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Messages - Otto_K

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1
Isn't Salmeuk going to play? I hope so because i'm probably not ready to take another turn yet, playing takes a lot of time

2

Image 1: Accidental cave exploration *

Bardumiseth, Fightquests
Year 117 – Part 2. Albreo
Posted in Discord 14.03.2024


I took over in the early summer of year 117. We have a massive zombie infestation in the cave. Over 500 are constantly duking it out and wiping the FPS clean. So, an unconventional method was used to clean up, along with the junk inside. The lava pump intake is looking quite concerning. The lava only trickled in and is likely to affect the FPS as well. Unfortunately, there's an FB inside that can fly so I haven't dealt with it.

There's only one goblin raid this year, quite big, but they're all scared away by some zombies. The tower near us probably running out of unit to dispatch, so, I started looking for a new one. I lost 3 dwarfs in the process of pulling aggro. Expect raids from 3 new towers and 1 tomb next year.

An accident happened in the first cavern when I cut multiple fungi wood for some pot. The wall leaked so one unfortunate human went out to pick up the web and got done in by the antmens.

There are a lot of guild petitions, I have redecorated some to meet the requirements. We now have a birdcage to prevent more agitated animals from spawning for the time being.

Also, fixed some clay QSP loop and clean up all the unnecessary tasks so that everything run more smoothly. Look like one of the lava outlet on the 2 cavern haven't been closed yet.


Image 2: Ghost visitor *
* Click to see full size image

From chat:

Albreo — 12.03.2024
We have 500 undeads in the cave. Guess I will turn on the starvingdead.
We also have 2000 shields in the caves.

Otto_K — 12.03.2024
Holy shit that's a lot of undead 😨   And 2000 shields?? Thats a lot of shield-using cave people

Otto_K — 12.03.2024
she's ready to leave

GeeFin — 12.03.2024
I've never seen a visiting ghost before

Albreo — 12.03.2024
Neither. I thought she was our citizen.


Image 3: Birdcage holding agitated giant wrens


Image 4: Normal day in the caverns

3
Wow, exciting read! So many cool twists and turns. The war of conquest begins...

I hadn't even thought of the possibility to steal livestock. Perfect for this desert fort! Good idea to fill up the corridor with traps. Only reason I didn't build more traps, is that I wanted more interesting battles and a better story to write. To cripple the invasion but not annihilate it. A bit selfish of me

I went to Legends to check, looks like Muthkat Searchwall was a denizen of Luteglen: the chamberlain and also a slave of the Union of Frenzy. Those primitives keep slaves? Also, 'Conceited' Apexroad slashed off his nose in the fight. Still, 'Maloy' Fernboulder and his whole squad getting imprisoned is wild stuff

What on earth happened to 'Salmeuk' the child? OH, I found him. He's living in Strappedsun with his mum, 'Pawn'. Thank goodness.

4
Kesp and Salmeuk aren't findable. They're also not on our list of dead/missing either!

I went back to check my save again. 'Salmeuk' is still alive and well, no danger. But 'Kesperan'?

I went to the slab maker's shop to lookup his name. ENTOMBED? DAMN IT.



I found the tomb using the Zones menu. There's his little skeleton, covered in blood. Okay, make that slab, and make it fast. Zombie one-humped camel?



Next stop, Legends. This camel was reanimated in late summer, 156. These 'unknown forces' are definitely our deceased warrior of undeath, Dishmab Moziblogem. Screw this guy, I almost thought he could be our ally, before his own zombie killed him. But he killed our future. May his name be cursed in Inoddasel.

I have failed. Send 'OttoK' away as a Slayer to hunt our enemies until he doesn't come back, and his debt will be paid.



5
I fell a bit late on posting these after the forums crash, so we're at year 120 currently. That said, let's roll the post! - OttoK




Image 1: Spicy cavern control, first cavern layer *


Image 1, 2: Second cavern layer *
* Click for full size image


Bardumiseth, Fightquests
Year 117, Part 1. Salvadaddy
Posted in Discord 11.03.2024


I was only able to get through a quarter of the year unfortunately due to being really busy and the game only running at 10 FPS

In that time, I made a magma reservoir and dumped magma into an area in the first cavern layer to clean up some trash, and I dumped some magma onto a particular populous area in the second cavern layer to clean up some baddies

I also killed a bunch of surface creatures and melted the corpses and other junk around the entrance, as I showed earlier. There weren't really any baddies in I melted in the first picture; mainly just debris. As for the second picture, there were a ton of baddies, which as you can see have been mostly taken care of



From chat:

Salvadaddy — 23.02.2024
11 fps. Ngl things are getting a little painful
Also Jesus Christ there are a ton of agitated animals. It's like the whole region is sending all the animals at us

Salvadaddy — 23.02.2024
Ok so magma is a lot faster than I expected. So F for the dwarf we just lost to that
Ok it’s time for the moment of truth
I’m going to activate my nefarious device (TM)
It’s going to dump magma into the caverns to clean things up a bit



Otto_K — 21.02.2024
Okay, it's time. Tlikilrursner lore. What... HE WAS A SPY ALL ALONG
Still adorable, though

Salvadaddy — 21.02.2024
I know we don’t have an alliance, but I still feel betrayed

Albreo — 21.02.2024
Then go kill his master
Free him!!


Image 3: Tlikilrursner legends page

Otto_K — 07.03.2024
Hmm, how might we do that?
So, what we know: The Forlorn Butcher was a kobold thief who lived in a cave called Sistersdeeps. He was killed by the marsh titan that attacked his home. 31 years later resurrected by Osp Gleefuleven the necromancer, who is the warlord of bandit group called the Influential Destinies, operating from a bandit camp called Bronzetowns
If there's other members of Influential Destinies, they're nonhistoricals. But i like to imagine a warband consisting of a necromancer and a single undead kobold, sitting around a campfire

Albreo — 08.03.2024
He's that necromancer subordinate and was ordered to come to our town as a spy. If we can kill that necromancer he should be free but still, intelligent undead won't join a civ under normal circumstances. DFhack can fix that.

Otto_K — 09.03.2024
Yea, could be fun to hack him joinable. And then is there any way to do a hit on some guy on the world map 🤔

Albreo — 10.03.2024
You can look upon the legend to see where he is and send the squad out. The rest depends on luck but it is doable. That's how I got the socks back in the previous fort.


6
Sending an attack force against the goblin-humans of the Union right in front of their noses is an epic play. They'll have a nasty surprise when they return home, assuming you let them flee with their lives

I looked at the save to check something and i noticed somebody was still burning charcoal on loop (ran out of coal near the end), oops... if you didn't notice already, tell them to stop

One thing i wanted to share, here's the artefacts from my turn. Tonnot's artefact is the greatest item name i've seen in the game lol



7
"They also use mining as their weapon skill, which can help with training. "

Ohhh so that's how it works! yea i didn't know that, or maybe i heard about it somewhere... But do we want to draft miners anyway
Idk, sorry if i messed your design


EDIT: Hmm how does the math add up, wouldn't it be better to just train and get bunch of axe lords going? Oh, i didn't notice we had this many legendary miners
Do they get miner skill when training / fighting?

8
I'm all for moving forts once we get some conquering done! I can guarantee as things stand now that if we retire this fort it'll be conquered in one or two years lol.

Thats interesting! How do you know when a fort would fall in legends / map screen? I'm very unfamiliar with how map screen combat actually works

Anyways

Final thoughts on my turn:

1.   There’s food to last a full year, but more is always needed. There's tons of drink ingredients, but no solid foods. When you get solid foodstuffs, I recommend cooking with LOTS OF alcohol. Allow wine / beer types for cooking in menu

2.   Moods are good but there's lots of stress, more tantrum / loyalty spirals could still happen.

3.   I think the dwarves should NOT fight in the pillar room’s top section. Falling down is very risky. Now there should at least be less foot injuries, as dwarves are now wearing steel boots. Also weapon XP will be good
See:
I got rid of the ‘Pickaxe Squad’ thing so they’ll actually get weapon skills, they got weapon of choice now. Also told them to wear armor without clothing, so they’ll wear their steel boots. Less cripples in the military that way.

OH, another thing! I dug out a room specifically for stationing the squads for pillar room combat, it's in the level below, and far to the right. Stationing is a bit clunky so i was playing safe there, so dwarves don't rush in too soon

4.   Elves are DANGEROUS! I had hardest time with them, other sieges were pretty easy to wipe out in the pillar room

5.   Note the egg room is still locked (i think), also dwarves cooked all the tallow so still no soap. We got tons of birds though and hopefully more will hatch

9
I won't be able to pick up the save until sunday if you'd like to play through saturday

I’m most likely good with the save Maloy. I’ve done enough for now. Put me in for another round though!


so I was rereading the OP.. at some point, are we opposed to starting a new fortress (same world, but nearby Gateheaven, and from the same civ)? Maybe we will receive some of these known dwarves as migrants. perhaps when this one inevitable crumbles from the FPS / corpse-spam / loyalty cascades..

Let’s see… Maloy said we should all agree before a fort is retired. I guess a poll could work for it too? Or maybe Maloy should call the shots on that

I put a lot of effort into the fort’s longevity: food, happiness, queen’s palace, etc; so I would appreciate if the fort stays around for a while!

Also, tanking sieges isn’t the goal here. We need to ATTACK! Occupy or raze some sites. We haven’t launched any attacks and if we start a new fort, that sets us back a couple of years before we can start attacking again

10



Image 1, 2: The loyalty cascade

After the goblin siege was over, I thought there would be peace. But the worst disaster of my turn has come. After taking in many new bards, a huge fight broke loose in the tavern, and many dwarves and visitors died. The named dwarves who were lost: 'Ingrida', 'Advarsky', 'Moira', 'AnodyneStrike', 'Whisper' (human), 'Deuxlem', and 'Moth' (human).

Even after everything I tried doing for the moods, the situation in this fortress is so tense that the population seems to be on a constant brink of tantrum / loyalty cascade. Hopefully we can find ways to enforce peace within the walls so this doesn’t happen again.

I bolstered our military, and newly named ‘Maloy’ and ‘Neblime’ are now training with the squads, hopefully it was okay to re-dwarf? Also the baby ‘Salmeuk’ was born during the year. I got rid of the ‘Pickaxe Squad’ thing so they’ll actually get weapon skills, they got weapon of choice now. Also told them to wear armor without clothing, so they’ll wear their steel boots. Less cripples in the military that way.
 
I made a goblin philosopher squad with ‘Wittgenstein’ and newly named buddies. Also I named many of the so far unnamed and newly recruited dwarves.

Now that the fortress is healing from the loyalty cascade, I’ll end the turn. It’s 21 Obsidian, 156. The new year is quickly approaching.


Image 3: Salmeuk, the child


The save upload:
 https://dffd.bay12games.com/file.php?id=17037



11

Image 1: Kib's undeath. (I didn't get screenshot of the full death screen so it's a recreation. So many resurrects)


Image 2: Dark warrior's end

The dark warrior’s minions clashed with the goblins. Maybe they were too decomposed, or maybe he was too busy fighting to raise them, but the dead weren’t strong enough. So the speardwarf took the enemies on himself, skillfully blocking attacks with his iron shield, and stabbing goblins with a steel spear.

Poor Kib ‘Greedy (for a dwarf)’. Not only was he sneak-attacked by elves, he now was repeatedly reanimated by the necromancer in a Sisyphean fight against a goblin.

The dark warrior juggled a giant pile of goblins seemingly easily, and killed almost 20, grievously wounding many more. But then one of his rotten zombies turned on the giver of its undeath, and punched him in the lower body. The impact collapsed his torso and he died instantly.

The remaining goblins headed for the trap entrance. When the traps and ballistas were done with them, most were wounded and military finished them off.

Some dumb shit happened meanwhile. I accidentally shot off ‘Doom’ the human ballista operator’s arm and leg with another ballista that I installed behind the others. He survived, though. Lesno Spishabluth the goblin tantrumed near the drink stockpile and was lethally injured in the fight. Ùshrir ‘Pig’ died somehow, maybe in the same fistfight.


Image 3: The world of Heavensgate

Spoiler (click to show/hide)
Image 4: Traders and liaisons

I built a roof on top of our outdoor crops, as goblins were seen climbing in. I added more looms and farmer’s shops to process rope reeds faster, and set up clothing work orders. Also dug out and melted a lot of gold and finally furnished the queen’s quarters.

The Geared Gales were sent to explore the wider world in search of trade partners. Traveling past the Confining Hills to the Humorous Jungles, they demanded tribute from the forest retreat of Sisterscobras. Later, they ventured to the nearby mountains, to collect tribute at Cloisteredrocks, a dwarven fortress. We’re now in contact with the civilizations of the Fair Sun and the Artificial Pillars.

At autumn, the caravan from our own other sites (??) came. I traded in rock, steel and bone crafts, and gems. I bought all their leather and cloth, the seafood, and half of their cheese. That's pretty much all they had to offer us.

With the caravan came the outpost liaison, and bestowed us the rightful title of ‘Capital’. However, he didn’t move in with us. Maybe because we don’t have a landholding noble? No idea.

12

Image 1: Elf siege

At summer, the elves laid siege to the fortress. Three dwarves were sadly lost. First, ‘Greedy (for a dwarf)’ was jumped by the elves outside. Then, the battle began in the pillar room, and ‘Bruenor’ fell to the bottom and was overwhelmed by elves and animals there. Lastly, ‘Goodman74’, a newly recruited fighter, was killed.

Ballistas landed some decent hits on the front of the elven troops. But elven armies don’t retreat easily! Is that a thing with elves? Brutal battle. But it wasn’t without its spoils. We harvested 400 points of meat from jaguars, horses and an elephant. In celebration, I ordered lavish meals to be cooked. This stuff isn’t going into meat biscuits!



No.

NO NO NO…

The specter of darkness has cast its shadow on us. Maybe it had intended to stay hidden, but the goblin invaders thought otherwise, foolishly attacking the warrior of death. With a whisper, a gesture, he raised an army for himself from the discarded corpse piles. Now goblin shall fight rotten undead elf…


Image 2: The walking dead

13

Image 1: Dwarves vs Colossus


Image 2: Gross biscuits

The squads engaged the wounded colossus right in front of the main fortress entrance, and it soon succumbed to the extensive damage it had already suffered. A sworddwarf cut the construct in half and it turned into a statue.

In the kitchens, the results of our surface foraging emerged. Tasty? No. Necessary? Unfortunately.

At the very start of year 156, the humans of the ‘Union of Frenzy’ came to parlay. A human civilization from the coastal plains, but they've mingled too much with the goblins, and there's even goblins in this invasion force. Foul creatures, I think, little more than goblins in human skin.

I decided to fight right away to stay on top of the schedule. Ballistas were useless this time. Urdim ‘Micromanager’ rushed in alone, due to my bad squad stationing, and he was overwhelmed by the enemy. RIP.


Image 3: Union of Frenzy wishes to parley...


Image 4: They came from... behind!

Next, three more dwarves rushed into the pillar room. Nish ‘OttoK’ and another (I forgot who) mowed down enemy after enemy, fighting through the bridge. Kib ‘Scaredy Scorpion’ fell off, and engaged the entire tail end of the enemy force by himself.

Eventually all three fell down to the bottom floor, and headed for the stairway. The way I had set up the stairs, the three maniac dwarves had now cut off the remaining living invaders in the room. Must have been absolutely terrifying to realize that your only escape is blocked by three frenzied dwarves.

I don’t understand how but they killed everybody in the room, resulting in total breakdown of the 160-entity siege. ‘Micromanager’, ‘Scaredy Scorpion’ and ‘OttoK’ all popped a martial trance, that surely made an impact.

Many of the siegers were war dogs. And here, an opportunity arises. What, you thought when I said not to be picky, I just meant funny veggies? We’re eating dog now, dwarves. Some dog, at least. I managed to build more butchershops and put the tasks on priority, but the time window quickly closed and most of the dog corpses rotted away. Still, the dog meat we got will be useful.


Image 5: Bon appetit...

We have soap now! Some goose soap was made, and some dog soap. I added an atom smasher to the corpse storage halls and started clearing out the human waste of our many past sieges. Fort’s happiness improvement has exceeded my expectations even with the added carnage. Many dwarves are still very much stressed out, though.

14

Image 1: Thevalo Yellbristle, bronze colossus.

In midwinter, the bronze colossus came. Thevalo Yellbristle the Banner of Lashes.

Realizing that this was a threat too grievous to ignore, I decided to try hitting two birds with the same stone – or stuffing two dangerous foes into a shared death maze together. I opened the pillar room’s entrance.

First, a large group of visiting bards rushed inside, many looking tattered or naked after enduring the harsh, violent surface of Gateheaven. While our trapped visitors finally saw their chance to leave via the same tunnel. The colossus was still duking it out with some bards, poets and dogs. As is common with these beings, it wielded a turkey leather glove as a weapon, slowing it down. The war dogs, Kost, Lalgi, Xetan, Tin, Sattha and Gib found a leaving human bard and killed him. Some other bards seemingly dodged into a weapon trap...


Image 2: The lucky ballista shot

A portion of the goblin force split off and attacked the colossus, while the rest headed for the entrance. The spiked copper ball traps started shredding goblins and tossing them into the abyss. Two ballistas were fired at the bridge: both went a bit wide, but thankfully one of the arrows was “off” in the right direction and flew the length of the bridge, cutting down everybody on that side.

Roughly half of the 130 invaders were killed, some by the traps, some by the ballista arrow, many by the colossus: and the siege was broken and they ran away.

There’s a different problem: the fortress is totally running out of food, and drinks and seeds as well. If it had taken any longer to clear that siege, there would have been big trouble. I slaughtered every adult goose to get us through the worst of it, and then I ordered the dwarves to harvest EVERYTHING on the surface. No time to be picky, just need to find anything edible.

The bronze colossus was victorious but its whole body is broken, and it can’t stand. I was hoping it would become a stationary scary totem for us, but alas, the colossus is slowly crawling towards the fort…


Edits:

Have ballistas ever been good? They're more expensive and less effective than just regular crossbows.

A crossbowdwarf squad with a firing platform would be amazing for the maze, for sure

BTW: If you're curious about the fort's moods, see the top of the images. Waterfalls are crazy efficient


15
The trick is to harden the dwarves with trauma without driving them insane.

Yea, that's about it. It's important to get enough good thoughts that balance out the bad thoughts, so dwarves recover and don't spiral



Uh oh, there's a problem. THE HORSE has come.

Okay, we're in luck: the invading goblin force decided to take on the beast. It was quite a battle but they killed it. A web-spinner loose on the surface would've been a serious problem to reckon with...


Image 1: The horse

I've reorganized some of the stockpiles and set up new ones, and I added checks on EVERY work order so there's not so many cancellations all the time, and I also changed some of them to be global work-orders (vs single workshop).

Iden the 'Self-defeating' has created 'The Undignified Tours', a llama wool face veil; I gave the artefact to our monarch, and I think it looks pretty cool. The bird eggs finally started hatching. Just in time, too, since there was another strange mood: Avuz 'MaybelleV0' Armorwars, the new broker. With the goose bloodline secured, I opened the nest room and butchered a couple of the geese, which satiated the dwarf's need for bones.


Image 2: 'The Undignified Tours', a llama wool face veil

Spoiler (click to show/hide)
Image 3. Very nice! 'MaybelleV0' created the 'Amber Song', a bauxite wind instrument.



In other news, sorry but I save-scummed a bit to test out the pillar chamber. It went pretty bad, so I reloaded to a previous save. If the dwarves fight at the chamber, some of them will dodge into the air and fall to the bottom, which will serve to separate the dwarves from each other and create confusion. Also our ballista operators aren't very good so sometimes shots seem to go wide. I installed some weapon traps on the bridge to hopefully get more enemies to fall down

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