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Messages - returntonull

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76
Other Games / Re: Godville, Online ZPG
« on: May 22, 2010, 10:41:28 pm »
Come back after driving home, find my hero has gotten a vicodin pill from Leeroy Jenkins. There is something wrong with this picture.

77
Other Games / Re: Godville, Online ZPG
« on: May 22, 2010, 01:57:42 pm »
Scream 'WHY YOU WASTE MONEY?!?!?!' and punish the bastard.

WHY YOU WASTE MONEY?! YOU DON'T WANT CONCERT YOU WANT HOTPOOOOCKET!!

78
Make dwarves butcherable.

Remove the dwarves cannibalism taboo, and bam... constant food supply. I don't remember if making them butcherable causes any other bugs with behavior though, but who cares. Migrant butchering. Migrant butchering. Migrant butchering. Omnomnomnom.

79
Well what do you expect, it's a dark tunnel with stinky water, that looks like every other dark tunnel with stinky water... Also they only have about 4 points of interest, all of which are pretty easy to navigate to without a map... Or maybe I'm just so dead set on not using maps for these things... I dunno.

I just like doing tedious things, shhhh. I could just write a C# script to do it automagically after all.

Edit: The bonus experience and points of interest down there were certainly worth it too.

Edit 2: And now onward to making a map of the city I can actually use. (Or never use, as by the time I'm done I'll have it memorized anyway.)

80
Onward to mapping a bunch of rooms that all have the same description. Stupid sewers.

81
Other Games / Re: Godville, Online ZPG
« on: May 21, 2010, 09:28:59 pm »
Screw you mysterious stranger, screw you. I shall strike you with a lightning bolt for KSing!

Oh crap. EPIC BEARD MAN. My hero is screwed!

82
I wonder if there are crafting recipes for the new items yet?
...I posted them not but 4 posts above yours.

Need to avoid that inline formatting there. I missed it too.

83
I wonder if there are crafting recipes for the new items yet?

Huntsman + Deadringer = Tribalman Shiv
Jarate + Axtinguisher = Scotsman's Skullcrusher

I need a Deadringer so baaaad. I want that shiv. Want it so bad.

84
Pyro removed from game, will return "shortly"



I just picked this game up (yeah, a little late) from Steam. Anything I should know? Guess I should practice some maps with bots or something to get an idea of what I'm doing. And figure out where all the stuff is. I'll be steamrolled enough the way it is for being a new player in a game this old.

Having crazy performance problems with 26 or 28 bots shooting at each other, which is concerning. My machine is no beast, but I expected to easily run this on mid-low settings. It defaulted to all "High" as recommended for my machine, but putting everything on ultra-low makes no difference. Any-who, once I figure that out, I'll give this a shot with Real PeopleTM.

Oh, and I do like bigger fights. The more people, the more fun for me. What's the average number of players in each match?

I kind of want to go engineer, too. That a bad choice?

Really just jumping in is as good as anything. If you've played any FPSes at all you'll already ahead of 50% of the people (or so it seems to be) playing. Even with a two(?) year old game I'm constantly being brought to tears by how bad people (with their 50 hours a week of playing) still are.

85
Other Games / Re: Warhammer 40k MMO (for real this time!)
« on: May 16, 2010, 05:28:13 pm »
IN THE GRIM DARKNESS OF THE FUTURE... THERE IS ONLY GRINDING THAT DAMN GREAT UNCLEAN ONE FOR THAT +15 Stamina BOLTER!

Now if only they could make something that's fun to grind like RO was, I want the magic back!

86
Other Games / Re: Warhammer 40k MMO (for real this time!)
« on: May 16, 2010, 04:09:06 pm »
I always figured Battlefield 40,000 would work much better than a more traditional MMO.

That way you get the shooty and the choppy and you can more easily weight armies, so that you get fifty guardsmen to one marine, or something.
And it's a good way to get 49 of those guardsmen to grief and teamkill until they get to be the marine.

Nah nah. You just make Guardsmen players into the vehicle class.

...

Although now I'm imagining a Leman Russ hitting a ramp and flying through the air, General Lee horn sounds, and slam down on top of an enemy.

87
That crit rate on the ubersaw man. It seems to change depending on the player.

 Kills by ubersaw: 50% normally 50% crits.
 Deaths by ubersaw: 100% crits.

Haha. Man I remember being so pissed that it filled your uber and -still- crit when the medic update hit. IMBA!

88
Yesterday as a heavy I melee killed a pyro. This should not occur.

Anyway, Hammer is a really annoying tool.  :-\

Welcome to just about every map editor ever. Although I kinda do wish carve worked correctly, or that it didn't flip out over certain vertex tortured shapes.

89
I noticed that the first shot of the revolver always seems to be perfectly accurate, with a two second or so cooldown time. No headshot crits, but it does allow one to shoot targets far away.

Pretty much, the timing is about reload time. So shoot, reload, shoot, reload, will get you always perfectly accurate shots.

90
Ambassador used to be Weak , 5 head shots to kill a scout and 4 revolver shots to kill a scout , it was last time , now the Ambassador is furfaggotivly overpowered , you'll be taking down medic-heavy combos in seconds with that

I had one when it was using the bounding box for hits. >:D

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