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Messages - Dogman

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136
DF General Discussion / Re: Calculation for Woodcutting rate
« on: August 09, 2008, 07:08:29 pm »
Indeed. I have no idea why he complicated the thing by adding forest growth.

If trees grow back he can cut more wood....

Wait.

You're right.  It doesn't ***ing matter.

If he wants to know how long it takes to clear out an entire map of wood, then yes, knowing the growth rate of new trees is important.

137
DF Gameplay Questions / Re: Fixing misfiled bins
« on: August 09, 2008, 10:42:44 am »
I have bins which have ended up with a mixture of goods in them. (I don't know how it happened.)

Anyway: do the dwarves ever fix that? I have sale goods mixed in with my clothing, and the sale goods belong in one stockpile, and usable clothing and armour in another.

I can (and do) get these bins taken to the trade depot and sell the sale goods, but it never seems to completely clear it up.  ???

Crafts and clothing are both considered to be finished goods, thus they get dumped in the same stockpile (and bins) unless you set the stockpile to not accept one or the other.

138
DF Adventure Mode Discussion / Re: Quest to kill a comatose giant.
« on: August 09, 2008, 10:06:18 am »
Hitpoints: more than 0 means they're ready to go.

139
DF Dwarf Mode Discussion / Re: Classic DF location wanted
« on: August 09, 2008, 09:45:32 am »
Is there a reason why it HAS to be 5x2? That's pretty confining and is only going to limit your available choices even more so.

The best place to find all of these features close together is to look for a named volcano tile in an otherwise non-mountain/hills region. Most of the time it's just a pipe open to the surface with no hills around it, but sometimes world gen will play a nice trick with the elevation and erosion mechanics and give you a tiny half-tile hill biome surrounding the magma pipe on the local map on the embark screen.

Just ramp up the minimum number of volcanoes in the advanced parameters to close to the map sizes maximum.

140
DF Dwarf Mode Discussion / Re: I don't know this game anymore
« on: August 09, 2008, 09:36:40 am »
Oh is that why? never happened before as the goblin caravan always came in autumm.

Oh well another year of fishing...ugh.

Nope, goblins have all 4 seasons in their "active" list in the raws; hence why you can get sieges during any season too.

141
Heh... Why was the goblin out of it's cage, anyhow?

I was trying to bring it to the trade depot to get the humans to buy it. Apparently any civilized (and I use the term loosely) creature gets released from its cage if you try to take them to the trade depot to sell. Oh well; makes for interesting story.

142
Shineys indeed... Hopefuly Haven's keeping busy with the keep. Dunno why you want blocks though, I like my rough stone finishes. :P

I like the idea of building a large structures out of smoothed blocks instead of rough stone; makes me think of it as more solid.

Anyways, story time!
__________________

The following is an account of events as they occurred on the 11th of Hematite, early summer of the year 377.

Mistem looked up from the felsite block she was in the middle of carving, a ‘ahem’ bringing her attention away from her work. “Nitho, so you’re back eh?” She was referring to the rather impatient looking human standing outside of the masons shop, clutching a satchel of papers.

“Yes, we’re back, and we have a timetable to keep.”

 Nitho was the Merchants Guild representative attached to the trade caravan that had arrived at The Hill just a day ago, here on its yearly trading circuit. After a bit of a rocky start the year previous due to a misunderstanding of sorts, the local Merchants Guild agreed to include The Hill on their schedule.

“A timetable? Yes, I can respect that. In fact I have a schedule of my own.” Mistem replied, striking her hammer against the chisel pressed to the rough felsite block one last time before setting her tools down. “You may have noticed a lot of us are busy with these blocks. We have a lot of work that needs to be done and little time to do it.”

Nitho quickly surveyed the room, noticing that were was indeed a rather large pile of smoothed stone blocks stacked against each other to one end, and a number of workshops abuzz with activity. “Constructing a proper fortification are you? I noticed that tower on top of the hill. It looks a bit cramped for my tastes but it emulates our own designs quite well.” Nitho smirked, trying to get the Dwarf off her guard. “It isn’t like you Dwarves to build –“

“Look out!” A shout interrupted the human, “It’s loose!”

Mistem spun to face the direction of the commotion, and saw the goblin thief that had been captured in one of The Hill’s traps free of its cage, snarling and furiously waving a dagger, trying to maim what ever poor Dwarf was within striking distance. Dwarves were running in every direction to get away from the enraged goblin, abandoning their work.

A howl rang out from the goblin; a bolt had been firmly lodged in its right upper arm. It dropped its blade and clutched the wound when a second bolt pierced its leathery hide, this one finding its mark in its lower body. Vucar, a seasoned hunter, had just happened to be coming down the main stairwell when the goblin broke free, and had his copper crossbow in hand. The dwarf released a third bolt, this one spelling the end of the escaped goblin.

“You can come out now, Nitho.” Mistem smirked, “The goblin’s been taken care of.”

Nitho stood up from behind the felsite block Mistem had been carving, dusting off his finely embroidered orange jacket, “Well, I do hope so. I would hate for anything to happen to me.” Nitho cleared his throat, standing idling for a moment before adding, “And our trade agreement, of course.”

“Of course.”

143
DF Gameplay Questions / Re: Suicidal dwarf not commiting suicide???
« on: August 08, 2008, 03:48:17 pm »
Welllll I have[NO_EAT] and [NO_DRINK] on so he won't starve ordehydrate, and he's been there half a year. There are plenty of drops he could jump off of... I should know, I built them just for that :)

Well if he was going to use the big drop then he would have done it already. Sorry to say but you're never going to get rid of that dwarf short of intentionally killing him.

But think of it this way. The dwarf wants to die. To live forever is a worse hell for him.

144
How is Darkie doing? I hope there are no killer Carp in the brook he's fishing in. :P

Just rainbow trout and salmon for the most part. Something happened that I wasn't even aware could though; Mistem and Darkie are no longer listed as "friends" in the relationships menu, in fact I don't even think they're "passing acquaintances" anymore. It's like they had a falling out.

um if its not too much to ask can you Dwarf me as that Armorer, and if you don't already have one can you make him the Book-keeper? please

Will do once I get back to it.

I'm trying to go towards a more 'story' direction instead of just using journal entries. It's taking some time as I haven't written anything this big for years now. I want to get some character interaction and development instead of just recounting events as they happen.

AKA I'm trying to emulate Nist Akath :P

145
DF Gameplay Questions / Re: Suicidal dwarf not commiting suicide???
« on: August 08, 2008, 02:48:40 pm »
He'll either waste away slowly not eating, drinking or sleeping, find the nearest pond/water source to drown himself in, or go to the tallest drop he can find and throw himself off of it.

146
DF Gameplay Questions / Re: Suicidal dwarf not commiting suicide???
« on: August 08, 2008, 02:35:18 pm »
I'm fairly certain Dwarves don't recognize traps as a viable form of suicide. Sometimes Dwarves that go melancholy just decide to stand in an arbitrarily chosen spot; your Dwarf just happened to pick one with a trap on it.

147
DF Suggestions / Re: Ranged weapons and the use of gunpowder
« on: August 08, 2008, 12:40:11 pm »
Just a criticism of terminology. A rifle specifically refers to a firearm with helical grooves etched into the interior of the barrel, also known as rifling. What you're talking about are smoothbore firearms.

Edit: Also, I think compound bows would be a bit too advanced for the DF universe, seeing as how they were only developed and gained prominence after 1967.

148
When your appointed dwarf grows up I will; you're a child :P

Hey, you said you wanted something useless.

Anyways, quick update. I'm actually in the middle of writing something other than a journal update so please forgive the delays.
_________________________

From the Journal of Mistem Athellal:
14th of Felsite, 377


The last stone has been laid in the keep, and now we have a bastion of defence. Tomorrow, construction on the curtain walls will begin, and soon, we will have a true fortress.

What we won’t have are soldiers to man it, however. I do fully plan on having the peasants that came with the latest migrant group to be trained as soldiers, but that takes time. Time we may not have. The Goblins know of our presence and full scale raiding parties won’t be far off.

While mining out the new bedroom complex Domas struck yet another pocket of aluminum ore. At this rate we’ll have enough aluminum to furnish a dozen rooms with the precious metal.

22nd of Felsite, 377

The first level of the northern siege tower is complete, and construction has begun on the second level. The towers and walls will be put up much faster than the keep due to all of the extra hands working on them, and their limited size. With any luck they’ll be finished before we have to entertain unruly guests.

A cougar was also sighted to the northwest, in the area Cepheid is in the process of clear cutting. Normally something as insignificant as a single cougar wouldn’t give me pause, especially with Cepheid around, but with the cage traps set up I’m tempted to allow it to live, so that it may be captured and trained.


1ist of Hemative, 377

The leather workers informed me today that the first set of orders for the construction of proper soldiering equipment is complete: 5 suits of leather armour. It’s not much for now, but it’s better than nothing.

We managed to build a cage trap in one of the places the cougar likes to loiter around in. With any luck we’ll all be admiring that creature in our animal stockpile soon.

149
DF General Discussion / Re: mystery fanart
« on: August 07, 2008, 07:55:02 pm »
It looks like the work of one of the drawfags on /tg/. "Chink" I think.

In other words, no gallery exists.

150
Horray, I'm a miner  :D

I noticed this though: "complained about the lack of a well lately" We don't have an indoor well set up to get water from?

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