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DF Adventure Mode Discussion / Re: Newb questions!
« on: August 21, 2009, 06:38:55 am »
Expanding on 5 and 7:
You don't even need food or drink. [T]raveling removes all ailments, including hunger and thirst. Money really only helps with equipment, which if your skills are good enough, is largely redundant.
And for 7, Dwarves get a greater natural defense, but their clothing type is hard to find. Elves are not attacked by wildlife (anything animal-like, wolves, bears, etc. I also think that you can speak to animal-men, snailmen, slugmen, and such, with the Elves. They have the weakest starting build though. Humans are a good balance, and have the most quests available to them from the get-go.
You don't even need food or drink. [T]raveling removes all ailments, including hunger and thirst. Money really only helps with equipment, which if your skills are good enough, is largely redundant.
And for 7, Dwarves get a greater natural defense, but their clothing type is hard to find. Elves are not attacked by wildlife (anything animal-like, wolves, bears, etc. I also think that you can speak to animal-men, snailmen, slugmen, and such, with the Elves. They have the weakest starting build though. Humans are a good balance, and have the most quests available to them from the get-go.