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Messages - Poco a Poco

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31
DF Modding / Would it be possible to get DF to run on a DS/PSP?
« on: August 01, 2008, 11:09:03 am »
OR any such portable gaming device.

I'm really just curious. Though, I doubt the machines could run the game without exploding from witnessing such sheer awesomeness.

32
DF Bug Reports / Re: [39e]Really fast dwarves
« on: July 30, 2008, 12:30:02 pm »
Ok. THats what I thought, but I wasn't sure.

Cool ^_^
I <3 this new machine, then.

Its literally around 5 times faster on DF, and I've NEVER had lag.

33
DF Bug Reports / [39e]Really fast dwarves
« on: July 29, 2008, 09:31:59 pm »
Not sure if this is a bug, might just be a faster computer, but I just started a brand new game on a new computer with a slightly modded version of DF, but no changes to Dwarf speed, just adding some trainables.

My dwarves are moving fast. Really fast. In fact, the game speed seems upped by a lot. once again, this could just be a faster computer, but I doubt it.

I can get a save if needed.

34
DF Bug Reports / [39e]The Fainting Diplomat
« on: July 27, 2008, 05:27:19 pm »
So... I just started a new Adventurer game, as a human, in a world I genned about an hour ago.

And as soon as I start out, I get regular messages of:
The Diplomat has regained consciousness
The Diplomat has given in to pain
and the occasional
The Diplomat is no longer stunned.


Is this an extension of the Unconscious Guard bug?

I can get a save if anyone wants it.

35
DF Suggestions / Re: One Way Doors
« on: July 25, 2008, 03:25:27 pm »
Another idea in a similar vein is having a "Door Profile" like the Workshop profile.

Only certain dwarves would be allowed through certain doors, or have the "key" to that door.

36
DF Bug Reports / Re: [39c] Unable to release a Wolf from a cage
« on: July 23, 2008, 09:46:20 pm »
Okay. Thanks much, then, false alarm.

37
DF Bug Reports / Re: [39c] Unable to release a Wolf from a cage
« on: July 23, 2008, 09:33:33 pm »
Do I have to build it to get the wolf out?

And am I able to build an occupied cage?

but, no, I have not.

38
DF Bug Reports / [39c] Unable to release a Wolf from a cage
« on: July 23, 2008, 09:25:15 pm »
Or, more specifically, I can't q the cage. Whenever I try, it always goes to the stockpile its on, or, if I rid of the stockpile, the nearest other thing.

I bought the wolf from some Elven merchants. He is in a wooden cage, if that makes any difference.

39
DF Suggestions / Re: One Way Doors
« on: July 22, 2008, 10:37:05 pm »
I don't see why this is needed, or even that realistic.   Hidden doors and trap doors make sense, but 'one-way' doors don't.   

And neither do magically instalocking doors.

And a one way door makes plenty of sense, you've never seen one before?

40
DF Bug Reports / Re: [39C] My Jeweler stops doing ANYTHING
« on: July 22, 2008, 04:10:39 pm »
<_<;;

oh my. Well, I feel quite foolish now. I didn't realize they were impassible.

Well, thanks for the help!

Guess I have to relocate the workshop.

41
DF Suggestions / One Way Doors
« on: July 22, 2008, 03:58:53 pm »
Pretty simple, really, just for doors to be able to be designated so you can only use one side.

Mainly use this to allow, for example, military dwarves out but not seigers in, as well as some traffic control.

42
DF Modding / Re: To add additional war animals...
« on: July 22, 2008, 03:34:11 pm »
Okay, good.

And if they have trainable, will the Kennel still display w: Train War Dog, but will just train a random trainable animal?

43
DF Bug Reports / [39C] My Jeweler stops doing ANYTHING
« on: July 22, 2008, 03:26:03 pm »
For some odd reason, my jeweler has decided to stop doing anything. ANYTHING. He built a Jeweler's Workshop, and is now just standing there. He moves occasionally, but never outside the perimeter of the workshop. He's just gotten thirsty and I fear that he will die. I don't care that much about him, but I don't want unhappy dwarves.

He has jobs to do, and I've set every labour he could be doing to have a job.
Any way to fix this/anyone else have this problem?

44
DF Modding / To add additional war animals...
« on: July 22, 2008, 03:10:03 pm »
Do I need to do anything besides adding the "[trAINABLE]" tag to the animal?

Just curious.

45
DF Modding / Re: "fixing" fire imps?
« on: July 18, 2008, 11:52:13 am »
Fire imps are such pushovers, any miner or woodcutter (activated of course) can easily kill all your imps. They're only size 3. And their fat boils upon butchering, which is awesome. Fireproof leather/bone is good stuff too.

Fire/Magma men are a different story though.

Edit: Fire imps don't fly, according to the raws.

Without fireballs they're pushovers, but with the fireball they easily kill any unlucky dwarves who wander nearby.

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