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Messages - Keilden

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706
DF Gameplay Questions / Re: SPOILER WARNING : Hidden Fun stuff
« on: January 30, 2008, 08:34:00 am »
quote:
Originally posted by Red Jackard:
<STRONG>  "

[ January 30, 2008: Message edited by: Red Jackard ]</STRONG>


ARGHHHH MY EYES!!!


707
DF Gameplay Questions / Re: The tricksy goblins!
« on: March 11, 2008, 01:55:00 am »
Just flood the world with lava if you can.

708
DF Gameplay Questions / Re: Why do elves hate trading
« on: March 10, 2008, 02:52:00 pm »
Nope silk is fine. Even tho you might have to kill the GCS if its still nearby.

709
DF Gameplay Questions / Re: Hauling and Skills
« on: June 12, 2007, 01:49:00 am »
Macho dwarfs pick berries and drink milk.

710
DF Gameplay Questions / Re: How to stop suicidal looting?
« on: June 14, 2007, 04:46:00 am »
Elephants may sometime seem friendly. But they are just sucking the soul out of your dwarfs, when a dwarf finds out and sets of to kill the elephants the true nature of them is shown.

711
DF Gameplay Questions / Re: How to stop suicidal looting?
« on: June 08, 2007, 12:55:00 am »
Well i don't care so much if my reqruits get killed in training since I draft all peasents/trappers that arrive with the emigrants. Then i set em all to hunting so they get trained(or better killed), then when somthing small and evil attacsk from the rives/chasm/lava they are sent in to emmm have a epic death. And those few(if any) that survives long enough to become real marks/wrestlers are accepted into the real military squad. And I always pick the most corny name for the deathsquad, my current fortress they are named The Romantic Gloved Heroes.

[ June 08, 2007: Message edited by: Keilden ]


712
DF Gameplay Questions / Re: How to stop suicidal looting?
« on: June 07, 2007, 04:34:00 am »
Dwarfs should start a Green Peace Branch.

713
DF Gameplay Questions / Re: How to stop suicidal looting?
« on: June 07, 2007, 01:49:00 am »
Flood em

714
DF Gameplay Questions / Re: The science of cooling
« on: June 05, 2007, 02:23:00 am »
Freeze? How?

715
DF Gameplay Questions / Re: Magical Wands
« on: June 04, 2007, 12:43:00 pm »
Just add it to diffrent creatures as a drop.

716
DF Gameplay Questions / Re: Magical Wands
« on: June 04, 2007, 06:00:00 am »
If I am not wrong there is a fire tag you can add to ammo right? Fireballs :)

717
DF Gameplay Questions / Re: Magical Wands
« on: June 04, 2007, 03:59:00 am »
Sweet  :D

718
DF Gameplay Questions / Magical Wands
« on: June 04, 2007, 02:07:00 am »
Since blowguns ain't used so much(atleast what I know) I am going to change all blowguns in into wands and change darts into magical crsytals. Then I will change so some races will have blowgun users called mages. Will this work?

719
quote:
Originally posted by Fleeb:
<STRONG>Goblins are too small, all their clothes and armor has the "narrow" tag, kinda like humans stuff has the "large" tag.

It is possible to mod the goblins to be the same size as dwarves. Or add in a dwarf sized child-snatcher civ if you're feeling ballsy    :p</STRONG>


Duregar?


720
emmmmmm slaughter the animals? dwarf leather?

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