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Messages - Nikov

Pages: 1 ... 40 41 [42] 43 44 ... 179
616
Could you just build the tower all the way to the top of the map to keep anything from getting in from above?

Yes. And as a bonus, the top of the map is supposed to act as a support to hold things up, so you can have a floating fortress.

This is the sort of advice you follow with healthy doses of skepticism and savescumming.

617
DF Gameplay Questions / Re: The king is dead. Long live the...?
« on: March 11, 2011, 02:46:14 pm »
"No Urist. You are king."
And then Urist was the king.

618
DF Gameplay Questions / Re: Soldiers Absolutely Owned. Help?
« on: March 11, 2011, 02:45:05 pm »
After a dwarf gives in to pain or is knocked unconcious, all attacks are aimed at the head. Thus, ensure all dwarves wear the best helmets possible. I've had a marksdwarf survive a whole squad of goblin swordsmen beating on him thanks to a good iron helm.

619
General Discussion / Re: Holy shit Japan....
« on: March 11, 2011, 02:32:31 pm »
That's... interesting. Why does the tsunami suddenly pick up a bit of steam down at Antarctica? I'm seeing some blotches of red and orange down there.

Could be because of water depth or some other factor like that. Could just be a fluke in the mathematical model.

Wave theory. The waves get smaller as they spread out across open ocean. But west of Chile and north of Antarctica, they've bent around certain landmasses and begun converging in on the same spot. Watch the lines to see this happen. You can see the wave bending around a lot of islands. Those lines all represent the wave front at a particular time.

!!SCIENCE!! jokes just seem distasteful.

620
DF Suggestions / Re: What about a good smoke ?
« on: March 10, 2011, 02:00:39 pm »
It is on my personal list of things I'd like to see. Unfortunately on my list of things I do not want to see are drug abuse, stoned out dwarves and huge worldgen wars over opium growing regions. It has also been discussed elsewhere at length; they all slide toward these topics due to what I call the Urist Effect; any suggestion to Dwarf Fortress will be turned by the community into a means to use magma.

621
DF Dwarf Mode Discussion / Re: Elves, and pissing them off.
« on: March 10, 2011, 05:00:51 am »
I've modded elves to quite possibly be more deadly than goblins. Jewel and metal pref, bronze armor, steel weapons, siege-laying, six-foot-six six immortal badasses. They're also usually at war with my dwarves following worldgen, dominate the world in terms of raw territory in the shadow of their fortresses, and enslave other races for their menial tasks.

Eventually in my latest game they're going to show up one winter and lay siege. I can only hope I will be ready for them.

622
Creative Projects / Re: This Might Disturb You (2D MS Paint)
« on: March 10, 2011, 12:56:38 am »
i like it, the only thing is... is his nose severely broken?

Deliberately askew for the cartoon style, although now that you mention it, that is a pretty strong angle.

I'll see if I can't think of another "Far Side"-style subject to draw.

623
DF Dwarf Mode Discussion / Re: Elves, and pissing them off.
« on: March 10, 2011, 12:53:58 am »
I never understood elf-hate. Wood, food, cloth, dyes, alcohol: what honestly is not to love? That they hate wooden bins?

624
DF Suggestions / Re: Improving Pathfinding. (Computer sciency)
« on: March 09, 2011, 12:08:29 pm »
I'd like to be able to paint hallways similar to high traffic zones, which dwarves path to, path along ignoring side passages and even perfectly open space, then path off of once they are at the closest point to their destination. Of course I'm not a computer science person and better methods might exist, but that was the idea I had a while back to make haulers go around the dining room. Naturally painting vertically is an option.

And +1 for defining rooms with vertical space. I want my greathall's vaulted and engraved 5z ceiling to count for something.

625
Creative Projects / Re: This Might Disturb You (2D MS Paint)
« on: March 08, 2011, 02:25:28 am »
my question is, why is he so blue? Is he an icedwarf from the genesis mod?

nice expression on the face. he looks a bit surprised. :]

I sort of went for that old Japanese style where dead/dying people turn blue. He's dead because, you know... puddle of blood where his neck should be?

Dang it, I bet I suck at this.

626
Creative Projects / This Might Disturb You (2D MS Paint)
« on: March 07, 2011, 09:01:42 pm »

Horrible MS Paint-fu, I know. I think I might keep fiddling around with it however.

627
The full story is downright heroic. I had begun a transfer from temporary workshops down in the valley to a fortified structure being carved out of the mountain peak. Almost all of my dwarves were safely tucked away, save one marksdwarf who was off duty inside the old valley's mine, when a goblin ambush hit. I locked him in the mines and the civilians in the new fort and my marksdwarves shot up the invader enough they retreated. I then let everyone back out for some lovely goblinite recovery. My marksdwarf who was in the mine is then walking his way back to the fort when surprise! A second goblin ambush of swordsgoblins, lead by a hammergoblin, jumps the poor marksdwarf at point-blank. He was armed only with his shield and dagger, with an iron helm and a mail shirt. It wasn't looking good, but the civilians had a chance to flee, save one. My chief medical dwarfette, baby in tow, was off to get a bucket of water, spitting distance from the goblins. If she was spotted, it was over for her and the fortress firstborn! I quickly get her to stop hauling the bucket, then she panics and runs off into the hills. Knowing my lone marksdwarf is doomed without help, I send in the rest of the miltia. Captain Likotstettad runs down the hill at full speed, an armored boulder of axe-wielding fury, and proceeds to tear into five goblins at once, starting with a leg-severing sneak attack on the enemy leader. Under a hail of iron bolts he proceeds to hack the swordsgoblins to bits, who are busy trying to chop the iron-helmed head of my marksdwarf off, who by this point had lost his left leg and arm and was most reasonably just laying there being as unkillable as possible. Things still looked bad until the Captain pulled this horrifying display of utter contempt for goblin-kind, prompting a rout as the quailing fiends realized their doom was nigh. Riddled with bolts they retreated, most perishing as the Captain hounded them down.

"Lady's-Savior" Inaletur is now recovering in the hospital and should enjoy a long career of breaking in new recruits through verbal berating and wrestling, while I think "Eyebiter" Likotstettad is going on quite a few walls.

628

All hail 'Eyebiter' Likotstettad!
Hip-hip...

629

Truth.


The depth of his works really comes to the surface when you recall the author's life. The Noldor seem like a simple tale about heroism leading to folly, but think; a high and noble race follows their king across the sea to do war in a vast continent against an evil foe, the orcs, who were once elves but became corrupted. In the process, the Noldor themselves suffer terribly, things don't go as planned, their champions are slain and the enemy has powers (dragons, balrogs) beyond their might. The war pretty well falls apart and eventually they begin to return home. But isn't it telling to consider what happened in Tolkien's lifetime? Raised in middle-class English morality, inspired by Victorian culture, joins the Army to fight the Kaiser and his invasion of France, everything goes to hell, the Germans have artillery and gas and machine guns, and although they finally win the whole thing is bittersweet and their greatness is lost in muddy fields across a foreign soil. And no doubt he learned the Germans were just like him, once.

"We were all orcs in the trenches." - J.R.R.T.

It isn't fairy-tale morality. It's a warning for the Noldor, whenever they return to Arda.

630
DF Suggestions / Re: Increase mead value beyond minimum
« on: March 05, 2011, 03:53:20 pm »
Call me sadistic, but I'd like all sorts of alcohol to involve as much of a process as mead... we seem to be moving slowly away from the 3x3 workshop for quite a few tasks.

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