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Messages - Poco a Poco

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16
DF Modding / Re: What makes Spirits of Fire not kill themselves?
« on: April 04, 2009, 08:23:53 pm »
I think they have some sort of fireproof tag.

Nope, I put the [FIREIMMUNE] tag on my Devil, didn't work. It doesn't seem to be the fire generated but the pure heat of the creature that kills it.

17
DF Modding / What makes Spirits of Fire not kill themselves?
« on: April 04, 2009, 08:09:59 pm »
I'm currently modding in a size 32 "Devil" creature, and want him to set everything he touches on fire, a la SoF.

However, due to me being new to modding and not thinking, I just set his FIXED_TEMP the same as a SoF's, and he just burned himself to death.
So, what exactly makes SoFs not kill themselves?
Is it the lack of skin?

18
DF Adventure Mode Discussion / Re: Assasination methods!
« on: March 29, 2009, 08:35:46 pm »
how did you set the sock on fire? This is a skill I have not yet noticed. Unless you were playing as a SoF

19
IIRC, so long as there is a male of the species on the map, an uncaged female can get pregnant. However, I wouldn't quote me on that one.

20
DF General Discussion / Re: Dwarf Fortress the metal album
« on: February 11, 2009, 05:56:48 pm »
I have to admit, this is kind of an awesome idea.

21
DF Dwarf Mode Discussion / Idea box
« on: February 11, 2009, 05:37:47 pm »
I'm just thinking we need a thread to put forth some of our 'good' ideas.

My first idea has probably been done before, but I'm thinking like a fountain:
Birds Eye View:
~~~  ~=Water
~O~  O="Fountainhead"
~~~ 
Underground View
                      ~~
                    ~^P~
                ==~P^~==
~~~++++++++^P++++
~~~~Channel~P^++++
~=Water, +=Ground, P^=Pump, "="=Walls.

Basically, I'd run a water source under a building and have it pumped up a z level or two above a small 'pond' of sorts, then have it flow down into the 'pond' I'm also thinking of having system to run the water back into the channel, just for kicks.
And of course, if you desire more dwarfiness, you can substitute magma for water.

My second idea is a "memorial tower'
A 6x6 tower to commemorate your dead. Each layer would be a 6x6 room, smoothed and engraved by a master engraver. Then, in each corner would be placed a statue. A staircase (staircases, perhaps?) would run up and down through the center. For ever 4 military or otherwise notable dwarves, a layer would be added upward, so that you can construct that layer out of something valuable like obsidian. For every 4 civilian dwarves killed, a layer would be added downward. This might simply be smoothed rather than engraved. And I suppose you could also put their coffins by the statues.

So, bring on your ideas!

22
DF General Discussion / Re: Worldgen cookbook
« on: February 01, 2009, 06:46:44 pm »
I hate to sound like a noob, but after having taken a break from DF, I've forgotten how to rig a world so that theres magma in more or less every square.

23
Curses / Can't start LCS in linux
« on: September 24, 2008, 04:23:03 pm »
So, I just downloaded LCS from the website (the one in the link, not the latest version.)

I click the crimesquad whateveryoursupposedtocallit, but nothing happens.

I'm using the most recent version of Ubuntu.

24
DF Suggestions / Requesting professions for the next immigration wave.
« on: September 13, 2008, 05:25:08 pm »
This is a pretty simple suggestion, and it's probably been made before.

Its simply the ability to put up a need for dwarves of a certain profession, like a help wanted poster almost. And perhaps the ability to request a certain skill level as well.

25
DF Adventure Mode Discussion / Re: Quest to kill a comatose giant.
« on: August 13, 2008, 02:36:09 pm »
<_<
Is no one else... 'interested' by the creature's comments?

"Moaned like a whore"
"Exceeded only by his bad luck with the women"

I've never heard these ones before >_>;;

26
DF Suggestions / Re: Absent pre-1400 technologies
« on: August 07, 2008, 10:58:26 am »
Although steam power does pass the deadline, I could easily see dwarves using it. For example, only they would have the job tag.

Mostly because I've always seen dwarves as heavily industrious, and quite capable of technology.

At the cost of love! D:
...
j/k

27
DF General Discussion / Re: Joy of joys!
« on: August 03, 2008, 10:54:28 am »
No, actually, its about 50 percent evil forests.

28
DF General Discussion / Joy of joys!
« on: August 02, 2008, 09:06:50 pm »
I just genned a world, and,

THERE ARE NO ELVES! :D

Not even a conquered civ, as far as I can find. However, I can't pour over the Legends page, as I currently have a sexy adventurer in that world.

29
DF Modding / Re: Would it be possible to get DF to run on a DS/PSP?
« on: August 02, 2008, 09:53:36 am »
Ah well. I didn't think so, but it was worth a shot.

What about a really good PDA? >.>

30
DF General Discussion / Re: Lack of enemies? Hence lack of seiges
« on: August 01, 2008, 11:10:44 am »
I have heard of using adventurers for starting wars, but have never seen it myself.
robbing their caravans should affect relations too.
failing to protect those precious caravans or officials also does IMHO.

I would like to hear more about this.

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