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Messages - Zai

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1051
Ooh, maybe even get the Mutation night idea going that I had a few weeks ago.
That's actually a great idea. What night should it be?

1052
Other Games / Re: Video Game Music
« on: July 16, 2010, 02:49:42 pm »
Good video game music: pretty much anything in Valve games. I love the songs included as main menu music for Team Fortress 2, particularly the song from Meet the Spy. While not really my favorite music all the time, the songs in the Half Life 2 games are quite good, especially Vortal Combat. Excellent song for the battle it plays for in HL2: Episode 2. I also love the music in the Left 4 Dead series, including the Bacteria that play for the Special Infected. I find it quite atmospheric. I also like that for L4D2, they have songs by a fake band and make the band fit 2 campaigns (including The Passing, the DLC for L4D2). Though the band's songs kind of break the atmosphere of the game when played except for one of the finales. And I always get the urge to stay near the jukebox whenever someone makes it play a song.

To the questions in the opening post: I like atmospheric music the best in FPS games, fast-paced orchestra songs in most other games.

1053
REVIVAL OF THE FITTEST

So, this week's mutation:

Quote from: L4D Blog
Hard Eight
Double the specials, quadruple the fun!

Face eight Special Infected at one time, this is double the standard number! And if that wasn’t trouble enough, we also increase the spawning frequency so it is raining Specials.

This has been the Mutation I've been looking forward to the most. I shall be having a field day in-game.

1054
General Discussion / Re: What's your worst pick-up line?
« on: July 16, 2010, 12:57:03 pm »
Reading this thread reminds me how lucky I have it, or perhaps how pathetic everyone else is.
This makes you sound like you don't know what the point of this thread is.

Hint: it's to laugh.

1055
Also, the server is full all the time now, to the point of hardly being able to get in. Which is a good thing, I'm sure, but I often still can't play ;)
Yep, the DFC server's getting pretty constant activity nowadays. And I've noticed several non-DFC people returning to it day after day.

A new contest! This time the contest is to decorate a pre-made map. So you get to do half of the job of mapping. Rules page here. Contest ends September 25th. The bit at the bottom of the rules page suggests there may be rewards other than having your version of the map go in the game.

From the look of the video on the introductory page to the contest, I'm going to like this map. Especially the last CP, which is surrounded on 3 sides by a bit of a pit.

For anybody looking to enter the contest, I suggest either a swamp theme for the open spaces with the end of the map being an industrial building that looks quite out of place in a swamp or a magma theme for the whole thing, with the end of the map being some kind of industrial forge.

1056
Can you eat sharks as a diver?
I highly doubt it.

1057
Creative Projects / Re: Interconnected community pixel art
« on: July 16, 2010, 11:52:22 am »
-Palette? Whatever each artist wants
-Animation? No
-Perspective? Whatever is done, just like the first one
-Theme, if any? Whatever is done, just like the first one
-Size of overall image? 8 blocks by 8 blocks
-Size of individual images? 64x64
-Who will run it? I don't care who does
-Any other questions that might need an answer? I can't think of any now

1058
General Discussion / Re: Hello everybody!
« on: July 15, 2010, 09:12:29 pm »
Hello and welcome to the Bay12 forum! Since you're new, you should be introduced to THE PECKING ORDER. 'Tis as follows:

bluh bluh bluh bullshit posting order
Fix'd

Seriously. This kind of stuff is like the one thing that bothers me about these forums. The people you actually 'should be introduced to' are Toady, ThreeToe, and Footkerchief (since he's effectively the one DF B12 mod and also some kind of dapper cyborg). You can make your own personal connections to the rest of the forum one at a time without being told who's "popular" :\
Fixed that for you. While Footkerchief is pretty much the unofficial mod of the DF sub-forums, Kurtulmak and Jonathan S. Fox are official mods.

You can summon Footcherchief simply by saying "but I can't be bothered to check".
Let us observe the wild Foot and watch what happens.

1059
General Discussion / Re: FIGHT TO THE DEATH: Zonama Sekot \/S Sakuya
« on: July 15, 2010, 09:04:01 pm »
Zonama Sekot shall prevail.

1060
I AM HEAVY

I AM MORE DIFFICULT THAN PYRO AND OTHER EASYMODE CLASSES, BUT NOT AS DIFFICULT AS SCOUT AND "I BUY ADDERALL FROM THE NEIGHBOR KID" CLASSES.

I AM BULLET PROOF
what is this i dont even

Heavy is one of the easiest classes to play. I'd say airblast Pyro requires more skill to be effective than Heavy does. Last time I played Heavy, I racked up kills by the chunk load, and the last time I had played with it seriously was about a year prior to that, so don't tell me it's difficult to play Heavy. You might be right about difficulty difference between Backburner pyro and Heavy (o look, group of people, let me jump in and hopefully get back crits) though. But the only times I've played with that was when I first unlocked the Backburner (soon after buying the game over a year ago) and when Jakkarra was really vocal about BAKBURNR SUX!!! U LOSER FOR PLAY WITH IT!!! about 2 months ago (I equipped it then in hopes of annoying him but I don't think I was too successful) but I quickly returned to my AB Pyro ways.

1061
Other Games / Re: Mount and Blade
« on: July 15, 2010, 06:46:20 pm »
Yeah, seems like you're incredibly unlucky there.

Also I'm doing a run with everything as difficult as possible, including realistic saving, I am a Rhodok named Count Duke Ferdinand.

I've been taken prisoner by bandits twice now.

(And how the hell do I do the couched lance thingy with lanc econtrol on Manual (Hard)? On Automatic you just keep running straight until it lowers, but that doesn't happen in manual)
If I remember right, pressing c should do it. ...Maybe.

1062
Pick a single Team Fortress 2 class and create a minimum of three custom items for them. These items can be made up of any combination of weapons (melee, primary, secondary), Engineer buildings and/or hats. These items must be cohesively themed and fit within the Team Fortress 2 universe and time period. Make sure your replacement item set maintains the existing functionality of the original items they’re replacing, specifically any Primary, Secondary or Melee weapons you replace in your set. Valve will be selecting the top entries to make it into the Team Fortress 2 Polycount Pack and the winners will be announced 2 weeks after the contest end date, on July 12th, 2010.

Leads me to believe that they will exactly the same as the items they replace. Thus the fact that they are all similar to the items they replace rather than having anything drastically different like the targe or huntsman.
Nah, these should have stats like normal Contributed items get. I believe someone asked something about that in the pinned Q&A thread on the Polypack Contest forum, but I'll go check.

[PPE:] Ninjaed by SHAD0W. And that may have been where I got that from. =P

[EDIT:] Also, it would have been weird as fuck for a dart gun to maintain the exact same functionality as a Sniper Rifle.

1063
Scout: Fuck scouts and the fuckers who play them. >:(
I laughed because it had nothing do with the pack itself, which is the only Scout pack I saw that I liked.

Sniper: The dartgun concerns me, because it'll likely end up like a scoped sandman, making snipers even more obnoxious than they already are. >:( Rest is unimpressive.
I highly doubt that will happen. I'm just expecting slowdown, a la Natascha, which would probably make the Sniper more of a team player (as I don't think the Sniper himself would be able to take advantage of people being slowed down), like Jarate.

But speaking of the Sandman, it could really use a buff. That last time they nerfed it seemed like it came out of the blue to me. Now it seems pretty useless.

[PPE:] Yeah, Naxza, but at least we get a knife replacement with this. And what would a Sapper replacement do anyway, aside from be a change aesthetically?

Unless it had wheels. Then it could be like the Sapper in Meet the Spy and be thrown across the ground onto buildings, and just have a recharge timer or something before you could throw another one.... Somebody with modeling talent. MAKE IT AND CONTRIBUTE IT.

1064
General Discussion / Re: Wake up and smell the ashes.
« on: July 15, 2010, 05:42:00 pm »
Well, the Combine were to have invaded not long after Half-Life 1, whereupon they crushed the whole world in seven hours.
Ever heard of the Resistance? That's pretty much what this is about to my knowledge.

1065
Ooh, nice. The Tank Buster gun is just so... so... I'd need some stronger words, but cool and powerful.
I think I agree. It definitely looks quite different from the official rocket launchers, which I like. I also like the hat and the flag and backpack of The Battalion's Back-Up (the bugle itself is rather plain). These packs have helped me decide what class's hat I'll be crafting once these are released. ;)

One thing though, where's the Medic love? He hasn't got a single new thing since his update years ago.
He'll probably get a Community thing in the near future. There were some really nice Medic packs made for the contest. It probably won't be another Medigun though.

EDIT: I'm not particularly impressed by the Pyro or Spy things, but the others are just great.
While I agree for the most part with this statement, I like the knife and the flamethrower, if mainly to see what mechanics Valve attaches to them.

[PPE:] Yeah, Cthulhu, but the guy made it himself, just like the other pack makers did with theirs. He doesn't know what Valve is going to do with his items (aside from perhaps his hat and Misc. darts which never have attributes attached) so any text he wrote would just be unofficial fluff. While it was largely unnecessary to include "Stuff" over and over again when he could have just left it blank except for names and images, I like that unofficial "poster" better than the Pyro pack's "poster."

[PPE2:] I prefer the Croc Sniper pack to the Moby Dick one. My favorite Solly pack was nautical themed, and had a torpedo launcher, complete with new rocket/torpedo models, which are something I'm sad the Soldier hasn't gotten yet, even with the Direct Hit.

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