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Messages - Bromor Neckbeard

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526
DF Gameplay Questions / Re: Dwarven Population Cap?
« on: July 21, 2008, 09:58:12 pm »
In my experience, the Population Cap is nearly meaningless.  My most successful fortress has never had the population cap set over 15, yet I have 52 dwarves in it.  I'm steadily having babies as well.  If it wasn't for accidents and the entrance dance, I'd probably have 70 or so.

I have heard that it's the caravan that checks to see if your population is above the cap, so if you don't let traders in once your population goes over the cap, your home civilization will assume that your population is still under the cap, and will keep sending immigrants.  I don't know this for a fact, it's just what somebody told me on this forum.

527
DF Gameplay Questions / Re: a BUNCH of newb questions.
« on: July 21, 2008, 12:47:09 am »
1 & 2.  You probably shouldn't have to draft any dwarves your first year unless you're building your fortress in a hostile area.  You might see a couple of kobold thieves or goblin babysnatchers, but no big attacks.  Personally I only train a single Marksdwarf until I really feel the need for a larger army.

3.  A moat will work against all attackers except flying ones.  I've personally never been attacked by giant eagles or whatever, the vast majority of stuff that will attack you is goblins and kobolds.  If you have a single decent Marksdwarf firing from behind cover (Fortifications, especially elevated Fortifications), he can hold off a dozen goblins with ease.

Personally I like to wall off a large outdoor area, then build a moat around the wall.  This provides you with a good safe zone to cut trees and/or gather herbs without worrying about your workers being attacked.  You can seal your fort off from the outside world entirely.

4.  In my opinion, it really doesn't matter that much.  A wall and/or moat should prevent any invaders from getting to your front door, but if they do, you can always forbid the door, which locks it.  If your fort has a water source and underground farming, you can just leave the door locked and practically nothing can get in.

5.  Under the "Orders" menu, there's an option that can be switched from "Dwarves can go outside" to "Soldiers can go outside" to "Dwarves stay inside".  However, this isn't a perfect solution, because even if they're forbidden from going outside, they will still go a few steps outside to pick up loot, then realize that they're not supposed to be there, so they go back inside.  This usually results in numerous unnecessary deaths in a hail of goblin arrows, so I use a moat/drawbridge (with the lever deep inside, NOT next to the drawbridge) in combination with the "Dwarves stay inside" option.  This DOES work to get woodcutters, herbalists, etc inside quickly if you spot enemies, though.

528
I fully support the idea of having rope be used in this way.  I never understood why my dwarves can't use some of the rope they've got laying around to get out of my moat after they strand themselves.

529
DF Suggestions / Re: Dwarven hygiene and medicine
« on: July 18, 2008, 09:12:25 pm »
Hygeine?  Lad, I take a bath once a year whether I need it or na.  Why, just last autumn I was chopping down a tree, and the damned sky started pourin rain all over me!  If ye want yer dwarves to take showers so bad, put a waterfall in yer dinin room so the mist washes em clean, tha's wha our mayor does!

Now as for your medic suggestion, I approve.  Maybe some of our herbalists could use the alchemy or farmers' workshops ta trea wounds and make em heal faster.  I'd like ta think tha once ye get ta Legendary Alchemy skill, maybe ye could even brew somethin tha would let em heal spinal injuries.

530
DF Gameplay Questions / Re: DF is trying to socialize? [38c]
« on: July 18, 2008, 12:52:57 pm »
Actually that's just because Norton sucks and is as indiscriminate in what it takes out as a tornado.  It's like trying to resolve a hostage situation by carpet-bombing the city.

Back in the days of Windows 95, I paid for Norton Antivirus.  It found one "infected" file, which it then deleted without asking me.  The file was c:/windows/setup.exe.  I was not pleased, and have never touched another Norton product since.

531
General Discussion / Re: Omg omg omg... WATCHMEN!
« on: July 18, 2008, 12:49:11 pm »
Gizmodo has the best one that I've seen.

532
General Discussion / Re: Omg omg omg... WATCHMEN!
« on: July 18, 2008, 03:47:29 am »
To answer your question, because they're perverts, racists, or fascists.  Seriously.  Read the book.

Generally, when I'm trying to convince people I know in real life to read Watchmen, if it's in real life, I say, "Go buy a copy, right now.  If you read it and then feel that you didn't get your money's worth from just one reading (and you can easily read it a dozen times and see something new each time), I will personally buy your copy off of you for five bucks more than what you paid for it.  You can even lie and say you didn't like it just to rip me off, but after you read it, you won't."  I have never had anybody take me up on this offer, and I've had six people buy it because of this.

On the Internet, I generally lie to people and tell them that Time Magazine voted Watchmen to be "a greater contribution to Western literature than Great Expectations or Moby Dick", which isn't accurate, because those weren't in the running for the Time list.  However, nobody's ever called me out on it, because even if it's a lie, it's still true.

I don't even know what I'm trying to say.  Wait, yes I do, go read Watchmen.  Hell, go [censored] if you have to, I believe that you'll want to buy it after you read it the first time.  I have never known anybody with a double-digit mental age that didn't love it.

533
General Discussion / Re: Omg omg omg... WATCHMEN!
« on: July 17, 2008, 10:28:57 pm »
I want a t-shirt that says "I trust Zack Snyder" on the front and the stained smiley logo on the back.  I haven't seen that preview yet, but I hear that I'm going to at midnight tonight.  Just an hour and a half to go.

With regards to LASD's spoilered text, I'm fine with it.  There's some elements in the comic that won't necessarily fit on the big screen, especially with time constraints.  I'm thinking of the minor characters that were only peripherally-related to the main story.  If there's no Black Freighter in the movie, do we really need the newsdealer and the comic-reading kid?  Stuff like that.

534
I wholeheartedly support this suggestion.  +1, for whatever that's worth.  Also,

I'm not about to suggest linking siege engines to windmills for faster reloading.

I am.  That is an awesome idea.  We need more uses for power, right?  Okay, so we use excess mechanical power to crank those ballistas back instead of dwarven elbow grease.

535
Thanks, Mithaldu.

And, yes, I get made fun of online on a daily basis for having a 56k connection.  It's okay, make all the jokes you want, I deserve it for being stuck in medieval days.

536
Hey, could somebody host this new 0.28.181.39c version of 3Dwarf somewhere else?  My 56k connection can't download from that site for some reason, it gets to 1.09 megs and shuts off.

537
DF Gameplay Questions / Re: DF is trying to socialize? [38c]
« on: July 17, 2008, 01:07:53 am »
This has probably occurred to you, but is it possible to disconnect it from the Internet when you're not specifically using Internet functions?  If some Russian botnet haxx0r has a keylogger or something installed on your machine, it's not going to hurt you as much if you don't allow it to do anything.

538
DF Gameplay Questions / Re: DF is trying to socialize?
« on: July 16, 2008, 08:57:40 pm »
Anomalies do happen.  I once saw my computer do something completely against the laws of science and nature, and I had a witness watching.  We both agreed that there was no way for the hard drive to be running with the IDE cable disconnected and laying on the floor next to my open case, but it DID, and once I switched it off, I could never get it to replicate that behavior again (and rightfully so).

My best advice is to just take a screenshot the next time you see it.  Hell, for that matter, if you have a video camera or even a cell phone that takes pictures, bust it out and record it.  The more evidence you have, the better.

539
General Discussion / Re: Your (least-)favourite word?
« on: July 16, 2008, 08:48:54 pm »
I'm gonna have to agree with the guy that said "chillax".  It causes the opposite of the desired effect when somebody says it to me.  It just immediately fills me with the impulse to explode in a furious orgy of violence like a disgruntled postal worker.

"Yo, dude, chillax."

"No, how about YOU chillax... IN THE BURNING FURNACE OF HELL!"

Favorite?  I've got lots of words I like, but off the top of my head, "hardtack".  It just makes me giggle like Beavis and Butthead every time I hear it said aloud.

"So, Durin, what's for dinner tonight?"

"Well, Bromor, you can choose between plump helmet roast with minced plump helmet, plump helmet biscuits, or hardtack."

"Heh heh.  Hardtack.  Heh heh."

"Yeah, that's what I said, what's so funny?"

"Nothing!  Nothing's funny at all.  Heh heh.  Hardtack."

540
Make sure that the dwarves are set to use their crossbows in their preferences screen.  I've had Marksdwarves and Hunters inexplicably start off set to fight unarmed instead of with crossbows, even though they had crossbows and bolts in their inventory.

The hunter in my desert fort got the nickname "Camel Clutch" because he would wrestle the camels and ignore the perfectly good copper crossbow he was equipped with.

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