Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - pajrc1234

Pages: [1]
1
DF Gameplay Questions / "Airlock" gladiator arena antechamber design
« on: September 09, 2023, 08:17:25 am »
Hi, so I'm building a gladiator arena to do something fun with all the undead I've been capturing. It has two side chambers for monsters so I can pit undead against something else I think would be entertaining. I'm also putting an antechamber so I can put soldiers there to either have them fight or just take out the winner.
I've been using drawbridges and I'm going to link up levers to each thing so I can control when each party enters the arena. For the antechamber, I want two bridges: one into the arena and one from the main fortress. But I want these bridges to alternate, so that only one is ever open at a time. Basically, I want an airlock where the soldiers are astronauts and the abstract concept of "safety" is air pressure. I've looked at the DF wiki and it says that toggling a lever doesn't toggle the thing it's linked to, it just changes it to the lever's state; so turning off the lever will open both bridges regardless of how I set them up before.
Is there a way I might go about this?

2
DF Gameplay Questions / On the nature of artifact value
« on: August 22, 2023, 06:06:43 pm »
Recently, a dwarf made a native gold quern artifact (without any intervention on my part; a rather pleasant surprise) worth 134400 bucks. It's about 10% of the entire wealth in my fort, and almost certainly the most expensive item in my fort. Which inspires some questions:
Since caravans (at least, in the little of DF I've experienced so far) don't really get above maybe 20,000 bucks (as a liberal estimate) worth in goods, is there really a use in making expensive artifacts to sell? Do polities attempt to trade specifically for an artifact they desire (say, with an artifact of their own)?
Is there a use in making more expensive artifacts to keep? If my dwarves use this native gold quern (for example), will the boost to happiness be much greater than if they just used a masterpiece gold quern? Is it better used just for display?

3
DF Gameplay Questions / Seeing how much clothing I need
« on: August 21, 2023, 05:17:19 pm »
So regarding the textile industry in my fort, I can make a lot of clothing. But I'm not quite sure what it is my dwarves need. The stocks give me some information but not all that I need.
Basically: Are the clothes listed in "stocks" including the clothes that are on my dwarves, or extra pieces? Do dwarves need more than one piece of each type? Will they automatically choose clothes made of materials they prefer? And how do I tell how worn out the clothes are?

Pages: [1]