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Messages - LG

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Well, not so much wanted to as actually did... joined the Wiki and sent in my PM yesterday.

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DF Dwarf Mode Discussion / Re: The founding 7.
« on: June 04, 2009, 12:11:48 am »
I always give them impressive rooms--about equal to what I give the Baron(ess) when s/he shows up--and impressive tombs full of statues. Once I have enough workers, I also take them off hauling jobs. In my longest-running fort, when my beloved expedition leader finally died in a tantrum spiral (and took out ten dwarves and two of her own dogs before the champions took her down), I entombed her with the corpses of her victims and her two surviving war dogs. She will have many slaves in the afterlife!

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DF Gameplay Questions / Re: Attend Meeting (for non-broker)
« on: March 14, 2009, 05:26:07 pm »
If that doesn't help, it may be a bug and you may also want to try drafting and undrafting him. To quote the wiki:
Quote
This process is a bit buggy -- if the mayor is interrupted during the meeting, the civilian will sometimes get stuck in the "Conduct Meeting" labour. Drafting and undrafting the civilian might help snap them out of it.
(They can get stuck in "Attend Meeting" too. My mayor was stuck that way for half a season once before I hit the wiki for help.)

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DF Dwarf Mode Discussion / Re: The Downward Spiral
« on: March 13, 2009, 12:35:20 pm »
Tell me he's still wearing his father-skin skirt!
I just checked, and no, alas, he's not. In fact, he's running around naked, except for a coat of blood on every single individual bodypart. I'm not sure if that makes him more or less awesome.

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DF Dwarf Mode Discussion / Re: The Downward Spiral
« on: March 12, 2009, 06:08:31 pm »
My fort was going really well, until five of my warriors died in a goblin siege. I'd left them off-duty so much that they'd acquired lots of friends, and, well... I'd had 130 dwarves before the goblins came in late autumn. By the time spring came around and some new nobles immigrated in, I was down to 15, although fortunately it stabilized there.

One of the survivors was a dwarf child who went into a fell mood, killed his own father, made a leather skirt out of his father's remains, and remained ecstatic for the rest of the spiral. He kept getting into fights with tantruming adults and pulping them. As soon as he's grown up, he's getting recruited.

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DF Dwarf Mode Discussion / Re: Funny Squad names
« on: March 11, 2009, 07:22:53 pm »
"The Vestibules of Hair"
"The Creative Romances" - This one started life as a milker. Considering the presence of dwarf cheese in the game, this worries me a little....
And may also be related to: "The Artifacts of Kissing"

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DF Dwarf Mode Discussion / Re: Custom profession names
« on: March 11, 2009, 07:13:00 pm »
I don't generally use custom names, but I do always have a few Nurses, dwarves with only health care enabled.

Also, with my latest fort, once my expedition leader/bookkeeper/miner reached Legendary for both bookkeeping and mining, I decided her badass level and founder status meant she deserved a custom title and named her Mother of [Fortress]. She also got the best room and tomb in the fortress--the latter came in handy when she eventually berserked during a tantrum spiral and killed seven dwarves and six war dogs, unarmed and unarmored, before going down.

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DF Dwarf Mode Discussion / Re: Your WORST engravings
« on: March 11, 2009, 07:06:37 pm »
Abirzolak, "The Romantic Blizzard"
"Engraved on the floor is a well-designed image of a muck root by Kivish Osormomuz."

My parent civilization's symbol is a square, so I also get a lot of those.

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DF Gameplay Questions / Re: Nervous Migrants?
« on: March 08, 2009, 05:23:47 pm »
Death, mostly. The more death, the stronger the messages become. I recently lost 115 dwarves in a single year and, that autumn, got "Nobody even considered making the journey to such a cursed death-trap this season."

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DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: December 08, 2008, 01:53:45 pm »
I don't know if it's necessarily my best artifact ever, but I got a chuckle out of "Drenchwind the Basin of Spies"--a magnetite floodgate.

I decided that the creator was trying to make a subtle suggestion there, though I haven't yet taken him up on it. If I do ever create a watery deathchamber, though, I know what I'm using in its construction.

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DF Dwarf Mode Discussion / Re: Your first reaction to DF
« on: December 07, 2008, 05:08:36 pm »
I first learned about it when someone posted to another forum I was on with a class assignment--she'd had to write a clear beginner's guide for a computer application, and had picked DF. She wanted people who'd never tried the game before to start using the guide, to see how good it was. This was back in the 2D days, so I plunged in and was immediately hooked by the concept of farming underground. >_> Yeah, that's what did it for me.

"Oh, awesome, I can farm underground! And there are trees along that river? I can be COMPLETELY SELF-CONTAINED!"

(Only later, when I'd lost two wood-cutters, did I realize it would be easier NOT to be. The same motive is why I'm trying to build a tree-farm in my current 3D fort, though. I like never having to go outside.)

Because I had that guide (which was, in fact, quite good), I did not fail at my first fort. I just lost it when that computer died. By the time I finally got around to downloading DF on my new computer, it was into the 3D version. The concept of Z-levels threw me for at least a month before I got the hang of it.

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DF Gameplay Questions / Re: The small/quick question thread!
« on: October 16, 2008, 11:21:59 am »
How important are doors?

I am thinking about fortress housing, and I am wondering if I can get away without using doors for the bedrooms.  Other than raising the value of the room, is there a reason to use them?  Seems like dwarves would like privacy, but they don't say so.  Using simple bedrooms like:
Code: [Select]
B+++
   +
B+++
   +
B+++
I would have no trouble setting the room correctly, since the bed is in the back.

That's exactly the system I use--they get a bed, a cabinet, and a bin/coffer, but no doors. And they seem fine with it. I just did a random survey of five of mine, and only one mentioned their bedroom as being less than "fine." None of them had bedrooms with doors on.

Or maybe it's just balanced out by the super-sized legendary dining room I built them.... Or more likely, when it comes to bedrooms, the fact that whenever I get more than five idlers I tell them to go smooth and engrave the unfinished bedroom complexes.

You can also try it out and dig the bedrooms four deep to start with, so you have room to slap on doors later if it becomes a problem.

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DF Suggestions / Re: If you could have one SMALL thing in DF...
« on: October 15, 2008, 06:56:00 pm »
I'd like the ability to mass-select in lists.

That way I could highlight a bunch of dwarves at once and then activate them, or a bunch of <narrow iron low boots> and then melt them. It'd be especially handy with the trading screen, so I don't have to go through all the left-over goblin clothing one by one, hitting enter each time, to get rid of all the useless junk my siegers leave behind for me.

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DF Dwarf Mode Discussion / Re: Favorite skill sets?
« on: August 07, 2008, 11:26:35 am »
I mix the actual builds up a bit, but I always try to include:
- woodcutting
- carpentry
- masonry
- mining
- farming/herbalist
- cooking/brewing
- metalsmithing
- mechanics
- fishing/fish cleaning

My most common (personal default) build is:
- miner/leader
- carpenter
- woodcutter/metalsmith
- mason
- farmer/herbalist/cook/brewer
- fisherdwarf
- mechanic

Although lately I've been trying doing a mason/mechanic and separate metalsmith instead. I just like mechanics, though, and they double well as haulers.

My latest project was actually on an aquifer (no stone), and in the middle of a human village, so I took out the mason and mechanic (and didn't give anyone metalsmithing) and split up the farm-profession jobs between a farmer/herbalist and a cook/brewer instead. I also traded in the anvil and packed a bunch of metal and stone goods (including well components).

15
Quote
To travel between Z-levels, you need a down staircase and an up staircase adjacent to each other - that is, the down staircase must be above the up staircase.

I see now! This was my problem--I was building them next to each other, not above/below each other. Thank you!

*trots off to dig a second floor*

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