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Messages - Hawkfrost

Pages: 1 ... 68 69 [70] 71 72 ... 176
1036
General Discussion / Re: Things that made you sad today thread.
« on: February 01, 2010, 01:35:39 pm »
I've done nothing to them to cause this. :\

Then maybe you should.

1037
General Discussion / Re: Things that made you sad today thread.
« on: February 01, 2010, 01:26:29 pm »
I think my mom is going to make me mow my neighbor's lawn. :(

What the... Why would you mow the neighbor's lawn?
Did you light their porch on fire or something?

1038
Speaking of long hair, does anyone else have trouble shaving with long hair?  It gets in the way.

I have trouble drinking cereal.

1039
Creative Projects / Re: Bay 12 High
« on: February 01, 2010, 11:06:07 am »
A little late, but seeing as this topic exploding some time between now and 11 last night, it's the best I can do.

WorkerDrone in a high school uniform.
Spoiler (click to show/hide)

I never knew WD had such a nice figure.

1040
Creative Projects / Re: +The Engravers Guild+
« on: February 01, 2010, 10:37:19 am »
The correct answer (if there is ever such a thing as a 'correct answer') was 'It's a giant, it smells bloody awful', but never mind ...   :)

No you see, that's Todd the Troll. He doesn't shower much.
Giant Jim on the other hand takes bloodbaths.

In all honesty I quite like it. Simple, but effective. Looks like a big lump, like a giant should look. And the curve of the mouth really does scream 'displeased'.

And now I know about the eyes, it works on a logical level as well.

I only spent like four minutes on it, hopefully if I make another it'll turn out better.

1041
General Discussion / Re: Atmospheric or Suspenseful Games
« on: February 01, 2010, 10:12:14 am »
It took that many replies for Penumbra to come up?
That game is pretty...nightmarish.


Oh, and I second System Shock 2.
I've had some "fun" times with that game.

1042
Creative Projects / Re: +The Engravers Guild+
« on: February 01, 2010, 10:05:22 am »
That giant has got no nose, how does it smell?

He uses his eyes.
Multifunctional organs are the new hot craze.

Spoiler (click to show/hide)

1043
Creative Projects / Re: +The Engravers Guild+
« on: February 01, 2010, 09:29:23 am »
Spoiler: Ahem. (click to show/hide)

1044
General Discussion / Re: Things that made you HAPPY today thread. Mew! :3
« on: January 29, 2010, 07:11:00 pm »
Don't force me to have a bleeding, flashing, laughing skull for an avatar.

1045
Other Games / Re: Warcraft 3
« on: January 29, 2010, 05:52:54 pm »
I'd never done battle.net before

Battle.net; It's like 4chan, only if you leave it adds a loss to your record.
I swear, you see more whiny, arrogant, obnoxious twelve year-olds in ten minutes on B.net than you do spending a day as a substitute teacher in an elementary school.

1046
General Discussion / Re: Things that made you HAPPY today thread. Mew! :3
« on: January 29, 2010, 05:44:40 pm »
Uhhh, ok.
All the orange is making my pyro go off.

1047
DF General Discussion / Re: Fan art competition!
« on: January 29, 2010, 11:51:17 am »
I love how the cats have "c"'s on their heads.

1048
Other Games / Re: Warcraft 3
« on: January 29, 2010, 11:45:07 am »
My biggest problem with WC3 is how some heroes has rigged moves.
Blademasters(Wind Walk, seriously. When there is a whole strategy based on one ability...), Keepers of the Grove(Entangling Roots, one of the best herokillers), Mountain King(THE best herokiller in the game, period).


Ahh, ITT. Now that was a fun game. Me and my friend used to split off and make our own team that would usually win. We were so good the other teams regularly accused us of cheating.


actually, the wolf, unlike the spider, can also target ground units, I think.

And the spider is autocast in no small measure because the undead lack ranged units with AA capabilities otherwise.

Yep, the wolves can use it on ground too.

The undead have gargoyles for AA(which don't do a good job), and frosties can hit air, but most air can kill them quickly.

A strategy is to go spiders to frosties, which covers air, siege, ground and AA.

1049
Creative Projects / Re: Game Idea: Lovecraftian Survival Horror
« on: January 29, 2010, 11:28:02 am »
All around are howls, cackles, and other sinister noises, and as soon as you step into the woods something starts chasing you.  I don't like the idea of vanilla nasties, just superpowered.  I think there should be one singularly horrifying monster that stalks you when you go into the woods, and you never get a really good look at it.  It's just like Jaws, it's scary because you never see the whole shark.

Exactly, when you don't know what it is, it's much scarier.
Some darting shadow among the trees that follows you and slowly gets closer is scarier than a big raging monster charging.

After walking forward I heard a not-entirely-natural voice say "Please... Help me!". It sounded distressingly close, so I checked my immediate surroundings. Nothing, that's a good sign. Then, I see inside one of the cells a chair covered in spikes... An iron maiden, shackles... Standard dungeon affair, I suppose, but now I truly respect their ability to truly creep the fuck out of someone.

Oh god, personally, I can't handle stuff like that.

I find a lighted place where the ledge I'm standing on (in a tower, too dark to see the bottom) tapers to the right. There are some keys on the wall. Before I grab them, ding. I hear a distant ringing sound. I look around, and I see nothing. I pick up the keys, and then... DING. The bell is much closer.

That kind of stuff is also good, especially if your trying to do something as you hear the noise approaching. A rather innocent sound like a bell is worse than the sound of snarls.



If you want it to be scary, foremost, it has to be unexpected.
Sometimes certain things happen, other times they don't.

Lets say, for an example, your walking down a hallway and steer into a room in the side.
As you cross the room to check a desk you see a mirror in the corner, reflecting the room.
You search the desk, maybe find a trinket.
As you walk back across the room in the corner of your eye you see something in the mirror, but as you turn to look, nothing is there.
You walk up to it, but nothing happens.
So you walk back across the room, glancing back a few times. Finally you shrug and get to the doorway, and take one last look back.

There is something right behind you.


If you do something like that, then there should only be a tiny chance that it could happen. Sometimes maybe you see something in the mirror once but nothing occurs, you never get attacked. Most times you never see anything in the mirror at all.
A good balance of real danger and perceived danger helps to keep the player guessing and not sure of what will happen.

1050
DF Community Games & Stories / Re: The Birth of an Artifact
« on: January 28, 2010, 02:53:27 am »
Back where I come from, we use a hacksaw.



'Nayway. I could see this when it is finished being a published book, with a big, hairy, bloody dwarf on the front cover giving a look that boils down to "Want some of this?"

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