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Messages - Bromor Neckbeard

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541
DF Dwarf Mode Discussion / Re: Glass Hints
« on: July 16, 2008, 10:40:51 am »
Whenever I embark on a desert, I always see tons of camels running around.  Butchering these not only gets you more meat than your dwarves can ever eat, but also supplies you with all the leather you'll ever need to make sand bags.

542
DF Dwarf Mode Discussion / Re: Stupid Dwarf Trick
« on: July 15, 2008, 06:14:51 pm »
Quote from: Strangething
For some reason, I thought doors had friend/foe recognition.

Well, they kinda do.  Doors can get "captured" in a way, if you let hostile forces get through them, then the door no longer responds to your godlike will, refusing to lock or unlock itself on your command.  You have to manually send a dwarf to go through the door and "uncapture" it before you can lock or unlock it on command again.  That's probably what you were thinking of.

543
DF Dwarf Mode Discussion / Re: Stupid Dwarf Trick
« on: July 15, 2008, 04:51:31 pm »
Quote from: Strangething
Is an unforbidden door considered a walkable pathway?  I thought only thieves could pass through doors.

Without a doubt.  I don't know if they changed it in 39b, but in the previous version, goblins and kobolds used to march right through my doors if they weren't locked.  Only thieves can pass through traps without setting them off.  Anybody can pass through a door.

544
DF Suggestions / Re: Booze Flows
« on: July 15, 2008, 01:51:04 pm »
I'd be happy with just getting alcohol treated as a liquid.  When I dumbassedly cave in my booze warehouse ceiling, all those crushed barrels shoudn't just vanish, they should unleash a tidal wave of booze.  Sure, my residential area will flood and half of my dwarves will die, but they'll die ecstatic.

The OP's suggestion is a good one, though.  It makes perfect sense for a dwarf fortress to have an ale moat or a beer waterfall in the dining room.  Why walk all the way to the stockpile to get a drink when you can just hold your mug under the winefall?  It's like Charlie and the Chocolate Factory, but with alcohol!

Hell, you could even replace the traditional drowning rooms with something more incendiary, but less hazardous than magma.

Oompa, Loompa, doompa-dee-do
I've got a little puzzle for you
Oompa, Loompa, doompa-dee-dee
If you value your life you'll listen to me

Why would you have such a mandate in hand?
Ten clear glass items on a map with no sand!
Forgive me for thinking, sir, that is fairly dumb
Now show me how you swim IN A LAKE OF BURNING RUM!

545
DF Dwarf Mode Discussion / Re: A play suggestion for sparring dwarves
« on: July 14, 2008, 08:02:05 pm »
Well, uh, unless I'm wrong (and it HAS happened before), Carpenters make beds, Woodcrafters make shields.  As it is, I usually have a woodcrafter making bolts full time, but now I'll make sure to turn out a few dozen shields.

546
DF Dwarf Mode Discussion / Re: Dwarf Burial Habits
« on: July 14, 2008, 06:43:27 pm »
I always MEAN to dig out some elaborate tombs for my dearly departed, but I never do seem to get around to it.  What I do for an interim measure is, well, you know how you find gems in small clusters?  I hate how digging out those clusters leaves small 2X2 or 3X3 notches in my symmetrical architecture, but no self-respecting miner could leave GEMS of all things imprisoned in stone.  So I use the little alcoves as tombs until I create something better.  I smooth and engrave the natural walls and place as much of the dead dwarf's possessions in the chamber as will fit, then wall it off.

Of course, this only applies to MY dwarves who died honorable deaths.  Merchants get buried one z-level below the farm.  Cowards, fools, humans, and elves get tossed on the rubbish heap if they're lucky, or left where they fall if I can't be bothered to retrieve their bodies.

Eventually I'm gonna construct elaborate tombs with like weapon and armor racks for soldiers, workshops for legendary craftsdwarves, and the like, but in the seven fortresses I've played since I was introduced to this game a month ago, I've never got around to doing this.

547
DF Dwarf Mode Discussion / Re: A play suggestion for sparring dwarves
« on: July 14, 2008, 06:26:35 pm »
This is a good suggestion, and I'm putting it into effect immediately.  Finally, a use for all those wood shields I make in the first three months of my fortress just to give my woodcrafter something to do!

548
DF Dwarf Mode Discussion / Re: Stupid Dwarf Trick
« on: July 14, 2008, 06:06:32 pm »
I think this absolutely WILL work.  I've used a much less elaborate method (a trap-filled corridor with a door that I alternately forbid and allow to get the invaders to march back and forth across the traps) plenty of times.  I considered automating it, but I kind of like the feeling of doing it myself.  It's that personal touch that means so much.

"Betcha wanna get in here, goblins!  Come on in, the door's open!  Nope, now it's closed, better turn around and march over the traps that you missed on the way in!  Wait, come back, it's open now!  Nope, just kidding."

549
DF Dwarf Mode Discussion / Re: Elves and their feeble threats
« on: July 14, 2008, 12:41:24 am »
Quote from: Aqizzar
Also, I've never even come close to cutting down 53 trees in one year.  What are you people doing with all that wood?

Since I haven't mastered Magma yet (only ever found it on ONE of my fortresses without using Dwarf Prospector), I generally have one Carpenter's Workshop set to making barrels full-time, one set to making Bins whenever I don't need more beds, and one Wood Furnace set to constantly making charcoal.  If I have spare wood after all that, I make Ash for my eventual glass tower, and also to piss off the elves.  Come to think of it, I have never traded at this location.  Even though I have a lovely enclosed Trading Depot and Finished Goods Warehouse with a Cedar floor, I've never used it, so despite me killing well over a thousand trees in the past seven years, the elves have never told me to stop, because I've never let them through my gates, and the goblins rarely let them live long enough to even see my walls even if I were inclined to care what a bunch of pointy-eared song-singin' no-beard-havin' treehuggers think about my environmental policy.

I have four Legendary Woodcutters.  53?  I can use 53 trees in a MONTH.

550
Other Games / Warning Forever and other similar games
« on: July 13, 2008, 11:50:56 pm »
I know that this sort of game is about as far away from Dwarf Fortress as it's possible to get, but I'm a huge fan of Warning Forever.  I recently found out how to play it with an XBox 360 controller, making it even better.  Has anybody else here ever enjoyed this evolving boss rush shmup game?

I also discovered Fraxy this weekend.  It's similar, having a better variety of enemies (and an option to create your own) and a nice range of somewhat-upgradable weapons to choose from.

Does anybody know of any similar games besides WF and Fraxy?  I have heard good things about Boss In A Box, but can't get it to work on any of three machines I've tried it with.  I've also tried Protoganda, but it didn't float my boat like WF or Fraxy did.

551
Heh, yeah, I just got my first-ever Dungeon Master yesterday.  I was like, "Oh, jeez, here we go, what idiotic mandate is he gonna issue first?"  Then he just walks over to a stockpile of goblin armor and starts smelting me some iron bars.  My jaw dropped roughly fifteen z-levels.

Yes, it's a NOBLE.  And he's doing.  Something.  Useful.

I need to get busy and carve him out quarters that's actually worthy of his station.

552
Other Games / Re: System Shock 2
« on: July 13, 2008, 10:42:02 pm »
Quote from: Roman Spy
The original SS is also supposed to be very good, but it's hopelessly outdated now. It's amazing how much stuff they put into SS2 when you consider that it's a contemporary of DOOM. (I think) In Doom you just blasted things and collected keys. SS2 had all kinds of interactivity, story, ghosts, etc.

Actually it was System Shock ONE that was the contemporary of Doom.  IMO that's why System Shock is all but unknown, because it was overshadowed by the near-simultaneous release of Doom.  No, wait, Doom 2.

SHODAN is my favorite villain in any videogame ever.
http://gillen.cream.org/wordpress_html/?page_id=1103

I recently went through the nightmare of extracting the audio from my original System Shock CD so that I could listen to SHODAN's lovely voice all day if I so choose.

553
DF Dwarf Mode Discussion / Re: What special rooms do you build?
« on: July 13, 2008, 10:31:32 pm »
Right, but I seem to remember it saying that you can prevent cave sickness by keeping your dwarves close to the surface, and that's just not the case.  Never mind, I just checked it and it doesn't say anything of the sort.  I must have confused it with something I read on this forum.

554
DF Dwarf Mode Discussion / Re: What special rooms do you build?
« on: July 13, 2008, 09:56:07 pm »
Quote from: Calenth
ok, parallel question then: since you keep your barracks roofed over, is that sufficient to prevent cave accomodation?

No.  However, in my experience, cave accommodation is bugged anyway.  In my current fortress, although 90% of my building is above ground and only my barracks and mines are deeper than 2 z-levels, not to mention 75% of my dwarves spend 75% of their lives above ground (every one of my workshops is exposed to the open sky) I still see puddles of puke everywhere.  I'm at like year seven now, and this has been happening since year four.  Contrary to what the Wiki says, I've NEVER been able to prevent cave sickness, and the most infuriating thing about it is that the personality profiles still say "enjoys working outside and grumbles only mildly at inclement weather" and completely fail to mention "pukes like a seasick sailor at the first sight of open sky".

I didn't want to give the impression that my barracks is close to the surface.  It's not, it's actually the deepest part of my fortress at the moment.  My towers and gatehouses, however, are completely roofed over, and this seems to keep cave sickness from being a problem.  I don't see the soldiers puking as long as there's a roof between them and the hideous endless sky.

555
DF Dwarf Mode Discussion / Re: Cave Crocodile CHALLENGE!
« on: July 13, 2008, 05:04:55 pm »
Crikey!  My solution would be to use the crocodiles instead of magma, as a WMD to unleash on the outer world should you encounter a particularly heinous goblin siege.

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