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DF Gameplay Questions / Re: War dog corpse doesnt get haulled
« on: October 12, 2008, 01:48:39 am »
Yeah, if it was a pet you have to have an open graveyard slot and/or a designated coffin as dumping won't work.
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i thought you could only make sand not create itMake and create are the same thing.
Nah, you get a trigger from each different z level, going by the experiences i had on my current map.
I'm 99.9% certain that you can't have more than one pit on a map. As you can only have one pit per region tile, and maps can't span region tiles, I think the second "praise the miners" may be bug.I seem to recall back in .38c days when I was using the embark viewer utility(the name escapes me) that I saw more than one distinct instance of admantium. I am not 100% on this but I am pretty sure I am remembering right and in fact I seem recall multiple times when I saw this. I think they were usually spread apart such that a 5x5 would not have reach them both.
"Civilians Stay Inside" goes with "Light Above Ground" (which allways goes together) not with "Inside" / "Outside"
I am pretty sure here, because if i use "Civilians Stay Inside" on my fort everyone will stop working crying about forbidden areas, because of the Main Staircase and Corridors which are "Inside" but "Light Above Ground" .
Definitely: no. Fortress guard is useless as it is now.
What? They are the police force!
Who else puts criminals in jail?
The hammerer will just smash the offender to death if the guard doesn't arrest them first.
Also, like Greiger said, they occasionally do a pretty good job at handling small incidents like dwarves gone berserk or lone creatures wreaking havoc in your fort.
Equip them with crossbows for an even better effect.
And lastly, not having a guard pisses of nobles, making them even more unreasonable.
I think those are pretty good reasons to have a guard around.
If you kill the hammerer and nobles, then your problems are solved.
Haha, I just wanted to reply something like this.
Yes indeed, I never have a hammerer in my fortresses...punishments are way too hardcore in DF right now.

I'm pretty sure its not actually the light or above ground tag that does it, but the outside one. Either way, all of my outdoor meeting area's are usually open to the outside, and i rarely have problems.
I wouldn't mind Cleaning being extended to one's own armor, so if soldiers have off-duty time they might get the puke and blood off themselves.