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Messages - EchoP

Pages: [1] 2 3 ... 9
1
Other Games / Re: Any games like gamebiz?
« on: September 12, 2009, 12:26:43 am »
The way I find is the most efficient. (This is Gamebiz 2 for the record)

1: Hire some employees with a high aptitude for studying, the misc category of employees does this well.
2: Train them all for around a year, or until you go below a million. Speed their study up as much as possible. By this stage, they should all be around a ten in their best area.
3: Invest in tools for your chosen platform. Write an engine.
4: Start making games well. Put up all the sliders. They should get good scores (9-10/10), and sell well, you should start making decent amounts of money.
5: Keep this up, build an office to hire more people. When a new popular console comes out, make another engine, you can release your new games for multiple consoles for maximum profit. (Obviously though, no one is going to buy an Atari 2600 game in 2005, so give up older engines eventually)
6: Past releases still sell, new releases sell better and for multiple platforms, and it all leads nicely to step 7.
7: Profit.

Optional steps:
Get into hardware. That is where the real money is at. You need around 20 million in capital to start out. Your first few consoles will not sell too well, but keep trying and eventually you can make billions of dollars (I hit a billion in 1995)

Tips:
Always invest in tools.
Train employees.
Speed up research by rightclicking, or speed up the making of the game by clicking on it when it is being made, and adjusting the amount of work being done on each area so that you get the lowest amount of time to completion.
Get a publishers department, music department, hardware department and bigger offices.
Release games at a good time of year. I have found that 30-35 weeks into the year is a good time to capitalize on Christmas sales.

2
Other Games / Re: Any games like gamebiz?
« on: September 10, 2009, 03:44:08 am »
Played gamebiz to death, absolutely loved it, and unfortunately have not been able to find anything like it. I would really appreciate if anyone has found anything like this.

Played it around a week ago for the first time in a while, got bored when I hit a billion dollars  :)

3
Hey guys, just started playing today, and I am loving it.

Have lost all my money so far on gambling  :P

4
Mafia / Re: DF Mafia New Round Day 1
« on: August 16, 2009, 05:11:04 pm »
Also, because of the child, not saying "I am not an elf" is basically like saying "I am an elf", really. Nice job drawing attention to yourself needlessly.
I don't believe I said that?

5
Mafia / Re: DF Mafia New Round Day 1
« on: August 16, 2009, 05:04:53 pm »
EchoP:
I presume you dislike the gamebreaking that we are using? Well, whenever the GM adds a new role it needs to be tested for game breakingness. The only way to do this is to playtest it.
Also, the main aim of the game is to win.
Yes. I think we can see now that the game can be broken, cannot that be enough to prove it? Also, yes the main goal of the game is to win, and we will do that, but I by no means agree to like how we do it.

6
Mafia / Re: DF Mafia New Round Day 1
« on: August 16, 2009, 05:01:27 pm »

7
Mafia / Re: DF Mafia New Round Day 1
« on: August 16, 2009, 04:51:37 pm »
I may or may not be an elf. Let's make this game more interesting than PMing our roles to one guy and letting him sort it out for us.   >:(
Screw the easy victory, let's take the HARD victory that MAY turn into a loss! That makes perfect sense!

I know who I'm voting tomorrow! Here's a hint, it's EchoP. It doesn't matter if you find it fun or not, the optimal play is to mass claim to ToonyMan, and we should lynch anybody who doesn't claim. (Assuming I don't wind up getting lynched, of course!)
"It doesn't matter if you find it fun or not, the optimal play is to mass claim to ToonyMan". Sigh.

Also, I am very suspicious of EchoP saying...

I may or may not be an elf.

That doesn't help at all.
That would appear to be the point.

8
Mafia / Re: DF Mafia New Round Day 1
« on: August 16, 2009, 04:27:13 pm »
I may or may not be an elf. Let's make this game more interesting than PMing our roles to one guy and letting him sort it out for us.   >:(

9
Mafia / Re: DF Mafia New Round Day 1
« on: August 16, 2009, 05:36:55 am »
Okay, I don't mind volunteering to be Toonymans giunie pig.
I would prefer if you didn't. ToonyMan's idea is terrible and game breaking...

Also Webadict, Mr person is not an elf, just trust me on that.
You really cannot just say that without any justification.

10
Mafia / Re: DF Mafia New Round Day 1
« on: August 15, 2009, 10:35:06 pm »
Bloody hell ToonyMan, for once just play the game the way it is meant to be played.

11
Mafia / Re: DF Mafia New Round Day 1
« on: August 15, 2009, 09:40:33 pm »
Random lynch the first day of course, going to random.org.
4, which is...webadict!
Random LYNCH? MAJOR FoS for this crap. You don't RANDOMLY lynch, that's just stupid.
Calm down.

Well who am I supposed to lynch then, nobody has died.
Lurkers, jumpers, bandwagoners, Toonyman, etc.
:D

12
Mafia / Re: DF Mafia New Round Day 1
« on: August 15, 2009, 06:58:54 pm »
A random individual.  I made a bad mistake in IRC before because I didn't protect anyone the first night, because I thought I might protect scum.  Which is stupid logic really.  It's much better to just protect a random individual.
ToonyMan, for bringing back that memory.

13
Mafia / Re: DF Mafia New Round SIGN UP
« on: August 08, 2009, 10:34:24 pm »
In!

14
Mafia / Re: Paranormal Mafia - Round 7 - Day 4
« on: August 06, 2009, 02:08:58 am »
Also, I would suggest hitting lurkers tonight if we want to lynch. There is a possibility there was no night kill because they did not submit their night actions.

15
Mafia / Re: Paranormal Mafia - Round 7 - Day 4
« on: August 05, 2009, 05:20:29 pm »
I think the Cultist realized something.

The more people he kill, the higher the odds it will be for him to be random-lynched.

Luckily, the rules prohibit "Everyone Lives Happily Ever After". Kasyyk, who did you investigate?
But he has to kill everyone to win? So he should be killing regardless of the odds.

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