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Messages - returntonull

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106
Silly Shadow! The only counter for massed Demomen is MORE Demomen.

107
Is there anybody here besides me in the "Valve can do no wrong" camp?

They do wrong all the time. They're just very good at going, "We totally meant to do that, now look over here at all this awesome."

There's nothing outright wrong with the latest update either, it's not like it outright stops people from doing well as Pyro, it's just a whole lot of work if you're not used to playing like that, and it's a style of play none of the other classes are forced to do like the Pyro is.

Valve: Masters of misdirection, and BSing. As you'll notice the forums are all mass guessing over the Engineer stuff now, and even suspecting more Pyro changes along with.

Edit: Man, I'm just jabbering and not making very good points. Ohwell.

108
Also an amusing thread.

Assuming Pyro changes were justified, then what happens if we apply the same logic to change the other classes?

http://forums.steampowered.com/forums/showpost.php?p=14780713&postcount=1

Most of it is just silly to absurd, some of it sounds like a good idea.

109
DF Dwarf Mode Discussion / Re: Too many cats got you down?
« on: May 05, 2010, 09:42:46 am »
That request will have to be made in Japanese and I'm not sure whether he takes requests, nor what the protocols are to make such a request.

Though in the meantime... same artist (requires Pixiv account to see):

Cat Flesh Helm (source):

Surrounded by Cats (source):

Oh damn, showing that first one to someone got an amusing story told.

Quote
I wonder if that's supposed to be Jim Rhisoulas. He's a swordsmith, and in the 80s, his cat had kittens, and one day, while they were getting all over everything, he was peicing out a side of cow in his kitchen, in his leather apron and jeans. The kittens were climbing up his jeans, trying to get at the Big Yummy Cow when a pair of door-to-door religion-peddlers knocked. He didn't even think about the image he presented when he opened the door, cleaver in one hand, squalling kitten in the other, blood on the apron, with, 'Can't talk. Making dinner.'

110
Other Games / Re: eRepublik
« on: May 05, 2010, 02:10:51 am »
I'm probably being too neurotic if I'm the first person to cast a vote in the election.

111
Other Games / Re: Are Standards Slipping?
« on: May 04, 2010, 03:18:13 pm »
I call nostalgia. That and we've had time to shift through all piles of crap for older games.

I remember going on an Emulator searching spree for good old games. I couldn't find any games really that I hadn't played before. All the 'recommendations' were the same. So really of an age we've got several dozen good games everyone remembers and a mile high pile of crap we've hid under the rug.

As for game reviewers. You're generally better off with independent blogs than the official sites anymore, but then RPS probably spoils me on that front. Comparing old reviews to new ones is a bit difficult too, you'd have to adjust for score inflation, and then you've got different reviewers, different standards, and...

...

Okay, I wrote all that and then typed 'different standards' and had to stop for a minute. Standards are lower, games are far less niche than they once were, and we've got more of them being released than ever before. And despite Activision wanting to recreate the crash of the industry in the 80s, all these games while not stellar are at least high quality.

So I'm wondering will we have more games everyone will remember in 2, or even 10 years by virtue of their being more games, or by virtue of there being more good games?

112
DF Dwarf Mode Discussion / Too many cats got you down?
« on: May 04, 2010, 09:49:50 am »
Is emptying your quantum cage, and butchering them all just too slow? Or are you suffering from hair loss, due to the stress of losing your wife, children, and all your friends to goblin attacks? Or is your beard just not as luxurious as you'd like?

Don't you worry, because with the new patented Urist & Urist Catbeard & Hair System™ you'll never have to worry about the hassle and sorrow of slaughtering all your furry friends, or being without a full head of hair ever again!

But don't take our word for it, listen to these satisfied customers!

Spoiler (click to show/hide)

(Really, don't ask. I just got linked it and knew I had to put it up here.)


113
...

The SMG does not have a low DPS, it's a pistol with a higher rate of fire, it actually does a bloody good deal of damage.

It's still the low-man on the totem pole by about 10 points per second.

114
Taking break until Patch 120.

Well actually we'd be going to patch 121, poor Valve. They'd probably planned on doing the 119 thing then going, BAM ENGINEER UPDATE IS 120, but all those silly little bugs got in the way.

115
Although I must admit it is fairly sad that the only thing with lower DPS than the flamethrower is the SMG.

116
Other Games / Re: eRepublik
« on: May 04, 2010, 01:29:36 am »
Ah... hrm, the presidential goals are... interesting this time around.

117
Other Games / Re: Monster Forest: Closed Beta
« on: May 03, 2010, 10:01:36 pm »
Maybe if the site didn't take five minutes to load. x_X

118
[rant]

...

[/rant]

It seems like now if you want to accomplish anything with a pyro you are forced to use the damn backburner.

Not really, you just really have to work harder than the regular assault classes for them. Flame for a second or two, airblast to bounce them. If there's a wall use that to close for a quick axtinguisher kill. No wall nearby? shotgun/flaregun and peg them for a 1-3 shot kill at optimal range. (I'm not actually sure how many shots the flare gun would take as I never use it, but it's mini-criting so it should be out damaging the shotgun per shot.)

I don't think you can do groups too well with the regular flamethrower though, that's mostly just flame them all, blow away who you can, and retreat while shotgunning. Although that's not too different from pre-nerf in head on fights. I wouldn't take the regular flamethrower into a group ambush anymore over the backburner. (I lie, I do anyway.)

119
Other Games / Re: Hero Core, from Iji creator Daniel Remar!
« on: May 03, 2010, 06:50:28 pm »
Man... stupid eliminator! Why must you attack me in rooms where you can't get close enough for me to kill you! You made me get 95% completion!

In other news. That circle attack is in a semi-hidden room. (It's shown on your map) and you need the Level 3 barrier thing to get to it. (At least on normal mode) You can actually do it without finding the item that tells you how, but where's the fun in me just telling you. ;P

There's also another semi-hidden item that let's you do some other amusing things, but isn't actually useful. (*Flies upside down, wheeeeeee*)

120
Percentages in games are almost ALWAYS intended to be percenTILES, which are additive rather than multiplicative.  I know Diablo kinda-sorta spells it out, but tabletop RPGs have to be crystal clear; they usually say in the first couple pages that if you add a x2 effect onto a x2 effect, you get a x3 effect.

Of course shootemups or anything else with a score tends to be percentage, not percentile, but that's not really a game balance thing.

Multiplying percentages is madness to balance.  Adding percentiles is much harder to screw up.

I'd agree, if it wasn't the base damage they had modified.

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