Year 1Journal of Asmel Plaitchannel, Expedition Leader - 11th Felsite, Year 250:Well, Ingor, so far so good. We’ve got several rooms set up, bedrooms even, and space around the workshops for walls just like home.
A large portion of these early levels is being hewn out of rock salt. Which means our workshops, walls, doors, tables, and even our mugs are being crafted from rock salt. Who’sever bloody idea rock salt MUGS was is going to get a rock salt mug to the head. Then again, it does add a nice depth of flavor to the dwarven ale we brought from the Mountainhome…
Anyway. I’ve never designed an outpost before, so my ideas are probably not up to peak dwarven efficiency. But they’re good enough to get us off the ground. On a, erm, personal note, I’ve been quite taken with Onol Daubcloister. We truly see eye to eye about most things, and love has unexpectedly bloomed between us. I’m not usually one to open up to feelings like this, so it’s very strange for me. While I was distracted by Onol’s courting, I forgot to tell everyone else to stop collecting vermin corpses from the cats. Now we have hamster remains all over the stockpiles and no one is dumping them in the new corpse dumping pit despite my putting signs on all of them telling someone to do it!
Mid summerout of food somehow as best I can tell! We switched the farm from cave wheat to plump helmets, gathered plants outside to make meals but the meals keep getting eaten before they can get stored.
We dug down a few more layers earlier in the summer, and finally found stone that wasn’t rock salt or hematite. But for now, the food situation is much more urgent than finding ores and gems. I tried to ask Lòr to hunt, but she’s ignoring my requests. Maybe I should go do it. We need the meat.
20th MalachiteI have been informed that we have some plants saved up now, they’re in a barrel next to the dwarven rum so I missed them while searching. I truly need to consider who should take care of accounting in this place. All anyone can tell me is we have about 40 Urists of food, no meat, and 4 plants. That’s not acceptable.
After a brief thought, it makes sense to have Deduk be the bookkeeper. He’s a neurotic perfectionist, I’m sure he’ll do a good job for us. I’ll ask the others to build him an office. At some point over the summer, Onol improved his woodworking skills. He’s now an Adequate carpenter. I guess building enough tables, beds, and storage chests for each dwarf in the outpost was fine practice.
2 GalenaIt took a few weeks after designating some mining tasks, but Deduk and Lòr are finally digging out the new hospital and hospital storage, and will hopefully move on to Deduk’s bookkeeping office before their next ridiculously long ale break. Soon I hope to be done with basic construction so we can get to work on improving what we have. Better temples, higher quality meeting halls, maybe even a tavern up near the surface!
But, for now…we continue mass-crafting doors for new rooms.
3 GalenaI spoke too soon. Migrants have arrived! We have 2 new dwarves on our roster. That should help ease the workload for us all. Let’s see what skills they have…
Etur Labordroar is a young dwarven man with some mining skill. He has an average sized extended family with 20 or so dwarves, great intuition and empathy, but he’s bad at words and can’t carry a tune in a barrel. Maybe someday I’ll make him an assistant medical dwarf, if he ever gets over his disdain for being told what to do by authority.
Tulon Helpgems is an odd dwarf. He’s a bowyer and a lyemaker, he’s a marksdwarf, and he left behind his family but brought his two pets–a cavy pup and a gosling. He made this journey with two baby animals but left his wife at home? Perhaps she will join us in another migration. That would be nice for him. Tulon will make a decent squad leader, I believe. With almost ten dwarves, we should start military training once construction on the new bedrooms is complete. I’ve heard some forts double their population with their first migrant wave! By the grace of Budam, I am glad that wasn’t the case today.
14 GalenaOne of the baby alpacas we brought with us has grown up and is ready to be shorn. I am concerned about it surviving the winter if we shear it now, so close to the cooler season. It is worth a test, we do have two alpacas.
25 GalenaDeduk has been finished cataloging the outpost for a few weeks now. Looks like we’re doing alright for now, Kadòl has been doing a great job farming.
12 LimestoneI was busy assigning people to begin military training, when the caravan arrived. The merchant was swearing at me from across the valley, and it wasn’t until he got closer that I realized something critical.
I forgot to build a trade depot!!
While everyone is working on that, the outpost liaison, Monom Dancewires, caught my attention and updated me on some news from home, before asking what we wanted the caravan to try to bring next year.
Thinking ahead, I suggested some light armor, heavier armor, and some leather goods including water skins. There are not many hostile creatures around here, so far, so leather will be hard to come by until we have to start culling stray creatures.
Monom tells me they’re trading at a higher price for cloth and headwear for next year. Having shorn all four of our wool producing creatures and made wool yarn from their hair, this will be an interesting experiment to see how much cloth we get out of two sheep and two alpacas.
Upon reading the updates from Monom…we are not the only tiny outpost within The Infamous Room. Another has had its population lowered below 20. But, the mountainhome still has the vast majority of our population with 400 or so citizens. It’s still surrounded by human settlements and abandoned monasteries. One of the larger dwarven civs is at war with us. Perhaps that is why our population is so meager? I never paid attention to current affairs before, so I’m just speculating. Either way, he circled all of The Infamous Room's settlements, and even starred the mountainhome. I suppose I don't look like someone who can read a map?
I put both squads on rest, set up 22 goods to be traded, and now we wait for dwarves to move the items to the trading depot. Onol is busy doing his everyday tasks, but I’ve told him as soon as he finds time he should head to the trading depot.
...
Come on! I know Budam is important to us both, but you’ve been praying for a week straight! Sigh.
Oh, great, some migrants have arrived too. Another pair, bringing our population up to 11. I’ll introduce myself to them once we get these merchants dealt with.
Out of frustration, I undesignated the temple and took Onol off the squad roster. Once he put his waterskin down, that seems to have caused him to realize he was needed at the trading depot. I’ll redesignate the temple now so no one gets mad about not being able to pray.
Most of what we’re trading this year is our excess of rock salt, and the few crafts I was able to get Zon to bash together right before autumn started, so we don’t have much value to trade. We’re doing alright for the moment, though, so I’m going to make the best of the 148 Urists’ value our trade has.
The mountainhome has sent some interesting goods, but I think getting some training weapons (so we don’t have to waste time crafting them). I desperately want the silver kanzud they are selling, to improve the merrymaking in the dining hall, but it is significantly out of our budget. Hopefully we will strike gems over the next year and have higher quality crafts to sell.
Except…..
What?!
What do you mean you can’t take what I’m offering and that you’re 2,000 Urists over capacity!
Oh. Wait. It’s the rocks, isn’t it?
Removing those takes our value down to 112 Urists. Let me see how many rocks I can convince you to take…just one? Fair enough. Raw hewn boulders are the heaviest thing in the world after all. Next year I’ll cut them into blocks first.
Now, let’s have a look at our new citizens.
Rovod Matchedpaddle, who only knows his deity, the dwarf he arrived with, and Tulon the militia commander. Novice stoneworker, and the first thing he did upon arriving was go to the temple and meditate about gems. I think I’ll try to make him our gemcutter.
Cilob Fencedverse is much the same–only knows her deity and Rovod. But she’s an accomplished armorsmith and a plant presser. Her most notable skills though are in music. If I ever get instruments, I hope she enjoys them.
(Author note: if we do start dorfing people, I’m going to dorf myself as her.) I’d like to keep her as an armorsmith, but we have a long way to go before our smithing enterprises get off the ground.
23 SandstoneI may have made another novice overseer's error. I did not retrieve our goods after the traders from the mountainhome left. Nobody wants to touch them even though they’re not forbidden. I’ve set everything to dump, changed the dump square from above the pit I wanted to put the hamster corpses in, to a random place in the entrance hallway. But NOW suddenly everyone has decided “let’s move these hamsters that have been rotting since Granite!” Despite my handbook saying I can place a dump over an open space, evidently the rest of my citizens didn’t get the memo that I didn’t mean literally ONLY the open space above the pit. I’ve corrected this.
At least we’ll get our barrel and training axes out of this.
…I had accidentally told everyone to ignore items that were outside.
By the grace of Budam, I was much better at this job when I wasn’t also trying to start from the ground up. Someone else had already set all the rules, I just made sure it kept working.
15 TimberI’m tired of there being boulders all over the fort. I’ve undesignated the stone stockpile, and made a 2x2 dump for stones. Hopefully the quantum stockpile effect I’ve heard of will work this way. It’ll make it much easier to understand what materials I actually have available.
I’ve also re-enabled one squad and they are on a training cycle now. We’ll hopefully be slightly ready if anything ever happens. But considering the only creatures I’ve seen so far have been badgers, I’m not holding my breath. Maybe this will be the start of our military might that helps us bring The Bright Trades down a peg, someday.
For now, it is winter.
—
6 ObsidianSome damn fool cooked all the plump helmets, so we didn’t get any seeds from processing them into booze. Having to brew pig tail beer instead of plump helmet, because we bloody ran out of drinks entirely.
Luckily, my dear Onol is quick to learn, and he decided he’d be the one to re-hydrate the outpost. So far he’s doing a good job. But we quickly ran out of pig tails too, and we can’t plant those again until summer.
Hopefully the beer we do have will hold out, or Onol knows how to brew something out of surface plants.
Yes! Crisis averted. It’s no plump helmet booze, but quinoa beer will still keep us alive.
25 ObsidianThe alpacas have given birth to a baby. Between them and the lamb born earlier this year, we could someday aim to be the cloth capital of Dwarfkind.
1 Granite, Year 251Despite my critical errors, we have survived a whole year in this valley.
It could be exciting if we became the mountainhome someday, in our relatively defensible position here on this peninsula. Unless goblins learn to make boats. But, for now, a small victory of survival is enough.