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Other Games / Re: Godville, Online ZPG
« on: May 22, 2010, 10:41:28 pm »
Come back after driving home, find my hero has gotten a vicodin pill from Leeroy Jenkins. There is something wrong with this picture.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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Scream 'WHY YOU WASTE MONEY?!?!?!' and punish the bastard.
Well what do you expect, it's a dark tunnel with stinky water, that looks like every other dark tunnel with stinky water... Also they only have about 4 points of interest, all of which are pretty easy to navigate to without a map... Or maybe I'm just so dead set on not using maps for these things... I dunno.
I wonder if there are crafting recipes for the new items yet?...I posted them not but 4 posts above yours.
I wonder if there are crafting recipes for the new items yet?
I just picked this game up (yeah, a little late) from Steam. Anything I should know? Guess I should practice some maps with bots or something to get an idea of what I'm doing. And figure out where all the stuff is. I'll be steamrolled enough the way it is for being a new player in a game this old.
Having crazy performance problems with 26 or 28 bots shooting at each other, which is concerning. My machine is no beast, but I expected to easily run this on mid-low settings. It defaulted to all "High" as recommended for my machine, but putting everything on ultra-low makes no difference. Any-who, once I figure that out, I'll give this a shot with Real PeopleTM.
Oh, and I do like bigger fights. The more people, the more fun for me. What's the average number of players in each match?
I kind of want to go engineer, too. That a bad choice?
IN THE GRIM DARKNESS OF THE FUTURE... THERE IS ONLY GRINDING THAT DAMN GREAT UNCLEAN ONE FOR THAT +15 Stamina BOLTER!
I always figured Battlefield 40,000 would work much better than a more traditional MMO.And it's a good way to get 49 of those guardsmen to grief and teamkill until they get to be the marine.
That way you get the shooty and the choppy and you can more easily weight armies, so that you get fifty guardsmen to one marine, or something.
That crit rate on the ubersaw man. It seems to change depending on the player.
Kills by ubersaw: 50% normally 50% crits.
Deaths by ubersaw: 100% crits.
Yesterday as a heavy I melee killed a pyro. This should not occur.
Anyway, Hammer is a really annoying tool.
I noticed that the first shot of the revolver always seems to be perfectly accurate, with a two second or so cooldown time. No headshot crits, but it does allow one to shoot targets far away.
Ambassador used to be Weak , 5 head shots to kill a scout and 4 revolver shots to kill a scout , it was last time , now the Ambassador is furfaggotivly overpowered , you'll be taking down medic-heavy combos in seconds with that