241
DF Suggestions / Re: Gender Differentiation
« on: September 29, 2008, 10:57:10 am »Dwarven women care for their babies
Heh. Mine sure don't.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Dwarven women care for their babies
Oh, on another side-side note...in the main entrance hallway, there is a corpse of one of the Original Seven. It's still there, doesn't rot and no one will clean it up. I've checked, it's not forbidden. It is marked for dumping and there is a 'g'arbage dump zone.
I think it is realistic that animals can sneak through doors when dwarves pass and it should still happend if the dwarf has low cautiousness values (and possibly with low dutifulness or orderliness as well). It makes life less predictable. It would be better to give the cats some sense of self preservation, so that they would run away or climb a tree when pursued by enemies.
Never really noticed before (I hate managing the military and try to avoid it in general) but this does sound like an important missing feature or unintended consequence, or perhaps even a bug.
thats what i said with the first line
I consider it a bug, as there was no trace of bodies or anything. They simply disappeared. If they were killed or left corpses or something, i would not care, but the fact that both the traders and the mules disappeared into thin air.
I support the gendering of names and clothing (would give something for the "Loves to defy convention" personality to do), but I would argue against stat-nerfing and the implementation of gender roles. Basically because it would get really annoying and, since they're dwarfs, it's got no basis in reality.
As for the Gender Species Difference thing; most aesthetic distinctions need to wait for whatever bloat or core handles that; now all Toady could do is make them different creatures, which brings it's own problems.

Yes the pet impassable on doors needs to be adjusted so that animals can't sneak through when the door is opened. A dwarf passing through the door should keeps animals from passing through that door until he can close it.
The thing is, the ashy surprise came before the first fire, and none of the fires completely covered the whole map. I suppose I could have just missed an epic burning, I am not very observant.