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Messages - Paulus Fahlstrom

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241
DF Community Games & Stories / Re: Cavebrands
« on: May 18, 2010, 01:56:03 pm »
The pumps sound like the fastest solution. If I can get in there I can simply build a floor over the holes. To those that have played already... anyone remember the direction of river flow?

242
DF Community Games & Stories / Re: Cavebrands
« on: May 18, 2010, 11:35:41 am »
I'm next in line and I'll just take the previous save if you want. Any reccomendations on damming the brook? Never done that before.

243
DF Community Games & Stories / Re: Cavebrands
« on: May 17, 2010, 03:29:02 pm »
((Like I mentioned before... if you can fix that silly leak from the brook into one of the caverns below it will greatly improve your FPS. Water motion slows things down incredibly.))

244
16th of Hematite Early summer

The early morning light glinted off the northern field, but even despite that, movement was visible to the north-east of the large tower. There was almost perpetual construction on the top levels now and the vantage a hundred foot tower provided was expansive.

"Humans!" Glacies called down the currently hollow structure.

"And it looks like they've brought wagons lassies! Inform Led and Thesaurusaurus please."

One of the workers at the bottom of the walls made for the stairwell and soon the word was passed along. Shortly thereafter a quick break from construction was ordered and the Trade depot cleaned up from the recent ... elvish incident. The goods were neatly gathered in and collected into the depot in largish piles and bins of trade goods were brought, all the while Thesaurusaurus took notes and stock records, muttering to himself.

Ellum Adothtogi, the human liason was the first to arrive with his expansive white teeth providing a rich contrast to his darkened smooth skin.

"Greetings to you my friends."

Led greeted him cordially and soon the pair had moved on into the fortress towards Led's platinum workshop and the boneyards.

The high priest considered it a perfect place to conduct a meeting, there amid the bones of the fallen foes of the fortress.

Hashing out the details of a trade agreement took some time, and by then the wagons had already made their way to the depot and finished off loading the goods. Not that they had much useful for a group of independant dwarves. A few metal bars, including some wonderfully lustrous black bronze that glistened in the flickering lamp light of the depot. Some iron as well. Plenty of booze, for even the humans knew the dwarves were fond of booze. But other things were less useful. Large articles of clothing and armor, inferior iron weapons. Cages of common animals and stacks of cloth were also in abundance. Boink herself took care of the trading and purchased the useful items, the metal mostly, and the alcohol for diversity, as well as some of the fresh meat. The humans were willing to exchange it for the elvish made goods and clothing, in addition to the crafts, instruments and goods that Lor, the expert crafter had produced. Even a large selection of well carved totems (from domestic animals only of course, totems of their enemies were kept for religious purposes) made it onto the wagon with a single pair of Masterfully carved unicorn totems being gifted to the humans as a present.

Led shook hands with the tall human diplomat. "It's a pleasure doing business with you. Care for a quick drink before you go?"

The human looked suddenly wary but nodded politely. "Lead on then, friend."

Led nodded and led him to a door leading out over the Accursed crack itself. The span that led across the crack was wide enough, perhaps ten feet or so, but the darkness beneath it was immense and the human felt himself swallowing and trying to focus ahead. Fortunately it was a short bridge. The dining hall opposite was small and had only a few tables and chairs in it, but Led knew that the drink was good here. Only Paulus sat in a chair downing the remains of his smooth rum. He kicked the rest of it back with a wince when he saw the pair entering.

"Ah, sorry Led. Thought I'd be alone here. I'll be on my way."

"Don't worry about it. Paulus, meet Ellum Adothtogi. Ellum, meet Paulus Fahlstrom."

The human raised an eyebrow as the dwarf came over to shake his hand. Paulus' armor was solid and deeply decorated with bones of various sorts. The greaves and gauntlets had been superbly decorated with scenes and images in cave swallowman bone, the plate itself studded with large gremlin bone spikes and adorned with a few hanging rings of goblin bone. The overall effect was one that almost made the dwarf appear as one undead as well, had he not already removed his helmet, a large gravehound bone helm, well crafted and fronted with a scene of dwarf striking down an avar, in avar bone.

"Pleased." When the human gripped his hand he turned it slightly to look at the ring on his hand and he held it there for just a second as he caught sight of the silvery white engraved metal band. His eyebrow raised further but before he could ask Led interrupted him.

"So how's work here in the crack?"

Paulus turned to him with a slight smile. "Not bad. I think I've cleansed the southern reaches of the Crack altogether and the way is clear to the lake. I've only gotten about a half league to the north though and the rest will take some doing."

Led turned to Ellum with a smile. "It's a beautiful geologic site but we found the entire thing terribly infested with undead. Purging the abominations has been a long task."

"Truly. I have no doubt you could turn this into a place of beauty. How far down does it go?"

Led shrugged as Paulus excused himself. "We're not rightly sure. We've gone down as far as we dare safely go, but it goes much further still. Perhaps as far as the molten center of the earth, perhaps not. The air becomes bad if you go too far down."

"Ah. I see. Well, it seems like a nice little crack in the earth and a few undead shouldn't be a problem for such stout dwarves."

Led chuckled politely but thought it wiser not to correct the man.

Little and nice were not words generally applied to the Accursed Crack.

"Speaking of, why have you not come these past few years? We've seen neither hide nor hair of humans for some time?"

"Ahem, well... relations between our nations have been somewhat strained of late due to, frankly, your incurred debt. Us humans have set up many kingdoms and sometimes even city states that are goverened by the law-givers, as you likely know. The Merchant princes hold as much power, if not more though, and it is they that have assumed the bulk of your burden. Our own nation you have finally managed to pay off, but there are a half dozen more that are not at all happy with the state of your ... country's finances. That's not counting the debt owed to the Merchant lord Tariff Gladesighted. It seems he has agreed to purchase much of your debt off of the other lords.

It seems to me you dwarves have been holding back some. Even here I saw piles of silks and weapons and armor that would do much to repay your debt simply lying outside in the weather. We would gladly take them off your hands for you, in exchange for a small percentage, and use the rest to help with your debts."

"Aye, well, to be honest, we lack the dwarfpower, or in your case, manpower to collect all the rubbish from the many battles we've seen. This is a harsh place and too much time spent out of doors is that much more time for your enemies to sink a shaft into your back. Besides, our national debt is no concern of mine."

Ellum shook his head ever so slightly as Led led him back out and to the depot where the other merchants were trading. So softly that the dwarf couldn't hear the man whispered to himself. "Oh, but it is. You simply don't realize how much it is."

245
Roll To Dodge / Re: Legend of Zelda, the RTD Turn 5: Mini Boss!!
« on: May 13, 2010, 02:57:31 pm »
*Thank my little fairy friend and offer her some food.* (or a drop of my blood since that's what fairies eat, based on at least one bizzarre old RTD)

*Nocks and fires once more.* (since the regular bulbins and archers are all gone now I suppose I'll shoot for the war pig, or King Bulbin)

(Oh, and my status should be 5/5 hearts.)

246
26th of Slate Mid-spring year 16

Reg was first to crest the hill and get a look at her new home. It lay to the north and the massive stone structure could be seen even through the lightly drifting snow. The others had decided to wait and not come for the time being and though she wasn't happy with their decision, she understoon. Nearly a third of them had either been spontaneously assigned to a military patrol for the month, or incarcerated for failure to comply with a mandate. Granted, they were also cultists, followers of a goddess of Death.

Of course, they were also members of her clan. The Fahlstrom clan. Which meant that even though their system of worship was different she could at least respect them for their affiliation. Her own parents had been one of the many shipped to Onol Lened as intended work crew to strip the place bare, but while there she'd learned much from the people. And she'd met personally with the Lady and lord of the fortress. Many of the other dwarves had told her family of the stories of Kilrudmorul, and of Dorenemal. And it seemed to her, that this Lady and lord were of a different sort. They saw to their own and though the fortress was being stripped of it's wealth to allay their national debt, much of that wealth saw it's way into the fortress coffers as well. The caravans could only take so much metal at once and their rate of production far outstripped available transport. In order to help fuel expansion Lady Fahlstrom had agreed to fund expeditions to establish new outposts in the clan name, as well as offered to pay their share of the new taxation. Many took them up on this offer.

Her parents had been in a group that decided to reinforce one of those settlements and that had left her independant of family. She'd been suddenly taken by a desire to travel and see all these places and with the remaining income left to her she hired a mercenary, a clanless dwarf of the other eastern nation, and purchased supplies. Geshud Osod was the last place to visit and while in Shellhelms she'd come across a group of clan members preparing to go there. She helped organize them but set out on her own, with her 'guard' when they were delayed.

Masenik now had finally arrived at the hill as well and surveyed the sight. To be honest, he didn't know why he still accompanied Reg. She'd paid him well enough, but their combined funds had long since been depleted in their travels. He'd even had to sell his sword to buy food at Shellhelms and the thought still irked him. He liked everything in it's proper place, and the empty spot on his side where his weapon had rested reminded him that all was not as it should be. And those thoghts led him back further still to his past home. He yanked himself back to the present.

Best to get a move on. He'd seen strange beasts roaming these hills.

(Masenik, here's your character sheet.)
Spoiler (click to show/hide)

247
Roll To Dodge / Re: Legend of Zelda, the RTD Turn 4: bad Playing
« on: May 11, 2010, 09:54:29 pm »
*Nocks arrows and lets fly, hoping and praying they'll fly true.*

(Order of target priority. Just pick first on the list to be my target, unless they're dead.-> Bulbin archer, Normal bulbins, King Bulbin's mount, King Bulbin)

*Have my fairy heal me, then Toaster.*

248
((For those of you that like statistical reports and stuff. Technically this predates the death of Morul as mentioned above.))


249
24th of Granite, 16

Morul shivered as a blast of frigid air hit her face as soon as she opened the door of the main stairwell. The winter's chill hadn't slackened in the least just because it was supposed to be springtime. The wind howled past her as she crossed the icy span of stone bridging the ramp and their fortress and not disconcertingly her foot slipped in the very instant she had risked a glance to one side and down the ramp. She froze for just a second and caught herself before her slip became worse. In that fleeting instant she was able to gaze down at the masonry workshops at the base of their temple.

They were in full swing, her fellow masons busy chipping out stone blocks for use in the temple. Not a single unsmoothed stone had gone into it's construction, a testament to their dedication as well as their godess. But there were fewer workshops than masons, despite having eight down there, protected by the worst of the weather by the temple hanging over their very heads and by the massive stone walls of the quarry. Not that it still wasn't cold outside, but Glacies, who lately didn't seem to feel the cold at all, insisted that they get used to it. She claimed it cleared the mind and focused the inner senses. Nearly half of the masons devoutly believed her as well, though Morul could see little benefit to it, she just wasn't given to serious reflection. But it did ensure that production increased. The only way to keep warm was to keep moving.

The ramp itself had been hatched to prevent slippage and the winds buffeted it so thoroughly that it remained snow free but still the going was treacherous. With all her thoughts focused on her own descent she didn't notice the creature that suddenly appeared out of the swirling snowstorm until it was too late.

The goblin, for his part, was equally suprised but it was he that was the invader and his preparations served him well at this time. Before the dwarf could do more than shout "Thief!" his dagger had already been drawn. The dwarf attempted to flee his presence, and truth be told he sought the same but there was a mix up of directions for a brief second where he realized that he was fleeing in the opposite direction as she and that was leading him deeper into the dwarven fortress. A second shout from behind him sounded.

"Ambush!"

He would be trapped and as he turned again to flee in the opposite direction the dwarf, that had the same thought as he crashed into him in a tangle of arms and legs. They bit and tumbled on the ramp and he managed to score a very decisive blow, sinking his dagger into the dwarf's chest before suddenly an awful sinking feeling came over him and the wind was rushing by him. A second later the two, still entangled, struck the ground below with a sickening crunch. The dwarf, fortunately for him, had cushioned his fall. She was still breathing, but only barely and little flecks of blood were coming out of her lips as she coughed. He rolled off of her, desperate now for escape. His own legs had been injured and as he drug himself through the snow he was grateful that the armored goblin patrol he'd led to this place had likely distracted the lone guard at the bottom of the ramp.

Had he known that that particular guard was armored and well trained he might have reassessed his opinion. His ignorance spelled his own doom though, since as he was coming around the corner of the lake he heard the soft crunching of snow behind him.

"Well, well. What have we here? Another little rat trying to get away!"

The words were in dwarven but he knew it well enough to interpret them and he knew he would not escape the dwarves' wrath. He had barely managed to turn and face his foe when the glint of her steel warhammer above his face warned him to move. His leg would not respond fast enough though and with a sickening crunch the blow smashed into his left shoulder, driving through bone and flesh and slammed him to the ground. By the time the second and last blow landed he had already blacked out.



(Morul bled to death before help arrived to take her to bed. Led buried her in a tomb that had already been prepared in the Accursed Crack. 7 goblins (2 thieves and an ambush patrol) were killed in the making of this post. None of them suffered long. Fre and Paulus saw to that.)

250
Roll To Dodge / Re: Legend of Zelda, the RTD Turn 3: Minimal Damage
« on: May 10, 2010, 12:22:26 pm »
*Disregarding my injuries for the time being I'll continue firing at the bulbins smashing the caravan wheels.*

(Or any other remaining bulbins)

(I'll see what my fairy can do about your horse Batista, but keep in mind that others are injured worse for now.)

251
Roll To Dodge / Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« on: May 07, 2010, 12:13:19 pm »
If you get the chance sometime can you clarify what my fairy friend can do to help? Like healing... how often, how much, etc. Thanks.

252
DF Community Games & Stories / Re: Cavebrands
« on: May 07, 2010, 11:42:34 am »
Heh... yeah you're lucky you posted... I was considering swooping in and usurping your turn. I even downloaded the save to begin getting my bearings on this ... um... uh... I think pit of despair might be appropriate since the blind cave ogre IS probably an albino. If you get a chance try sealing off the lead from the brook that is flooding the underground cavern. Trust me, it'll be worth it FPS wise.

Curse the numbskull who tunneled into the river there...

253
((Thanks for the comments Fre. Considering you're now an elite soldier and I can't put you on civvie duties I'm afraid you get a disproportionate share of the action, combat wise.

And yes, I'm hoping to have some good images for the two year mark. Probably either a 3D or dwarf visualizer if I can get them to function for me. I've never used either so we'll see. But I should hopefully have the Temple of Mondul completed by then so it should make for a nice image. In addition to the normal posts.))

254
Roll To Dodge / Re: Legend of Zelda, the RTD Turn 2: Flaming Arrows
« on: May 05, 2010, 10:12:49 pm »
*Focus my fire on the bulbin archers!*

(Dodge if neccesary)

255
Early Fall Journal of Led, High Priest of Mondul

Life and death are two sides to one coin, and how they connect to each other is a paradox that few can grasp. Many would say they are opposites. Like heat and cold, light and darkness. But Glacies came up with a very interesting observation the other day about this. She's tasked herself with discovering the purpose of death as part of her training as priestess of Mondul. Her observations included that while we live we must eat and also while we live we remain warm. It's as if our bodies keep themselves at a proper temperature so that we can function. She spends all times of day and all weathers out on the walls of Mondul's temple. From the black of night in the dead of winter to the noonday heat of midsummer's day.

She has done excellent work on the walls, as well as organizing the other masons and consulting with Paulus over the design. But when we spoke last I put the question to her. It is a good question, that of how life and death are connected. Few in our little flock could have provided such an insightful response to the comparison between life and death and hot and cold. I believe her words were

"That, dear chap, is a whole heap of slag. Life and death are nothing like hot and cold. Hot and cold are opposites if I've ever seen them. You cannot have them at the same time. Either it is hot, or it is cold, but there is also in between. If I'm warm and spend too long outside in winter I get cold just like everything else. So there are degrees of hot and cold. Light and dark are the same. If you have a sealed room it is dark by the sheer absence of light. With light you have likewise varying degrees. But life and death... you are either alive, or you are not alive."

It was very interesting once you truly begin thinking about it. Cold is simply the absence of heat. Darkness is the absence of light. But death and dying is not the absence of life, necessarily. There are parts of us that continue on, that are, as it were, immortal. Not immortal like the elves, but as far as I can tell, untoucheable by mortal means. Our spirits are what I refer to. That which gives us the spark of life when united with our bodies. Death occurs when the body can no longer sustain life and the spirit departs the body, but that spirit does not die.

Of course, I do not refer to that abomination which is the undead. They are not alive and no foul magicks can bring them fully so. Where our spirits go and what happens after this life is what I've been pondering on while I work, now that I'm whole again. Bedrest is useful for thinking, but work clears the mind better than perpetually lying around. Perhaps that is why I drive the others so hard to work. That they may gain the vision of life through work. Or rather, of the significance of death as an integral part of life. I almost pity the elves. To be undying inherently must give them a terribly altered perspective of life. We shall do our part to bring them to an understanding. Paulus and Fre are surprisingly ... zealous of this concept. I would have expected more difficulty with them, but with our official policy being to sieze the caravan goods as part of the 'repatriation' program that King Tosid has instituted we only take it a small step farther.

I was concerned initially that bring death to the elves might be a mistake. What if they didn't truly have souls at all? But Mondul has enlightened my mind. Where there is life, there is spirit. Where there is spirit and body must also come death.

I digress now though, my intent in writing was also to clarify the events of these last few months that I've been laid up. I have precious little time as there is a vast amount of workable material with which to praise our goddess. I shall do my part in preparing for the formal consecration of our temple.

Work has progressed well. Glacies and her crews, despite some delays have progressed well and are preparing to begin capping the thing off. The pate or dome may well require a slightly different construction technique but I'm sure they can handle it. The other clan members have been busy working towards Fre's project and I heartily approve of it. Life outside had grown increasingly dangerous and I do not forsee it getting any better. Just last week the dwarven caravan arrived. We'd seen some activity to our north already and knew of two avar patrols in that region.



Imagine the trader's surprise when they begin heading across the bluff to find nearly sixty armed and armored avar and the same number of unicorns as mounts camped out. They managed to break through, though from what I hear they suffered the loss of a guard.



The masons up on the walls apparently got a good view of the action and were able to report. I was surprised the traders made it at all but apparently they had news to deliver as well, by order of the King himself. The head merchant was pleased to have shelter for their stay, particularly underground. So many outposts had cropped up that left their trading structures outside and unprotected. In any case it seems that our 'settlement tax' had been paid "by Lord Fahlstrom himself" out of Onol Lened's coffers. Imagine my surprise! Also, it seems that our settlement has been downgraded back to an outpost due to the report he submitted on us last year. We have numbered less than twenty for some time now. And according to him, our continued success in the face of 'siege conditions' that he himself had personally witnessed would ensure that we remain on the trade routes.

What I think he really meant is that they'd be more than happy to cart away all the odds and ends our foes bring with them. Which of course we obliged them with. In exchange for as much steel as they would give us.

Despite lightening their loads considerably, particularly since they didn't have to haul out all the metal for our 'tax', one of the merchants didn't leave our little valley. They lost him as they broke through the now somewhat scattered ranks of avar once more.

So, despite all that has happened it has been a very peaceful year so far and we've gotten much accomplished. With any luck we shall finish off the Temple exterior in time to dedicate the structure properly to Mondul at the end of next year. I can only hope all goes well.

24th of Moonstone (footnote)

Heh. Glacies called me up to the walls to watch the sight. The small army of avar to our north were being scattered all over the mountainside by a zombie Giant eagle who seems to have picked them out as a tasty morsel. Unfortunately the avar were to quick and the eagle never got any of them but it was still amusing to watch. I would have loved to see a unicorn carried aloft but no such luck apparently.


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