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Utilities and 3rd Party Applications / Re: Dfhack: Rendermax (and it's subplugin light)
« on: October 22, 2018, 04:42:25 pm »
I'm currently using it, and the only problem I've had so far is FPS. Reducing the number of caverns, setting special.diffuseCount=0 and capping the GFPS at 30 gets me 100 FPS, but it remains to be seen how that will hold up as the fort ages.
I don't know if there's further optimization that can be done – seems most of the taxing stuff is on the dfhack side of the things and can't be moved into another thread.
EDIT: And I'm using a 3x3 fort size. 2x2 would probably be even faster, given that rendermax will have less map to check.
EDIT 2: Actually, fort size probably doesn't matter for rendermax specifically, since it looks like it's just checking the viewport not the whole map.
I don't know if there's further optimization that can be done – seems most of the taxing stuff is on the dfhack side of the things and can't be moved into another thread.
EDIT: And I'm using a 3x3 fort size. 2x2 would probably be even faster, given that rendermax will have less map to check.
EDIT 2: Actually, fort size probably doesn't matter for rendermax specifically, since it looks like it's just checking the viewport not the whole map.





