole world might be destroyed by whatever is causing the disappearance of these gods. Luckily many are vying for control and power. Hopefully, balance can be restored to the world in time.
Spoiler: RTD stuff (click to show/hide)

Worship and Worship tokens
Worship tokens are gained by how many worshippers you have and can be used to perform godly stuff. Anything as intelligent as a snail or above can worship but less intelligent. A small but dedicated cult produces more worship tokens than a small village that isn't as dedicated and a large sprawling civilization produces more than either. However, getting an entire civilization to worship a god is very difficult. Gaining other things worship can be done by interacting with them. Fearing and worshipping have generally the same effect but there are some differences. Fearing is easier to accumulate but harder to spread while worship is harder to accumulate but easier to spread.

Actions
Simple actions are actions that even a mortal can do but aren't talking. Creating objects(that aren't large enough to require many humans to complete) without divine power, travelling/teleporting to known regions that have the sun shining upon them, and fighting are simple actions. You can do 2 simple actions per turn.
Talk actions involve talking and are entirely free, meaning you can do however much as you want, provided you are at the target's location.
Sphere actions are actions that involve your sphere. Sphere actions can be performed equal to the number of epithets that have that sphere. You may use sphere action to boost another action. The booster action rolls a die and adds that amount to the result depending on what it rolled(the number added is under RTD stuff).
You can use worship tokens to take extra sphere actions.
You may use worship tokens to take actions with a sphere that you don't have but are associated with but at a -1 penalty.
Spheres that you are only associated with provide a +1 to your sphere action and cannot stack.
Vessels and Shapeshifting
Vessels are the physical manifestations of gods and can look like anything. Some gods have fragile vessels that can quickly reconstruct while stronger ones take at least a turn to reconstruct.
Vessels have at least 4 stat points but you may choose to sacrifice how quick you are at reconstructing to gain more stats. Your vessel starts at "takes a quarter of a turn to reconstruct" to "takes a third of a turn to reconstruct" and so on. After you reach the "takes one turn to reconstruct" mark, any further sacrificing of your reconstruction will take one more turn. The reconstruction time is also how long it takes to shapeshift. "Takes a quarter of a turn to shapeshift" allows you to shapeshift 4 times.
Vessels also have a trait assigned to them by me depending on their description.
Time
A turn would be a quarter of a day if the sun didn't stop moving.
Calamities
A calamity takes 4 calamity points to happen. But the amount of calamity points can be decreased by fixing the world. A calamity is anything that sort of breaks the world. A calamity point is always gained by the passage of a turn. Calamity points can also be gained by other things. Calamities stop happening once you've destroyed the cause of it.
Feats and Quests
Feats are notable achievements you've made which grant you an epithet. Quests are mortal requests such as answering prayers and could result in granting you a feat.
Epithets
Epithets grants you one sphere that it is most associated with. Other spheres associated with the epithet are considered your associated spheres. Epithets earned from feats also have one trait attached to it.
Spheres
Gods of a location starts with one very specific sphere and one small location while a god of a concept starts with a very specific sphere and one sphere that is a little broader than that(which means two epithets). The location starts out dedicatingly worshiping the god. All gods have a starting location but gods of a location starts at their location. Your highly specific sphere cannot be broken down into a smaller sphere.

Spoiler: Character sheet (click to show/hide)

22
-Blue Baritone Bureaucracy of Birds-
Produce 2 colony ships
Scout the system 2 norths from Qahiz
Build Lab on Qahiz D
Colonize Qahiz E and C

23
Forum Games and Roleplaying / Re: Conquer the Constellation (0/5)
« on: March 16, 2024, 02:36:45 pm »
Planet 2: Blue Baritone Bureaucracy of Birds

24
Mafia / Re: Bring 1: Death Take Thee
« on: March 15, 2024, 05:02:10 pm »
In

25
Mafia / Re: Bring 1: Death Take Thee
« on: March 15, 2024, 04:42:30 pm »
Dark Creature Direwolf
Dreaming God Divine Protector
Doctor

Are these good?

26
~Honestly Lanith, I think you're the one who's gonna get stabbed by the grassrunners~
Decoy attack at the pitchforkrunner.

27
CrystalizedMire, great play!  Especially D1, I think you were pretty high on most folks townreads.

Why'd you pick TM to kill?
Tricmagic was pretty townread.

28
I targeted tric both times because I didnt know we can target multiple players on a single night. I used a  investigate and an evilkiĺl

29
Where did maximum spin get the idea I used a fabricate?

30
What fabricate? I literallly dont have fabricate!

Pages: 1 [2] 3 4 ... 73