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Topics - Fenrir

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1
Utilities and 3rd Party Applications / rendermax FPS tweaks
« on: October 20, 2018, 03:19:03 pm »
rendermax light tanks my FPS. Are there settings I can use to reduce the FPS drain?

Setting special.diffusionCount=0 keeps the graphical FPS from dropping, but it still cuts my tick rate down.

3
Creative Projects / IRLRPG (HabitRPG Clone) [Status: In Progress]
« on: August 23, 2014, 12:08:54 am »
I didn’t want to make this topic until there was actually code, but I’ve been both busy and a little sick lately, so I decided to ignite discussion about features and the direction of the project during the wait.

Here’s what I was thinking about: would the project benefit from dispensing with avatars and characters and just serve as a sort of RPG overlay on your life (you’re playing you, not a character)? or is it more motivating and valuable to the class of people that use HabitRPG to actually have a character that gets stuff and dresses up? I feel like the first idea might make it easier to take seriously, but at the risk of being less fun.

This is just a poorly explained idea to spark discussion until I get to the actual work. Feel free to let the discussion roam as you please.

CHANGELOG

2014-08-24
  • Implemented user account creation

4
This topic has been moved to Forum Games and Roleplaying, as it does not fit the RTD classification.

http://www.bay12forums.com/smf/index.php?topic=120916.0

5
Turn 1: An Unremarkable Beginning

The two of you sit at your stations in the wheelhouse as you wait for the cargo to be loaded. Your ship’s wheelhouse is toroidal in shape; the floor ascends to your left and your right. Through the thick windows, a curving horizon spins and bobs in and out of view as the wheelhouse rotates around the axis above your heads. Clouds streak across the blue surface of it, and the edge shines in the light of this system’s star.

Such a sight would evoke dizzying awe in those held in more terrestrial employment, and it inspired such in you during the first twenty deliveries you made, but now you lazily look over the screens in front of you. The Ministry of Interplanetary Shipping mandates a minimum crew of two on all superluminal freighters, but the process of docking, loading, and departing is entirely automated, so you entertain yourselves with the diversions offered by Internet and talk about how much better things must have been before she developed sentience in 2029.

You have about ten hours before all 24,275 tonnes of cargo are loaded.

Spoiler: Instructions (click to show/hide)

Spoiler: Roster (click to show/hide)

6
Forum Games and Roleplaying / Generators, “Translators”, and Their Like
« on: December 01, 2012, 11:49:29 pm »
http://gizoogle.net/tranzizzle.php?search=http%3A%2F%2Fwww.bay12games.com%2Fdwarves%2F&se=Go+Git+Dis+Shiznit

The condom - originally made from Dwarf Fortress - was invented in the early 1500s!
Neil Armstrong first stepped on Dwarf Fortress with his left foot!
If you don't get out of bed on the same side you got in, you will have Dwarf Fortress for the rest of the day.
The opposite sides of Dwarf Fortress always add up to seven!
Dwarf Fortress can't sweat.
In its entire life, Dwarf Fortress will produce only a twelfth of a teaspoon of honey!
The Church of Scientology was founded in 1953, at Washington D.C., by Dwarf Fortress.
Red Dwarf Fortress at night, shepherd's delight. Red Dwarf Fortress at morning, shepherd's warning!
Dwarf Fortress can be found on a Cluedo board between the Library and the Conservatory.
If you toss Dwarf Fortress 10000 times, it will not land heads 5000 times, but more like 4950, because its head weighs more and thus ends up on the bottom.

7
Roll To Dodge / Roll to Die: Proving Ground
« on: April 28, 2012, 08:30:03 pm »


                            NOTICE: GAME TERMINATED

You are gods who’s power is vast and volatile. The three of you stand on a new,
virgin planet. Only ten players may be active at once, but there is a waiting
list. Post to join. Do not describe or name yourself.

                               6 — Excessive Win
                               5 — Major Win
                               4 — Win
                               3 — Partial Win
                               2 — Failure
                               1 — Death

PLAYERS

Dead players are dropped to the bottom of the waiting list. The player on the
top of the waiting list takes the dead player’s place.

1 adwarf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  PLAYING
2 Tersr  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  PLAYING
3 Nirur Torir  . . . . . . . . . . . . . . . . . . . . . . . . . . . .  PLAYING
4 Skyrunner  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  PLAYING
5 Sinpwn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  PLAYING
6 RTD  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  PLAYING
7 MonkeyHead . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  PLAYING
8 10eboor10  . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  PLAYING
9 Turin  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  PLAYING
10 Tsuchigumo550 . . . . . . . . . . . . . . . . . . . . . . . . . . .  PLAYING

WORLD
The planet’s surface is covered in high grass.
The planet’s uppermost atmosphere is deep water.
Blue light streams in through the sky-water. Its mottled patterns constantly
shift with the currents. The light is weak. Large shadows drift across the
ground.
The dirt is luminous.
An obsidian citadel stands in the middle of an actively volcanic area.
MonkeyHead are being swept toward it.
There is a stone spire with Skyrunner’s corpse impaled on it.
Bloody pieces of Nirur Torir are strewn around the landscape.
A massive fire elemental towers over the plains.
A small piece of ground is scorched where borno once stood.
A terrified field mouse has burrowed into the ground.
MonkeyHead is standing somewhere alone under a light source. He can see stars in
the sky. All else is dark.
Sinpwn is piloting a large clockwork spider. He has his corpse in his possession.
There are probably other kinds of plants in the high grasses somewhere.


8
Forum Games and Roleplaying / Running Forum RPGs
« on: June 29, 2011, 09:45:29 pm »
I noticed that more serious RPGs (almost everything that is not RTD) tend to be played in IRC. Unfortunately, I have never played a serious pen-and-paper RPG due to a lack of people that would likely be willing to play with me, so I would not be able to answer the following question myself. What kinds of drawbacks are there to playing something like that on a forum? I would think that keeping things syncronized would be a difficulty. Are there other pitfalls? Is it feasible to play a more serious RPG by forum posts?

Remember, ladies and gentleman, always consult the mighty oracle before asking for advice.

9
General Discussion / Serkib and Fenrir's Den
« on: November 14, 2009, 11:20:22 pm »
Fenrir glances about a bit nervously.

Well, hello, old friends and new faces alike. I've been living at http://www.roguetemple.com and working on a now abandoned roguelike project. Sorry fishersalwaysdie, it looks like I still suck.

I've gotten to work on Serkib again. Serkib was an old project of mine designed to generate random words and translation raws (language_DWARF.txt, etc.) The new one doesn't generate new raws yet, but it does generate lists of random words using Markov Chains (I think, not quite sure my implementation is a Markov Chain). Those of you that used Serkib in the past will remember that the interface used the command line, but my latest development attempt uses GTK.

I've established my own little corner of the Internet, where I mean to post updates about Serkib, roleplaying threads, and whatever else I care to do. You can visit my forum and download an alpha release of Serkib here.

So, yeah, sorry about disappearing again. I hate to sound all mysterious, but some stuff happened that I don't care to share. Everything is just fine now, though. At least I didn't make a thread about it this time.

I hope this is the right forum for this. Back in my day, we didn't have all these fancy subforums. All we had was Various Nonsense, and we liked it! You kids these days don't...

ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

10
Life Advice / Website ideas I need.
« on: January 24, 2009, 05:08:27 pm »
Ask you I will. Know why I'm talking like Yoda I don't.

I have mad HTML, CSS, PHP, and MySQL skillz, but I've no idea what to do with them. I thought about making one of those persistant browser-based games (PBBGs), but I tried one and it was horrible.

I'm feeling like making a website. Any ideas?

11
Slaves to Armok: God of Blood / The Phantom Moderator
« on: January 13, 2009, 01:07:51 pm »
Who is this 'Kurtulmak' person? He is the moderator for this board, but his profile says that he was never active! Very strange indeed...

12
Other Games / Rune: the Roguelike
« on: December 20, 2008, 04:05:05 pm »
Your friendly neighborhood giant-wolf is now a part of the Rune community. I'm currently working on a roguelike while I wait for my copy of Rune Gold. You can see the full details here. I made a wonderful first impression: putting the topic in the wrong forum, getting people confused about what I was doing, then carrying on like it was Ragnarok. Some days I feel like I should have stayed bound by Glepnir. Oh well, no use crying over spilt mead.

Fenrir was taken, so I took Skoll, which can be poetically used to refer to myself.

13
Other Games / Viking Themed Games
« on: December 16, 2008, 11:07:01 pm »
I've been looking for a good game with a Viking theme. I downloaded the demo for Rune and was a bit dissappointed, since the game seems to go like this:

RUN RUN RUN JUMP RUN JUMP RUN SWING SWING SWING SWING RUN SWING RUN RUN SWING x∞

I don't know if I could do that for forty-five levels.

Can anyone recommend anything? Don't bother mentioning Mount & Blade. It's already on the list and I would like to play something involving Norse Myth.

14
Forum Games and Roleplaying / Dig Three Squares II: Forum Fortress
« on: December 15, 2008, 07:53:25 pm »
Overview
In Dig Three Squares, players participate in building a fortress. Everything that could happen in a 'real' fortress can happen to the forum fortress.

The Map
A map of ASCII characters is used to keep track of the fortress' current state. Each object an entity is represented by the same character that would represent it in Dwarf Fortress. Here is a complete list of symbols.

Turns
The game is played throughout a series of turns. These turns don't happen in any particular order. A player may take a turn as long as he was not the last person to take a turn.

Each turn a player is given three actions (see Actions section below). A player is not required to use all of his actions on his turn, but any unused actions are lost and cannot be used on a later turn. Once the player has used all three of his actions, his turn is over.

When you take your turn, copy the map into your post, state what your move was, and make the necessary changes.

Actions
A player must spend an action in order to influence the game. There are two ways the game can be influenced: adding a creature or manipulating an existing creature. Both cost one action to perform.

Creating a Creature
If the player spends an action to create a creature, he must adhere to certain restrictions:
  • The creature must be a creature that appears in the game Dwarf Fortress.
  • The creature must be placed at the map edge when first created, or anywhere that such a creature might normally appear in Dwarf Fortress.
  • If the creature is carrying anything beyond clothing, the contents of its inventory must be listed.

Manipulating an Existing Creature
A player may spend and action to make ANY creature on the map do something. A creature is allowed to do anything that is considered a single task in Dwarf Fortress -- such as digging a single square, chopping down a tree, or crafting an item. If the creature can move, it may move up to only five squares.

Expanding the Map
As the fortress grows, it will become necessary to expand the map. Any player may spend all three of their actions to expand the map by three tiles in one direction. Each new tile placed must match the one adjacent to it in the opposite direction of the expansion.  The new territory may contain any geological features that could appear in a game of Dwarf Fortress, except for anything normally concealed from the players. A new section of map may not have any creatures or items in it.

Addendum
Common Sense: I didn't want to make many rules, partly out of lazyness and partly because I didn't want to bog down the game. For that reason, the rules are minimal. The rest I've left to imagination and common sense, at least as much sense as Dwarf Fortress has. Miners can't mine without a pick, woodcutters can't chop down a tree without an axe, a carp can kill something several times its size, and so on. Don't do it if it doesn't make sense.
Mining: When a square is mined or otherwise geologically altered, the player in who's turn it was altered decides what geological features are revealed or uncovered, if any.

I think that covers the rules. Here's the starting map:


.,..,.,.,,.,████████████████████████
.,...,..,..,████████████████████████
.,..,..,..,,████████████████████████
..,..,..,..,████████████████████████
..,.,..,..,.████████████████████████
.,..,.,..,..████████████████████████
.,..,.,..,.,████████████████████████
.,.,..,..,..████████████████████████
.,.,..,.,..,████████████████████████


15
Forum Games and Roleplaying / Dig Three Squares (Community Fortress?)
« on: December 14, 2008, 12:48:19 pm »
This is a game similar to the "Add 3 Words" thread. Instead of building a story, however we are building a fortress.

Rules:
  • Each post you may perform ONLY three actions, such as:
    • Add a creature to the map. (NOTE: Creatures must spawn in a reasonable place, like the map edge. Creatures cannot simply appear.)
    • Make a creature perform an action. Some examples:
      • Move one to three spaces. (Example: Moving two spaces counts as one action, moving seven spaces counts as three, etc.)
      • Things like digging a square, chopping down a tree, or processing a material at a workshop costs one action.
      • Creating an artifact uses three actions.
      • Picking up things does not count as an action.
      • No one "owns" or controls anything exclusively. You are permitted to make any creature take an action.
  • Only creatures can be created! Everything else must be created by a creature. Creatures may have things in their posession when entering the map, but you must say that they have it when they first enter.
  • Actions cannot be saved. Any unused actions are lost.
  • NO DOUBLE POSTING.
  • Use proper symbols. This page has all the symbols you'll need.
  • When you take your action, quote the fortress from the last post and make your edits.
  • There are no z-levels.
  • If expanding the map becomes necessary (and it will) expanding it does not cost an action.
  • If something arises that the rules don't cover, make it up!

The Embark Location:
Code: [Select]
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██████████████████████████████████████████████
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.,,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,.,.,.,,.,.,
,.,.,,,.,.,.,.,,.,..,,.,.,..,.,.,..,.,.,.,.,..
...,,.,..,,.,.,,..,.,.,..,.,,.,.,.,..,.,.,.,.,
,.,.,.,,,,.,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,..
≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
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≈≈≈≈≈≈≈≈.,,≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈
.,,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,.,.,.,,.,.,
,.,.,,,.,.,.,.,,.,..,,.,.,..,.,.,..,.,.,.,.,..
...,,.,..,,.,.,,..,.,.,..,.,,.,.,.,..,.,.,.,.,
,.,.,.,,,,.,..,.,.,..,.,.,.,.,.,.,.,.,.,.,.,..

Now, strike the earth!

EDIT: I forgot trees. You may spend one action to add something to the map BEFORE any creatures are added.
EDIT 2: By "something" I mean a map feature, like a tree. After a creature is added, you can't do that anymore, and the map can only be effected (affected?) by a creature.
EDIT 3: Fixzed Hurribule speling...

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