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Messages - R1ck

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46
Roll To Dodge / Re: Race to the Finish! Turn 42: When Squids Attack!
« on: June 02, 2009, 03:57:34 pm »
The Steel Slime, I believe, is a Dragon Quest reference.
Actually, I got the idea of the steel slime from the page metal slime on tvtropes. Sorry, no point for you!

"The challenge is to find any sort of reference to anything in the turns. "
It was inside the turn-post :) (And isn't Jaglan Beta a moon, not a space station?)

And in that case another one seeped through:

Quote from:  Katsuun
Just keep rolin', and rollin' and rollin'
Rawhide Theme Song OR
Creedence Clearwater Revival - Proud Mary OR
Limp Bizkit - Rollin'
:)
Sure, that'll be another point for team alpha, although from now on I won't accept player written references.

Naw. The Lazlar Lyricon custom crashed into a moon of Jaglan Beta. Y'know. Looks like a fish, moves like a fish, steers like a cow.

Also, let me just try and say: Barrel roll - Star Fox.
Yep, you got it! That was a good game.
The score is now:
Alpha: 1
Beta: 2
There's still a lot more references out there, so keep racking em up!

Turn 43 is coming soon!

47
Mafia / Re: Paranormal Mafia - Round 5 - Terror at Lake Araluga
« on: June 02, 2009, 03:41:06 pm »
For now, I'll vote for someone who hasn't posted yet. And that person is R1ck.
Well, maybe by posting the current vote count I'll throw the suspicion off myself.
Twiggie: 2
Inaluct: 1
Okenido: 2
chaoticjosh: 1
R1ck : 1
TheToeBighter98: 1
It's all over the board here.
I'm voting no lynch, since nobody really seems that suspicious to me right now. Sure, okenido was acting like a bit of a jerk, and twiggie is overreacting to being voted for a little, but I don't think those are valid reasons to kill them.

48
Roll To Dodge / Re: Race to the Finish! Turn 42: When Squids Attack!
« on: June 01, 2009, 06:59:21 pm »
References:
Jaglan Beta - Hitchhiker's guide
I suppose that's one point for team Beta, although I wasn't the one who wrote that, Vlynndar was.
The score is now:
Alpha: 0
Beta: 1
The challenge will run until the total number of points equals 10. I'll have to think up something special in the case of a tie.

49
DF Announcements / Re: Summoned to Darkness: A Threetoe Story
« on: May 30, 2009, 11:29:36 pm »
There's no justice like Dwarven Justice.

The best thing in these stories is that the dwarves are total bastards just like in the game (last time I played, I walled human caravan inside trade depot and released the demons against them).
I dunno, it seems like the dwarves who come along with the adventurers are basically just red shirts. So they're just like any other companion in adventure mode.

50
Yeah, it seems kinda random sometimes who gets picked for punishment. Sometimes soldiers get punished for failing to make bismuth items or some such. Here's a old bug where the dwarf chosen for punishment is both appropriate and seemingly randomly chosen at the same time: http://www.bay12games.com/forum/index.php?topic=6515.0

51
Break R1CK's ass.
I mean literally, a fractured ass.
I don't care how.
Maybe break my tailbone or something? Anyways, as a barbarian and as a creature that feels pain, I simply can't allow such a horrific event to happen to me. So:
BARBARIAN SMASH KNIGHTEDSKULL INTO PIECES!!!

52
Roll To Dodge / Race to the Finish! Turn 42: When Squids Attack!
« on: May 30, 2009, 10:34:22 am »
Sorry about the delay, I had homework.

The funny looking cat (the squid) is useless to me, as it is mechanical. Not my specialty at all. I ignore it and attempt to move forward. I'm sure Vlynndar can entertain it with his dancing, anyway.
|You say to the mechanical squid; “You are not a cat!” Then you try to get moving. |You quickly accelerate up to a sprint and by the time you get all the way to 600m, you’re quite out of breath. |A few seconds after you arrive at 600m, a loud siren blares, and you cover your ears to avoid going deaf. After the siren stops after a minute, you look for why the siren went off, and you find a plastic box with a lid. You open the box to find |a smaller box with three vials in it; a vial with green liquid, a vial with orange liquid, and a vial with purple liquid. You figure that the vials could fit in your chemical gun, but you have no idea what they are.

I will greet the squid as an old buddy of mine, having met in a bar on Jaglan Beta. I jest about him apparently not having lost a leg in Jaglan Beta. Maybe we could team up, for old times sake, y'know?
If he seems to try and kill me however... RUN. The right way! Follow Serephe! Unless Serephe runs the wrong way!
You try to convince the squid that you’ve met him on a far away space station before. |The squid is angered by your transparent lie, and it prepares to attack you with full force!

Just keep rolin', and rollin' and rollin'
|You keep rolling your barrel along. You’re now at 590m.

With great aplomb, I push the big red button, and if it says "That was easy!" so help me I'll break it.
You press the red button. |You don’t hear “That was easy!”, but you do hear a ribbit behind you. You see a red mechanical frog jumping around.

Heal foot. Then run forward.
You try to heal up your broken foot. |You hooked up a system with your rope that will keep you from experiencing too much pain from the foot. It’s not very sturdy though. (Any time you use it, there’s a ½ chance of it breaking)

AHwell, wallrun forward.
|You just can't get a good start, so you just walk along the ground instead. You get to 620m.

i try once again to wake up *yawn*
You try to wake up once more. |You’re back in a state of light sleep again.

Waspswarm:At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). Simply Decimated(-1 to accuracy and damage and some other rolls).
The wasps try to lure the steel slime onto the pressure plate. |The wasps cause the steel slime to jump attack, and it jumps on the pressure plate perfectly. The door opens, and the waspswarm zooms through it. The steel slime jumps at them again, but it slams against the rapidly closing door. The wasps celebrate escaping such a dangerous situation.

Steel Slime: At 150m. Enemies get -1 to damage and critical against it.
Whatever the steel slime does from here on out is irrelevant, since he’s trapped behind the door, and he’s not smart enough to get out.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
It just keeps on going forward. | The earth bot gets to 520m.

Stunning Sword Sentry Gun: At 550m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
The sentry gun debates whether or not to attack serephe. |It decides not to this time.

Mechanical Squid: Gets 2 attacks per turn. Enemies get -1 to damage against it.
The mechanical squid attacks Vlynndar with a multi tentacle attack. |The squid hits Vlynndar in the chest, | but not very hard at all. The squid decides to not attack again this turn, it just watches Vlynndar carefully.

Medical Clinic Staff: In the medical clinic.
The staff attend to the other patients in the clinic. Aussie isn’t even being watched carefully any more.

Spoiler: Statuses after turn (click to show/hide)
    
Spoiler: Points of Interest (click to show/hide)

This time around, it's a team challenge! The teams are:
Team Alpha: Serephe, Vlynndar, Katsuun
Team Beta: Shoruke, Emperor, Siquo
Aussieguy gets to choose what team he's on. (But he must choose before the next turn is posted)
The challenge is to find any sort of reference to anything in the turns. The players on the team that points out the most references get 2 +1 bonuses to anything each.  Good luck searching!

53
Mafia / Re: Paranormal Mafia - Round 5 - Signups!
« on: May 29, 2009, 08:34:56 pm »
I'll join. The last paranormal mafia looked like a lot of fun, hopefully this one will turn out the same.

54
Finding nemo. It was so obvious, even.
If it was so obvious, why didn't you get it when the challenge was first issued?  ;)

Shoruke is MIA. I'll decide his fate the RTD way, through a dice roll! |Well, he got lucky this time. I guess I can wait...

55
I might have made some errors in this one, so watch out!

I do a victory dance for the viewers at home.
You do a victory dance for all the people cheering you on around the world. |Your dance is filled with style and flair, and your fans across the planet and in space positively love it. You feel more experienced at dancing.

I search for cats.
|You try to find some cats for whatever reason. |During your search, you find a part of the wall that looks a little different. You lean in closer to look, and it flips upwards! |The flipping piece of metal hits you in the right hand, |but it only hurts for a second. |Three mechanical tentacles that end in spikes come slowly out of the wall, and they wave around a bit.

In that case pick up the med kit and KEEP ROLLING.
You pick up the med kit in your left hand, then you try to keep on moving with your sentry gun. …|The fact that your hands are full hinders your efforts, so you only go 10m. You’re now at 560m.

...Keep running forward. Yeaaaah. And I command the globebot to try and catch up to me.
You use the connection with your robot to tell it to come to you. You then keep on going. |Pretty quickly, you get to the steel wall at 600m. You see a red toy mouse rolling around, a small mechanical rat running around, and a large red button on the wall.

Jump onto the mat and keep runing.
You try to jump down onto the mat ahead of you. |Your broken right foot hinders you jump onto the mat a little, but it’s still quite a good jump. You land safely on the mat then get up.   

Jump on the mat, and wallrun forward! Steal back my bonus that I was using and use it again for the first treasure roll that comes on my path. Also, flip a finger at Shoruke even though she can't see me.
You try to imitate Emperor in his excellent jump. |Your jump is pitiful, and you don’t jump fall enough to land on the mat. You brace yourself for impact with the floor…|You land in a not too painful manner on the ground.

WOOO! this is back. I wake up.
You try to wake up from you light sleep. |Your body is still quite tired from your mental expenditure before, so you fail, and instead fall a little deeper into dreamworld.

Waspswarm:At 150m. Loyal to Aussie. Intelligent(+1 to thinking what to do rolls). Simply Decimated(-1 to accuracy and damage and some other rolls).
|The wasps shake themselves out of their stupor, then they decide what to do. |The wasps get the brilliant idea that they could lure the metal slime onto the pressure plate at 200m. |The wasps buzz past the slime, and continue on to 200m.

Steel Slime: At 150m. Enemies get -1 to damage and critical against it.
The slime jumps after the wasps. |He’s very fast for his weight, and so he soon catches up to the wasps at 200m.

Killer Earth Robot: At 450m. It doesn't do anything if it doesn't get a command from Shoruke, but it can hear his commands no matter where he is. Gets +2 to movement rolls. Gets +1 to accuracy and damage rolls. It's back is very cracked(enemies get +1 damage with accuracy rolls of 4,5 or 6. It's left leg is broken(-1 to some rolls)
The killer earth robot hears Shoruke’s command, and so rolls forward. |It’s still a bit tired from all the fighting, so it doesn’t go at it’s maximum speed. It got to 480m.

Stunning Sword Sentry Gun: At 550m. It attacks by firing electrified swords at Katsuun’s enemies. Accuracy rolls of 3, 4, 5, or 6 cause stunning rolls, and accuracy rolls of 4,5, or 6 cause damage rolls, sword effect rolls, and possibly critical rolls in addition to a stunning roll. The gun can’t move itself, and it’s pretty heavy so carrying it requires a strength roll.
ZZZ…

???: Five more mechanical tentacles come out of the wall, and then all eight work to get free and reveal that they all connected to a metallic squid. The squid stands on it’s tentacles, and observes Vlynndar and Serephe with it’s large red eyes.

Medical Clinic Staff: In the medical clinic.
The nurses watch Aussie carefully for any signs of wakefulness. They see none.

Spoiler: Statuses after turn (click to show/hide)
     
Spoiler: Points of Interest (click to show/hide)

Nobody's won the last challenge yet, so I'll give everyone a few clues.
1. The movie that I'm looking for is a animated movie, and a rather popular one at that.
2. Reading through the wikipedia article on "20,000 leagues under the sea" will almost certainly help you to come up with the answer.

56
Roll To Dodge / Re: Race to the Finish! Turn 40: Introducing...
« on: May 26, 2009, 04:21:58 pm »
Ah, finally, everyone's posted an action. Excellent. Turn 41 is coming right up!

57
Roll To Dodge / Re: Race to the Finish! Turn 40: Introducing...
« on: May 25, 2009, 05:59:16 pm »
Wait, what would I be holding then?
Hmmm... I guess now that I think about you can carry both the med kit and the staff. You could have the silver shield on your right arm, carry the staff in your right hand, have the guitar around your neck, carry the med kit in your left hand, and carry the needle in your pocket. It probably wouldn't work in real life, but I guess I'll let it work here.

In other news, who thinks that I should open up a can of THE ACTION POSTING RULE on Shoruke and Aussie? If three people(players or otherwise) say I should, then as soon as the third person agrees, anyone can post an action for them to do. Otherwise, I'll just invoke the rule tomorrow.

58
Roll To Dodge / Re: Race to the Finish! Turn 40: Introducing...
« on: May 24, 2009, 07:03:14 pm »
I'll drop the needle and pick up my medkit.
Uh, I imagine that you're just carrying the needle in your pocket, it's not taking up any hand space. And picking up or dropping items is a free action, so you could keep barrel rolling as well as reorganizing your stuff.

I wonder where Aussieguy and Shoruke could be? Perhaps they don't know that this is back up and running again? In any case, I'll give them until tomorrow to post some actions.

59
About dodge, the chances of your characters actually dodging when they have 0 skill at it are very low, probably about a 1/15 chance per attack against them. It's best to just recruit characters who already have good dodge skill. Pretty much anyone can get the skill, but factory workers seem to get it more often, and I think conservative agents always have excellent dodge skills, but they're hard to find and brainwash.

Edit: As to training up fighting skills, I like to use the mutated animals at the genetics lab. They aren't very strong, some of them don't even fight back, and if you kill them, I don't think it counts as murder on your criminal record. Also, you get hilarious lines like: 'The flaming rabbit cries out;"Father! Why have you forsaken me!" and dies in a heap.'

60
I will once again unleash a mighty barbarian yalp, then I will go for the cape that is lying on the ground. Looting for the win!

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