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DF General Discussion / Re: Malekith (small spoilers I guess)
« on: April 17, 2009, 06:31:27 am »
Yeah the book is about him pre-sundering.
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I have to say, I hope that SoF's are never tameable.
Modding them to be is perfectly fine, ofcourse, but I want there to be creatures in the game I'm playing that are always-at every moment of their existence-extremely dangerous, never to be trusted, always a threat, in and of themselves, to the very existence of my Fortress.
On the flipside, I do want there to be more domestic animals/pets, including some fantastical ones. But I don't want them to be so powerful that they userp the importance of, say, my military.
And remember that everyone that ain't in the guard is a criminal scum.
Didn't he just mention that they (Attempted) to trade with him?CHANGE THE WORLD FOR THE RAVEN GOD!
Besides, if that we're true, there is only one true Dwarven Solution.
You must build a band of Dwarven warriors and bring the fight to each and every Orc Horde. Multiple adventurers after death aswell as several bands of Dwarves can be applied to this task. There will be bonus points if you burn down every single Fortress, as well as build pyres of Greenskin bodies.
Once every Orc Horde is torn to tatters, genocide complete, construct a series of Mountainhomes over each ruin, making the very species forgotten even in Lore and Legend.
Only than will your next path be clear. The Humans must fall, along with the Goblins. And the Kobolds for good measure.
Blood for the Blood God.
Reminds me of the guard wars in Oblivion, if a guard hurt another guard all guards would be hostile to him. But since he still was a guard the other guards would attack his attackers to.If dwarf a slams into dwarf b after a fall, will Utrist McA be charged with assault/murder?
aaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAA *splat*
"Step away from the dwarf or we will be forced to subdue you! Okay, get 'em boys!"
*thump* *smack* *crunch*
"assault on a fellow dwarf... You're going away for a long time sonny"