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Messages - Keilden

Pages: 1 ... 19 20 [21] 22 23 ... 63
301
DF Modding / Re: Zombie Mod: version 0.7
« on: December 09, 2008, 04:44:26 am »
If all else fails use fire.

302
DF Modding / Re: Need help, my creature won't appear in game.
« on: December 09, 2008, 02:21:18 am »
You generate a new world after the changes?

303
DF General Discussion / Re: Something I've noticed
« on: December 09, 2008, 01:55:45 am »


THEN PAY WITH YOUR BLOOD! *Guards attack the guard, the guard that hit the guard gets attacked by the other guards, then they get attacked by the other guards and so on*

304
DF Modding / Re: .: Fallout mod :. [version 1.2] (+music)
« on: December 09, 2008, 01:53:02 am »
*Steals key to the underground door* MOHAHHAHAHA *Clicks the button to open up for the feral ghouls*

305
DF General Discussion / Re: Something I've noticed
« on: December 08, 2008, 03:05:18 am »
000780 □ [adventure mode][crime]   (Report) town guard becomes a criminal after getting an adventurer's stolen weapon stuck in his body

STOP RIGHT THERE CRIMINAL SCUM!! REMOVE THE STOLEN WEAPON FROM YOUR CHEST OR PAY WITH YOUR LIFE!

306
DF Modding / Re: Zombie Mod: version 0.6b
« on: December 08, 2008, 02:58:06 am »
He already has a tankish zombie and a bloated, hunters would just be a stealthed zombie (and I suggested something like that earlier), and there's no way to mod in either a witch or a smoker. Also, different games.

I didn't meant he should copy them direct from the game, but make his own special zombies to use as leaders for the packs.

307
DF Modding / Re: .: Fallout mod :. [version 1.2] (+music)
« on: December 08, 2008, 01:51:54 am »
WORK FASTER DEON!!! Or I will let the feral ghouls in!    ;D
Also if its not already in, add  ON A STICK as food.

308
DF Modding / Re: The Genghis Kahn Experiment
« on: December 05, 2008, 05:56:50 am »
This is an experiment I am conducting using Rysith's Orcs.





Upload the save file and the modified files. I want to slaughter the orc empire.

309
DF Modding / Re: Zombie Mod: version 0.6b
« on: December 05, 2008, 01:54:51 am »
Would be cool if you added special zombies from L4D and made the normal zombies worship them. Then each zombie town would have a special zombie to act as a "pack leader"

311
DF General Discussion / Re: Development Schedule
« on: December 04, 2008, 02:24:50 am »

And don't faesh yourself over the man having his weekends to himself. They let him get other ideas he's had creep up upon his psyche run free, so that they don't distract from dwarfing it up.

Yes, imagine the consequences of idea fallout. You're walking through a forest retreat, minding your own business and...


An arrow strikes you in the left arm!
Your medical sector, second hull, left side has been severely damaged!
Urist Omnom, Engineer, has been sucked into space!
You smash the Elf in the right foot!


Been watching Meet Dave?

312
DF Modding / Re: Legoland
« on: December 03, 2008, 07:39:30 am »
when i saw the title, i thought, when i looked slightly to the right, i would see the name Legolord. i believed that this was gonna be a play on his name for a second.

besides that Aqizzar, i don't really catch your drift. you want where EVERYTHING is made out of one material? toward what end?

To be LEGO!!

313
DF General Discussion / Re: Dwarf News
« on: December 03, 2008, 02:07:27 am »
Facts:
  • HipposDwarfs are mammals.
  • HipposDwarfs fight ALL the time.
  • The purpose of the hippodwarf is to flip out and kill people.

Probably not-so-obscure reference.

314
DF General Discussion / Re: Dwarf News
« on: December 02, 2008, 07:07:31 am »
known to accidentally charge?
How do you charge and rip someone apart by accident?

315
Better safe then sorry. Better safe then sorry.

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