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Messages - spiderx

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1
DF Adventure Mode Discussion / Re: How to deal with adventurer mode spam?
« on: September 25, 2008, 07:21:38 pm »
Man, I get that in town all the time, I cannot find the dude, ever...

Urist falls down...
Urist falls down...
Urist is injured...
Urist falls down...


2
DF Bug Reports / Re: [39c] Merchants name cut off in trade.
« on: July 21, 2008, 06:32:18 pm »
Yeah, I just got seiged by the elves in my last save... *gulp* - it does work as intented, Toady.

3
DF Dwarf Mode Discussion / Re: new player
« on: July 21, 2008, 06:16:22 pm »
I never have a problem with food. I buy all the meat I can get for my rock crafts, it's usually pretty cheap, but my fisherdwarves and later, hunters, provide all the food my fort needs. I forbid my kitchen from cooking plump helmets from the very beginning, and i always have a cook making food. I've got about 900 in food stores and 500 in booze for about 70 dwarves. They can run through quite a bit of booze in a day. I also import wood, as well as chop down as much as I can, to keep the barrels coming for the booze. It helps if I let them drink all the booze currently in barrels, so they re-use the old ones. Water skins for soldiers are important too, don't forget that.

4
DF Bug Reports / Re: [39c] Healthcare still fatal at best
« on: July 21, 2008, 05:22:11 pm »
I loaded my save, and one guy got up and started walking around all drowsy and wounded, never did get back to sleep. Another guy "suffocated" in bed. I think he had a leg wound or something. Another dwarf who got wounded (non-soldier, i think) was helped by someone and did get medical care and lived. I saved my game just as I was about to cause a cave-in on give a new skylight to my noble who was demanding and mandating stupid stuff. I mean come on, don't demand glass on a map that doesn't have lava... and "you cannot export any steel items" when I didn't even have Iron on this map is kinda ridiculous. 

5
DF Bug Reports / Re: [39c] Merchants name cut off in seizing. (ftfy)
« on: July 20, 2008, 01:39:00 pm »
I see you've taken to seizing the merchant's stuff when there aren't any merchant guards present. I noticed that exploit as well. Any time the elves come to trade and their caravan can't reach me, I get an elf trader from whom I then seize everything. Since he doesn't have any guards, he can't do anything about it, and I don't have to haggle. It works out best, actually.

6
DF Bug Reports / Re: Ramp to Wall to Bridge to Ramp not pathable
« on: July 20, 2008, 12:57:15 pm »
move your ramp out one tile west, then build a wall where your ramp was, and everything will work.

7
looks like they should have been culled if they were born and killed in the same year. I doubt they would have gotten to 'legendary' status.

8
DF Bug Reports / Re: [39c] Healthcare still fatal at best
« on: July 20, 2008, 04:09:48 am »
I have the same problem (39c). Nobody is bringing my injured dwarves any food or water. I have about 20 idlers, several buckets, even built a well for water... nothing will get them to help their fellow dwarves.
http://rapidshare.com/files/131060527/region3.rar.html

9
DF Dwarf Mode Discussion / Re: Good seeds for new version
« on: July 18, 2008, 02:25:39 pm »
I haven't tried fortress mode, but here is my seed. It has several small lakes, a big "sea" with a largeish island in the middle, a volcanic island, many civs, one is on the island, and a large "haunted" area. I started an adventurer near the sea, and everything he had on was made from shark leather. badass...
Spoiler (click to show/hide)

going through the legends, it looks like the elves had quite a bit of problems, I haven't been able to determine, but there was a tremendous growth spurt followed by mass killings. You'll see in the history that most elves were killed before reaching age 10. I haven't investigated this further, but it looks like the humans and dwarves lived mostly normal lives.

edit: just realized this was genned in 39b. I don't know if the volcanic island still exists in the latest version. I'll re-gen this one.

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