Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - TheLaughingMiller

Pages: [1]
1
DF Modding / Re: [MODDING] REACTIONS QUESTIONS THREAD
« on: September 15, 2023, 04:42:11 pm »
I'm mostly trying to get the game to call the eggs "chicken eggs" instead of just "eggs"

2
DF Modding / Re: [MODDING] REACTIONS QUESTIONS THREAD
« on: September 15, 2023, 12:28:42 am »
Hello all.

I'm currently making a bit of a cheat mod that adds Armok's Well, a building that creates things out of thin air, and I'm having trouble with the egg production.

[REACTION:FREE_CHICKEN_EGG]
        [NAME:create chicken eggs]
        [BUILDING:ARMOK_WELL:NONE]
        [PRODUCT:100:10:EGG:NO_SUBTYPE:CREATURE_MAT:BIRD_CHICKEN:FEMALE]
   [SKILL:MAGIC_NATURE]

So far, I've tried BIRD_CHICKEN:EGG, BIRD_CHICKEN:EGGSHELL, and BIRD_CHICKEN:FEMALE, but all these produce generic, unusable eggs instead of chicken eggs. I tried reading the wiki, and I think BIRD_CHICKEN:FEMALE is a step in the right direction, but how do I make the building produce specific eggs and not generic eggs?

Pages: [1]