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Messages - Ukrainian Ranger

Pages: 1 ... 393 394 [395] 396 397 ... 463
5911
Big, big no to trying to sell drone parts... They can be recognized and then we 'll have huge problems

5912
Zako, I think marine\security officer would be a nice addition. We need some redshirts

5913
I don't like traveling without main engines but looks like we have too

Also I don't understand why we need to buy Duranim, that crappy platings just not needed

In order of importance:

Register - x credits
Advanced tools: 575
Lifesupport fix: 100
Breach fix: 50
Replace as many patches as we can both using our own engineers and platings and spending rest of out money on the help of more experienced engineers. Repair at least one turret and install the plasma. If we keep it, it shouldn't serve as a dead cargo (Hull integrity is important)

Diana will haggle and try to save few credits

5914
Packrats....

We need a fixed ship now, not plasma that may be useful much later. We will lose more by repairing additional damage because we didn't fix more engines or didn't buy one more missile or high quality ammo for railgun.  or have energy shortage because we didn't fix one more reactor

Sell that damned plasma and go look for the guys that help us to register our cruiser. 


5915
Be being made for cargo transferring I think... Military cruises aren't designed to have cargo. Some personal weapons, some supplies some spare parts that's all that is needed


5916
We need money for repairs, if we repair at least main engine (and I think it's essential) we'll waste almost all our budget

Besides I want to build ship around mobility and long range, it's what cruisers are about

5917
Because I see no real benefit of 4 launchers over 2, especially if we have only 4 missiles. 4 missiles in one shot may be useful in big fights when you need to shot volleys to enemy capital ships.  But as we can't sell them anyway it's a pointless discussion...

I'd say that shuttle for 1000 credits is too cheap,  but selling plasma is fine for me, 1625 credits may allow us repair more

And first things first, we should find anyone who is responsible for registering ships, it's quite possible that we'll need to pay some fee and\or bribe, then we may return to shopping

5918
I think we should buy avalanched tools and try do as many repairs as we can using our own hull plates and our own engineers.

Also we need a price for shuttle, plasma and missile launchers, selling it to get some cash is a good idea

And we do need to search for fighter pilots for hire, our carrier capability is one of our main advantages

5919
I think escorting merchant is a better job for the first mission

5920
Construction (2+0 IC aviable)
Farm - 1 IC

Research queue (4RP)
1) Lasers: Laser drills (improve effectiveness of mines). Doubles mines effectiviness, but the higher energy consumption means they will require one unit of fuel per mine.  [/10]

Pops (11 adult, 2 youngsters, 1 army)
-7 Farms:  7/7
-1 Industry: 0/4
-2 Labs: 4/4

Navy
Explore Tirunog IV.

Army:
Clear any existing polluted areas as a training for the more extreme hazards



5921
I thin we really should consider selling

1) the shuttle
2) 2 missile launchers
3) corvette plasma
4) DO NOT try to sell drone parts

Diana will look for fighter pilots with their own fighters for hire

5922
No, no we should say about wounded it's easy to check.

BTW how much living quarters do we have? Is 30 men crew adequate for the cruiser?

Diana will try to tell believable story to flight control about glorious assault on the pirate cruiser. Use all feminine powers, cry a bit mourning fallen comrades [/i]

5923
Claim us to be a pirate hunting company and that we boarded this ship in combat. Now we are heading to the trade hub to register the vessel as a deserved trophy

If this don't work - offer a bribe

5924
Diana hooked in internet looking for interesting jobs from her older contacts. 

We should patch holes in the hull with the platings, that's important to not look like a ship from the srapeyard

Dissecting the drone is a nice idea, too. Who knows maybe it's still have a communication device active

5925
*cliched sound and lightbulb above head*
We split the fuel 50-50 between the Salvation and the cargo shuttle. We send some people in the shuttle to the cargo ship, send the Salvation to loot the corvette, and meet up again outside the scrapyard. This gets us two ships worth of stuff (cargo and corvette are still most popular right?)

Risky but +1

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