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Messages - ductape

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421
Other Games / Re: Path of Exile
« on: May 27, 2012, 11:12:44 pm »
i am loving this game and hating it. I hate because i keep crashing to desktop over and over, sometimes so bad i have to hard restart the thing. I have done the packet check and updated my divers, etc. This shouldnt be happening on this computer, its newer and has all good parts. nVidia GTX 460 gpu should be able to handle this fine.

I just hope my crash logs help this fix this eventually, but not sure how many times I want to restart to play this. wish it wasnt this way.

422
I would say try to make something like pong or a simple platformer first. Nobody ever finishes their dream game when they set out to make it as their first game. Not even Toady.

I you have never made games before, try out GameMaker. Theres lots of tutorials around. Maybe try Java out if you want a real programming language, you could dabdle with PROCESSSING (ggogle it) to learn the ropes. Theres ActionScript if you want to do Flash stuff.

Basically TONs of other options.

Python and Pygame maybe?

or HTML5 with some javascript?

or perhaps you wanna go hardcore and do C++?

regardless, pick a language and start to learn it. When you can get 2 bars on either side of the screen that can move up and down and hit  a little ball back and forth to each other, you have made PONG and you are on your way.

THEN, by the time you know how to do all the stuff you want to do by making more and more complex smaller games, then your design goals will probably have changed and you will have all new game ideas.

ALSO: Go to www.TIGSOURCE.com and hang out on those forums as well. You will learn far more there than you ever could here. Have fun and good luck!

423
If you've read what I read, you'd know I'm right and you're wrong so I can insult you and my claims are irrefutable, and my opinions are better. I can say this because I know stuff.

Anyways, before this thread continues spiraling further into the ground, TFC is indeed a mod that adds more ores, rock types, cave ins, and a harder survival scenario. It's not DF, but it's probably the closest thing the game has to it, which isn't saying much, because comparing DF and Minecraft is like holding a stick of butter up for comparison against a basket- it really just doesn't make sense because the two fit different niches. Minecraft may have held some inspiration from DF (as it did with Infiniminer, as well), but it wasn't the final goal or end direction of the game.

I'd say more, but I think I'm reiterating what caddybear and Kohaku have stated already. Now, I don't suppose there's any chance we could redirect our topic of discussion back to Minecraft/TFC? It looks neat, but it'd break compatibility with most of my other mods and would make a nightmare out of the CTM maps I play frequently.

Almostedit: I don't think it's possible, Torrasque, but I know that at one point there was an embark -> Minecraft map converter, but both have been long updated so you'd have to use older versions for each.

Thanks for using a totally unique comparison instead of the old APPLES AND ORANGES thing. I just hate that, because well apples and orange are quite similar if you think about it. The are both fruit, they are around the same size, etc.

How that for an atempt at derailing a pretty useless thread?

424
Other Games / Re: [Browser Game] Pit of War
« on: May 25, 2012, 09:09:06 am »
You are all just jealous of my defensive oriented fighters.  :P

I dont always work against a good offensive build. This new gladiator of mine is all offensive and I got my first kill after only my 10th fight or so. And I have gone up against some defense types which seemed good. I think its  a strategy that is most evidently effective in the lower levels.

Spoiler (click to show/hide)

425
Creative Projects / Re: Space Opera Engine
« on: May 25, 2012, 12:43:20 am »
I was thinking some Vivaldi in Space.

426
Other Games / Re: [Browser Game] Pit of War
« on: May 24, 2012, 08:12:53 pm »
I lament at the lack of tokens.

427
Other Games / Re: Supreme Commander
« on: May 23, 2012, 11:29:27 pm »
I dunno, I think the hate for SC2 is unwarranted. Seems like its just cool to hate it and that keeps spreading around. Lots of sequels get this treatment it seems if they are not perfect reconstructions of the original.

Maybe its just me but SC2 is a good enough game to play, last I checked you wont catch any diseases from it.

428
Other Games / Re: Powder Toy - Trust Us, We Are Science
« on: May 21, 2012, 10:45:36 pm »
This game was fun until it messed up my computer and had to be deleted. Any idea what happened there?
You need to be more descriptive. It's like saying "The toaster had a red light turn on then blew up", We don't know the specifics.

Oh come on. I was nowhere near that descriptive.

Pretty much what happened was my computer froze twice on startup, and ran ridiculously slow until I deleted Powder Toy.

Well, Powder Toy is an executable and does not install anything on your computer. Deleting the file is about as effective as deleting any text file you might have laying around.

I will say that Powder Toy gets my laptop extremely hot, more than almost any other ap I ever run, to the point of I shut it down because I am worried my fans wont keep up and the nuclear meltdowns I am making in the game will happen for real inside the laptop case.

429
Other Games / Re: [GIVEAWAY] Torchlight 2 _____ 4 winners
« on: May 21, 2012, 12:11:01 am »
count me as IN

430
snip...

But, if we go by contemporary definitions... RPG is the "Dungeons and Dragons style of stat building and character growth".  Really started with the Final Fantasy series, at least how I see it,

snip...

seriously? Final Fantasy started it? I have never played any of the FF games, EVER. Been playing RPG computer games since long before the makers of FF even knew how to make games, Check your stuff.

431
Creative Projects / Re: Dark City MUD
« on: May 17, 2012, 10:12:40 pm »
Been writing out some faction stuff. Ill post that below.

In regards to scripting, i now have a faction for the undead and they wont attack anyone that has a high rating  in that faction, including themselves. So now, players can choose the kill the undead who roam the streets or maybe they would want to approach this another way?

This is the kind of conflict I want any player to have to think about, what path will they take? What factions will they join and help? Decisions affect the experience in this mud.

Also, random areas are next. Need to get those going. I dont want anyone grinding in this mud, especially I dont want anything to be a given.

philosophy: SURVIVAL (its a bitch), HARDCORE (yes you know what I mean), RPI (I dont mean flowery poses, I mean goal oriented action).

here's the newest faction, BTW, players can be Guardians:

The Ancestor Dead & the Guardians


The Well of Souls has always been the receptacle for the dead of Dark City for as long as any records show going back countless generations.

The Temple of the Rock, which erupts from the very center of the Well of Souls, descends down into scores of layers of tombs and it is the primary place where the bodies of the dead from all of the Dark City have been laid to rest. All races are laid together within the temple and it's tombs, regardless of where and when they have died; families don't like to see their dead kin walking about. It is the temple that keeps them from rising, nobody knows why but any dead kept anywhere else will eventually rise and walk, seeking destruction and death for the living.

In the years of the rule of the Ashan Family, when the chambers below the temple were beginning to become too full to hold he dead which were a result of the Overland Wars, the dwarven engineers were sent down to expand the tombs into the rock below. As they worked their strange form of engineering, molding the crystalline walls into new chambers, they eventually pierced the seal of a large cavern. Within these depths were horrors that no mortal had ever seen before, abominations that twisted the minds and the very souls of the dwarven engineers.

For long years the Overland War continued and the dead piled up. The engineers kept their discovery secret, behind hidden portals that only they held the knowledge of passage, and continued to toil away in their expansion efforts. As time passed they began to change, subtly at first and then more radically. The first thing that anyone noticed was the high death rate of the dwarves who worked in the tombs below, and the throngs of young dwarves eager to get their turn at the dangerous work.

They became very secretive and it wasn't too long before everyone noticed they had been changed. A new clan had been founded among those who worked in the tombs, called the Guardians. Their members did not wear the usual work attire nor carry the tools of the engineers, they wore long and red and black robes covered with ornate mystical symbols. It wasn't long after that when they claimed full stewardship of the Temple of the Rock and the tombs below. Only the Guardians would handle the dead and only they would venture into the tombs below.

And so it has been for many generations,

MORE TO COME...

432
genre pigeon-holing is getting harder these days because lots of game makers are mashing up elemenets from various genres to get new types of games.

BUT

I vote Sandbox Builder

433
Creative Projects / Re: Dark City MUD
« on: May 16, 2012, 09:54:36 am »
Hey Y'all!

I updated the OP with the IRC chanel I am using. I ftryto stay in that channel as much as I can in case anyone wants to chat about the development of the MUD.

Currently I am working on quest scripting (as in learning it). The firs quest involves a small horde of undead which spawn once per MUD day (or maybe less) and begin to scour the streets of the main area (YES THE MAIN AREA!) and look for things to kill. It;s going well but they tend to kill each other so I am working on figuring out which flag to give them so they help each other instead of kill each other.

Then on to more complex quest areas and populating the city itself (and making it so that when the undead come out, the other NPC mobs go into hiding until its over.)

434
Other Games / Re: Path of Exile
« on: May 13, 2012, 12:29:03 pm »
I found the graphics to be buggy on my fairly modern and powerful system.

435
Creative Projects / Re: Dark City MUD
« on: May 13, 2012, 11:57:35 am »
I have been working and thinking about this a lot lately after a productive IRC chat with MulletMaster and JackBread. We jammed out some interesting ideas that night and I have been mulling them over and refining them to fit into a whole as well as work within the parameters of the CoffeeMUD system with no Java code customization needed.

I have updated the first post with useful information, especially see the Dark City Setting Info spoiler for some new world flavor I wrote up. I put the server and forum info up top also for easy reference.


I continue to write more world documents and I will post these on the Dark City forum as well as make updates here if they are interesting enough to warrant a new posting.

Next up will be developing the races of this unique world. This is a fantasy setting and we talked about using the standard fantasy races such as humans, elves, dwarves, etc. But to make it interesting we had some great ideas about twisting them around a bit. There are some great story reasons why they would be different here and so telling the story of the races and defining them will heko add a lot of meat to the bones of this city as we go. My next update here will be the result of this writing.

I guess the next subject would be the faction present in the world. Since we intend for there to be lots and lots of faction interaction and conflict (in fact this is the major impetus of the plots in the world) we will want to have some very interesting factions available at the start that are already poised in cooperation or oposition with each other. The results of this writing section will then lead us into what it is players would be doing while playing and help us with the next part: quests.

I do intend to build while I write but I dont want to get ahead of myself and end up scrapping a built area because it doesnt fit some new direction of the world building. Once we get the factions in and the basic layout of the city, we can start putting in some scripted quests. The scripting learned here will help us along the next things to do: Breathing life into the world.

The scripting system available to use is so powerful that there are practically no limits to what we can do to breathe life into the world. While I do feel that nothing scripted will ever replace a GM that is in active possession of NPC's, a scripted world can only add to those dynamics. Here we can allow merchants to buy and sell goods s they travel back and forth between trade hubs, is an economic simulation possible?

I hope to keep the world not too big so we can focus on quality over quantity. I would rather a tight area be extremely vibrant and interesting over a sprawling and nearly empty world. In fact, how dense and interactive can we make it? I am rambling now, but I could almost imagine a world so dynamically scripted that it plays itself. Yeah i would never script that much but the idea sounds interesting in theory.

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