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Messages - Nikov

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631
DF Suggestions / Re: Expansion of glazing materials
« on: March 05, 2011, 03:51:08 pm »
Quote
NICKEL OXIDE - (m.p. 742o F/400o C) Green: NiO Green Nickel Oxide (typically <3%) is used in glazes (most commonly porcelain enamels) to produce blues, greys, browns, and yellows, depending on the molecular equivalence of the Alkalies, Alkaline earths chosen. It can also be used to soften the effect of Cobalt and Copper colorants.
Black: Ni2O3 in a glaze Black Nickel Oxide will reduce to Green Nickel Oxide at 600o C and produces similar results as NiO. Greater amounts may need to be added to a glaze to achieve the same effects.

Evermind that 'green' bit. Most of these metals are used in oxide form, which is the naturally occurring ore for many of them. It would definately take further research to determine what is possible, but we've at least found some data to work with.

632
DF Suggestions / Re: Expansion of glazing materials
« on: March 05, 2011, 03:37:51 pm »
Well, the easiest way is to reduce it into practical materials known by dwarves, and assume anything not requiring complex chemistry is known. After all, 1400's Europe isn't a good way to judge the understanding of minerals possessed by a civilization that lives in underground mining complexes. From what I can tell, cobalt, cinnabar, malachite, hematite, nickle, rutile, limonite, and cassiterite are all processed and used as colorants. That gives us blue, bright red, black, dark red, green, white, brown, and ... actually I can't figure out what color cassiterite makes.

I'm thinking... millstone or quern, sand bag + pigment ore = glaze bag [10 pigment glaze powders]. That seems sufficiently straightforward and practical. Non-sand sources of the glaze base could be explored, however.

633
DF Suggestions / Re: Expansion of glazing materials
« on: March 05, 2011, 02:59:29 pm »
A quick bit of google-fu reveals cinnabar glaze, cobalt glaze, ...

A Motherlode! Praise the miners!

634
I suppose that's the test of real literature; weaving multiple levels of a story together so well the same person can read the book once when they're 20 and again when they're 60 and get two entirely different morals.

635
DF Dwarf Mode Discussion / Re: So...Jeweler's workshops...
« on: March 04, 2011, 10:51:05 pm »
Ick, a two-thick dividing wall. I hate those. Everything has to be a one-thick curtain or a three-thick bulwark with nice clean black space in the middle. No funny subdivisions of wall intersections that way. I also use the Z-levels for storage of input and output.

636
DF Dwarf Mode Discussion / Re: Trading issues
« on: March 04, 2011, 10:43:27 pm »
If you have even a basic military you can always just slaughter them all when you feel like it, as I routinely do with elves.

They are dwarves, and I don't even have one ore of metal to slaughter them. If they were elfs, I would just take what I want from them. My military will equip with the few silver they extract from galena until I have some steady steel supply coming from my civilization.

Slaughter elves? But where will you get raw materials for colorfully dyed flour sacks and socks?

637
DF Dwarf Mode Discussion / Re: Coal?
« on: March 04, 2011, 10:40:20 pm »
Coal is a valued trade good now. I recommend modding lignite or even bitumous coal to be cluster minerals instead of veinous minerals (far more realistic, actually, since it forms in beds and not magma flowing into fault lines). Once you get it, you've got a ton. Also consider that shallow metals+flux stone is your best shot at the old dwarven steel mill fortress. Shallow metals is code for igneous extrusive (usually mafic lavas) and deep metals is code for igneous intrusive (felsic magma). Although Toady doesn't deliberately track magma types or volcanism (how I wish he did) in worldgen, it still turns out to largely work in-game.

638
Let me be sure I understand this, and I ask in the manner of an apprentice whitesmith would ask what jeweler's rouge is; specifically what makes a bad fantasy novel, and what makes a good fantasy novel? If I am following you, a bad fantasy novel has elves, dwarves, orcs and magic all for its own sake without telling a story through them. A good fantasy novel uses the fantastic setting as some means of allegory or metaphor to comment on the human condition. Do I have this right?

639
DF General Discussion / Re: RL Levers
« on: March 04, 2011, 05:21:07 pm »
Two one-foot lengths of 2x4. Two one-inch lengths of 2x4. One broom handle. One eight inch bolt. One nut. Power drill. Wood drill bit. Nails. Hammer.

Code: [Select]
==T==
= O =
==I==

Tah-dah.

640
Well if you're an elf and I'm an elven sympathizer...

Ow! My brain! I think I just threw a thought breaker.

641
Not exactly proving me wrong there.

Other examples would include POUR MAGMA ON IT as a solution to virtually any problem.

I am, shocking though it might seem, actually in full agreement.

642
Bah, pansy elf lover.

643
DF General Discussion / Re: Who is Footkerchief?
« on: March 04, 2011, 04:43:53 pm »
Rejoice!

I always love how he brings the Word of God forth like a prophet to our quarreling tribes. I mean that figuratively.

644
I'm inclined to beleive so. Compare:

"Hey guys, I totally just traded a lead bin full of jewel-encrusted golden goblets for like, ITS WEIGHT IN ROPE REED FIBER."

*Speculative discussion about mass and density ensues*

With...

"Hey guys, I just murdered all the elves and took their stuff!"

*Skulls for the skull totem industry!*

It becomes clear which thread is more popular. Or at least, more entertaining.

645
Hey, elves hating dwarves wasn't a Tolkien trope. In spite of the Firebeards and general mistrust after Moria and the rings, dwarves and elves always held a general respect for one another. This was particularly true in the old days of Beleriand, and in the fourth age we saw a return to normalcy. For comparison, houses within even the elves waged war with one another. DnD and other come-lately settings made dwarves and elves hate eachother as a way to generate racial and political tension in oft-shallow worlds.

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