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Messages - Oneir

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181
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 24, 2015, 03:17:15 pm »
Wandering encounters are also good for early items, too. You can get high-level rares from them early...which is probably part of why they kill you so good. Is it just me, or do adventurers parties almost all disappear by the midgame? I feel like I only ever get Zigur patrols after a while.

182
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 24, 2015, 09:58:28 am »
What I'm saying is the call is pretty nice once you've got some particularly sexy proc effects. After this character's done m'probably going to kick open adventurer and see if they can trigger arcane combat :V
I'm reasonably sure the clones are literally you, but with sustains turned off (?) and limited choice of active skills. So all passives should work for adventurer shenanigans.

183
Other Games / Re: The Elder Scrolls V: Skyrim
« on: March 03, 2015, 09:07:36 pm »
I used SPERG on my most recent playthrough. It's much less intrusive than perkus maximus/skyre and preserves a largely vanilla feel while still making everything worth taking. I especially love how some perk lines impact other skills, like fire affinity in destruction magic making you a slightly better blacksmith and causing random fire damage procs on melee attacks, or illusion perks which silence all of your spellcasting.

At high level alteration your armor spells become toggles rather than refresh/timer based and they level your alteration skill further when in use, and there is a perk level at high alteration to grant permanent waterbreathing

Yeah, it looks really neat. I'm sort of wondering what it's going to do to difficulty--but it's not like I was playing on a particularly high difficulty before, so there's some flexibility there.

Personally, I enjoy that Shouts level Speech, and you can use 'superior debate technique' to shut down other peoples' shouts.

184
Other Games / Re: The Elder Scrolls V: Skyrim
« on: March 03, 2015, 03:44:51 pm »
Okay, so if I want to make Skyrim niiice and immersive...

What mods should I get? LIST AWAY, GOOD PEOPLE! :D

Related: I've been meaning to restart Skyrim. What mods do people like for fixing up the magic system? I'm especially interested in anything that adds spell-crafting, but anything the improves the experience is welcome.
Here's a starting point for both of you.

Ah! Thanks for that. It's still a little bit like drinking from a firehose, but that's several steps up from trying to drink the entire freaking ocean.

SPERG is a pretty nice perk overhaul that keeps a mostly vanilla feel
Oo, this looks neat. I think I'll start with this once I have some free time.
Oh, I also have a tool called ENBoost from ENB series that helps Skyrim use more RAM. I don't use it to increase the graphics of the game itself, just the memory increase.
Now that you mention it, what's the state of non-crashy performance-enhancers for Skyrim? Like, say, one that could help my so-so laptop run it at slightly less nostalgic graphics settings? Especially considering I'm going to be sticking SPERG and its requirements on top.

185
Other Games / Re: The Elder Scrolls V: Skyrim
« on: March 01, 2015, 10:10:46 pm »
Okay, so if I want to make Skyrim niiice and immersive...

What mods should I get? LIST AWAY, GOOD PEOPLE! :D

Related: I've been meaning to restart Skyrim. What mods do people like for fixing up the magic system? I'm especially interested in anything that adds spell-crafting, but anything the improves the experience is welcome.

EDIT: Oh, and I don't have the DLC, unfortunately. So mods that don't rely on it would be great.

186
I've gotten through the first zone a few times, but only in earlier betas. I don't know if it's something with my machine or what, but the last 2 or so versions have just run so slowly I lose interest almost immediately. It's not unplayable, but it's a lot less smooth than earlier builds. I'll take another look at the new stuff once I substantially clean up my computer/whenever a new version comes out.

187
Other Games / Re: Terraria - 1.2 now out!
« on: February 17, 2015, 04:23:22 pm »
I dont get it is otherworld a new game or that famous 1.3 update? because now im all confused. If they choose to turn their face around and slap a price on the 1.3 update and call it a new game i gonna be pissed, but who cares?
I think Otherworld is Red's new project (that I think he's been working on for a while?), which is independent of 1.3. Everything I've heard of 1.3 (which actually hasn't been all that much) as suggested incremental changes, rather than a new game mode.

188
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: February 04, 2015, 07:24:50 pm »
For those interested, i noticed there's a public beta test you can play for ToME4 1.3 here :
http://te4.org/blogs/darkgod/2015/02/beta-test-13-has-begun

Not playing with, so i can't say what's new/changed as i don't see a changelog on the website and board at the time.
I was doing some alpha testing, so I know a little. There's a lot of miscellaneous bug and quality of life fixes people have asked for (e.g. asking before skipping over-leveled areas, seeing the effective bonus once scaling starts happening). Some of the underperforming classes have been rebalanced (wyrmics, temporal wardens and paradox mages), with smaller changes happening elsewhere. Temporal Warden has gotten a lot better and a lot more fun to play. I've heard people say similar things about Paradox mage. New thing that people may not want spoiled, with increasingly spoiler-y information behind successive spoiler tags:
Spoiler (click to show/hide)
Which get
Spoiler (click to show/hide)
The unlock is
Spoiler (click to show/hide)
The chance is guaranteed if
Spoiler (click to show/hide)
EDIT: nested spoilers aren't a thing.
Bought this game recently on steam (as part of a bundle) but now i have some problems logging on with hte steam version.
No real idea why. I could log through the website but ingame? Nope no sirrie!
Have you linked your steam account to your te4 account?

189
Other Games / Re: Starbound - Upbeat Giraffe - WE STABLE NOW
« on: January 31, 2015, 12:42:26 pm »
The game's still being worked on though - maybe if it's requested enough they'll add it?

Bwaaaaaahahahahahahahahaha *gasp* hahahahahahahahaaaaa....

*ahem*

Sorry. What I mean to say was, yes, I'm sure that if we politely suggest improvements to the game, the Chucklefish team will be happy to make them. *chortle*

Well the Novakis were sort of a suggested race to begin with, so there is always a chance.
A very small chance but still a chance.

Wasn't that part of a contest to design a race? I know there was one to design some mobs. Speaking of, have we heard anything about whether those are still going to make it into the game?

190
Play With Your Buddies / Re: Let's Choose in Life of a Wizard!
« on: January 29, 2015, 09:17:34 pm »
1

These weirdly binary moral choices are probably a lot funnier when you're an omnipotent ferengi death wizard. "Well, I did just incinerate an orphanage instead of buying firewood, but I have strong feelings about universal health care..."

191
Play With Your Buddies / Re: Let's Choose in Life of a Wizard!
« on: January 29, 2015, 06:23:25 pm »
1

Also, since when can we shoot fire from our hands? I thought were the Warrior Historian Healer who can predict the future, not some dime a dozen battlemage? Whatever.

And here I thought we were just incompetent at conjuration. Did Prince Eric do...anything? Or did we just kill him for no reason?

1! Fraledan did well by us.

192
Oh man, I'm excite. I found the devblog via RockPaperShotgun a few months ago, but I didn't get really deep in it. Congrats on the Greenlight!

I was actually just thinking the other day that one of my big issues in playing Terraria or Minecraft is there's no end condition. Terraria especially has a lot of Metroidvania influence in getting different gear just to access/survive new areas, but it doesn't have the same ultimate end condition. There's no story to advance, or complete. And here you are! With an open world, crafty-stabby game with a definite end condition. So! That's really cool.

193
Play With Your Buddies / Re: Let's Choose in Life of a Wizard!
« on: January 23, 2015, 09:55:47 am »
There's actually a lot of gear we're only a few skill checks from getting. I have no idea how often we're going to get a chance to study smithing, though.

194
Play With Your Buddies / Re: Let's Choose in Life of a Wizard!
« on: January 22, 2015, 06:10:37 pm »
3).

This was for our home and asshat parents. They'd be livid if we turned down money, which makes doing so all the more sweeter.

Brilliant. +1

195
Play With Your Buddies / Re: Let's Choose in Life of a Wizard!
« on: January 20, 2015, 03:34:17 pm »
Why do by magic what we can do by hand?
1
Practice makes perfect.
I also like that apparently it is on a map, but we can't be arsed to look for one.

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