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Other Games / Re: Any games like gamebiz?
« on: September 12, 2009, 12:26:43 am »
The way I find is the most efficient. (This is Gamebiz 2 for the record)
1: Hire some employees with a high aptitude for studying, the misc category of employees does this well.
2: Train them all for around a year, or until you go below a million. Speed their study up as much as possible. By this stage, they should all be around a ten in their best area.
3: Invest in tools for your chosen platform. Write an engine.
4: Start making games well. Put up all the sliders. They should get good scores (9-10/10), and sell well, you should start making decent amounts of money.
5: Keep this up, build an office to hire more people. When a new popular console comes out, make another engine, you can release your new games for multiple consoles for maximum profit. (Obviously though, no one is going to buy an Atari 2600 game in 2005, so give up older engines eventually)
6: Past releases still sell, new releases sell better and for multiple platforms, and it all leads nicely to step 7.
7: Profit.
Optional steps:
Get into hardware. That is where the real money is at. You need around 20 million in capital to start out. Your first few consoles will not sell too well, but keep trying and eventually you can make billions of dollars (I hit a billion in 1995)
Tips:
Always invest in tools.
Train employees.
Speed up research by rightclicking, or speed up the making of the game by clicking on it when it is being made, and adjusting the amount of work being done on each area so that you get the lowest amount of time to completion.
Get a publishers department, music department, hardware department and bigger offices.
Release games at a good time of year. I have found that 30-35 weeks into the year is a good time to capitalize on Christmas sales.
1: Hire some employees with a high aptitude for studying, the misc category of employees does this well.
2: Train them all for around a year, or until you go below a million. Speed their study up as much as possible. By this stage, they should all be around a ten in their best area.
3: Invest in tools for your chosen platform. Write an engine.
4: Start making games well. Put up all the sliders. They should get good scores (9-10/10), and sell well, you should start making decent amounts of money.
5: Keep this up, build an office to hire more people. When a new popular console comes out, make another engine, you can release your new games for multiple consoles for maximum profit. (Obviously though, no one is going to buy an Atari 2600 game in 2005, so give up older engines eventually)
6: Past releases still sell, new releases sell better and for multiple platforms, and it all leads nicely to step 7.
7: Profit.
Optional steps:
Get into hardware. That is where the real money is at. You need around 20 million in capital to start out. Your first few consoles will not sell too well, but keep trying and eventually you can make billions of dollars (I hit a billion in 1995)
Tips:
Always invest in tools.
Train employees.
Speed up research by rightclicking, or speed up the making of the game by clicking on it when it is being made, and adjusting the amount of work being done on each area so that you get the lowest amount of time to completion.
Get a publishers department, music department, hardware department and bigger offices.
Release games at a good time of year. I have found that 30-35 weeks into the year is a good time to capitalize on Christmas sales.
