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Messages - Alehkhs

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196
Play With Your Buddies / Re: Shores of Hazeron - The Armok Coalition
« on: August 09, 2010, 10:07:35 pm »
Looks awesome!

197
Looks good.

My only regret is that I didn't get into this game...


Of course, having never actually played it before, but rather having watched my father play it, I'm not too certain I would have done too well...

198
Other Games / Re: Shores of Hazeron(Planepacked)
« on: August 07, 2010, 08:45:12 pm »
Anyone else had their saved (non-disc) ship designs disappear?  :/

199
Play With Your Buddies / Re: Shores of Hazeron - The Armok Coalition
« on: August 07, 2010, 05:24:44 pm »
Wait, what?! All my old saved ship designs are gone.


Which especially sucks, because one of the designs I was saving until it could actually be produced by my Empire...


I AM NOT HAPPY

200
Play With Your Buddies / Re: Shores of Hazeron - The Armok Coalition
« on: August 07, 2010, 05:00:17 pm »
Sorry, haven't had internet all for the past two days; will be on tonight to update some stuff.

201
Other Games / Re: Shores of Hazeron(Planepacked)
« on: August 05, 2010, 10:53:41 pm »
I've been in the ship editor for a bit designing a new sensor ship when I noticed a "Pivot Point" button. Anyone know what the advantage of a pivot point is?

If it works the way I think it does then I might be able to actually make a rotating space battery!

Nope, it just marks the rotational axis of your ship.

NOTE: DO NOT PUT ABOVE THE CENTRAL DECK

202
Play With Your Buddies / Re: Shores of Hazeron - The Armok Coalition
« on: August 05, 2010, 10:20:00 pm »
I created a test character with Awsemumumum.... fighter jet people; but it was for testing mostly. (failed testing)
Where should I join up when my game is PLAYABLE?
The test character is Matz... no Idea how he looks. Graphics glitches.

It's an exciting time in Oceania right now: we're looking for frontier settlers... :D

203
Other Games / Re: Shores of Hazeron(Planepacked)
« on: August 05, 2010, 09:26:29 pm »
YAY PATCH!

Also which one of you empires is the least technologically advanced, I really don't want to start out in some empire with tl20 stuff or whatever.

Well, Oceania isn't "TL20" advanced (sadly) although we are working on it.

Current objective other than research is to begin slowburning founders out to extra-system colonies, you interested?

204
Anyone know where I can get a version with the music? It was one of the best soundtracks in the day...

205
Ok... where can I get a version with the music? It was one of the best game soundtracks around...

206
Play With Your Buddies / Re: Shores of Hazeron - The Armok Coalition
« on: August 04, 2010, 10:31:57 pm »
What you said. hah.
Our empires are a bit too scattered for now, that's why this thread is quite dead.
But our efforts should be to find trade routes & ferry routes around the empires of TAC.
Also, gather Technology and help the alliance to tech up.

Well, once I hit ship TL6... I have a surprise transport to use in establishing trade/ferry routes...

207
Play With Your Buddies / Re: Shores of Hazeron - The Armok Coalition
« on: August 04, 2010, 07:22:41 pm »
So should we actually use this thread to keep people updated on our empires?

Well, sure: this thread is meant to be used to coordinate the efforts of TAC.

What does everyone think we should do with this thread?

208
Play With Your Buddies / Re: Shores of Hazeron - The Armok Coalition
« on: August 04, 2010, 03:56:50 pm »
Alright, the OP is updated.

As a note, this thread is pretty dead at all times of the day... :(

209
Other Games / Re: Shores of Hazeron(Planepacked)
« on: August 04, 2010, 12:28:32 pm »
Do the Borgs/admin races control absolutely all sectors outside the closer ones? Did anyone actually ever try to, say, aim into empty space and keep the engine going for many hours until they are 4-5 or more sectors away from the main area?

I am actually preparing just such a trip. After slowburning from my home star system to another, I am preparing to travel across the galaxy...

210
Other Games / Re: Shores of Hazeron(Planepacked)
« on: August 04, 2010, 12:08:57 am »
Hmm.. here's a question for y'all:

in my ship design it says under "Crew" that I have:   1 officer station, 6 crew station, and 1 driver


What is the driver, and what kind of berth would they take - officer or crew?

Driver and Pilots appear when you add a ground or air/space vehicle.
They don't need berths, since who drive/pilot them is your Troops, and you probably already set those berths up.
It's not a requirement to have a driver or a pilot ready, only if you will really put a Troop on it (like a fighter bay, etc)


Hmm... I was under the impression that NPCs couldn't fly fighters or drive SUV's?

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