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Messages - EuchreJack

Pages: 1 ... 1045 1046 [1047] 1048 1049 ... 1094
15691
Curses / Re: Future of th Stalinist Comrade Squad Mod
« on: January 12, 2010, 11:13:50 pm »
I'd play the mod in a heartbeat if somebody compiled it.

Don't worry about if it works, that's what we players are for.

While I have no ability to help in designing, I'd imagine recruiting a replacement would be easier if the mod were easily made available as is.  Then you'd have players going, "Hey, this part here is messed up, but if I do this, it'll work...", and then they've taken over the mod.

In regards to not working on it since Fall, no problem, just glad it still exists.  I've only just recently resumed working on my mod for DF, which I stopped working on mid-Summer.  We understand that stuff comes up.

15692
Yay, I've been replaced!

Although, the ease of replacing me certainly won't boost my ego... :D

Did you guys want me to modify the map so you can enjoy some randomness with land starting positions?  If you want it, I'll be glad to contribute, but it looks like it's not something you'd want.

15693
Fixing things for the sea nations isn't that hard, either set all but five or so sea provinces as nostart, or use fixed starts with 21 or so starting positions.

I'd figure that sea players would be less adverse to having the players know where they are from the start than the land players, as most land nations won't be able to invade water provinces until mid-game or later.

15694
Sorry folks, my schedule is getting more busy then I expected.  I'd kind of prefer to have someone else take my slot if anyone else wants to join.  Otherwise, I'll play so as to avoid this game from not starting until 2011.  ;D

I really don't care about the starts anymore.  But, modding Baltic to not have fixed starts is simple, if people want it.

15695
I'm ok with anything.

15696
Curses / Re: LCS 4.01.4 Download - It's The Latest Release
« on: January 06, 2010, 05:34:09 pm »
Nightmare mode works, it's the only way I've played the 4.01 arch

15697
Curses / Re: A few noob questions.
« on: January 03, 2010, 04:06:32 am »
The greatest crime of the liberal should be on their profile.

2)  Flag flying makes your safehouse slightly more discrete.  Flag burning has a slight effect on free speech.

By slight, in regards to flying a flag, we mean 30% added... ::)

Question: Can my liberals get arrested while volunteering?  I like the ability for them to lose heat, but:
Death Penalty=Arch-Conservative-->Failed Trial=Death
Unless I jailbreak the liberals, but then they never get clear records, and keep mondo heat.

15698
Curses / Re: LCS 4.01.4 Download - It's The Latest Release
« on: January 03, 2010, 04:00:25 am »
I love the idea of the building inspector, but for the sake of simplicity I'd suggest rolling against the building's secrecy.  If equal or under secrecy, the inspector finds nothing.  Maybe one roll per upgrade to reflect the nature of super-fortified buildings.

While it would be cool to let active liberal squad members defend you at trial, there is one major problem with that:
I don't think it's allowed in the US.

15699
Well, that guide relates to Early Age Eriu, not Middle Age Eriu, although a lot of the same principles hold.

15700
Curses / Re: LCS 4.01.4 Download - It's The Latest Release
« on: December 31, 2009, 04:02:00 am »
Anyone else notice how the slum dwellings (crack house, slum district, ghetto block) are rediculously easy to capture?

I'd swear in one game I captured one of these by killing a single conservative teenager.  You can certainly capture the buildings before the Local Gang retaliates, by beating on weak, unarmed teenagers/crack heads/whatever else gets in your way before leaving, somewhere in the number of 5 people.

15701
Play With Your Buddies / Re: Let's Play Crusader Kings Deus Vult
« on: December 31, 2009, 03:19:30 am »
Ugh, I gotta get back to playing, been too busy with MtG. My arthurian duke is falling apart from old age, which is sort of a relief since his ridiculously low intrigue keeps him from managing multiple provinces properly. I'm just sitting around upgrading my provinces and accumulating prestige and piety, watching my sons (all counts) manage their own provinces. My youngest one turned out to be my favorite, he's a brilliant tactician with 14 martial and 11 intrigue, he'll make a fine leader, too bad he's the 3rd in the line of succession.
My old Serbian kingdom is falling apart, my king was wounded when hunting, the wound made him ill and the illness gave him consumption, leaving him able to control only 3 provinces directly, unfortunately I had 7 because that was how many he could control before getting majorly ill. Then my vassals and my vassals' vassals all start rebelling and my damn bastard son who has terrible stats wise decides that because I gave him a single county to control he can declare himself my successor, placing him in line before my legitimate son who has the really good stats and is due to inherit all the cool claims from his grandfather.

You both have the wrong succession laws.  It's funny that if you both switched sucession laws, you'd be happy!
Dakk: Change the laws (under laws in the kingdom menu where you enter for research, laws, and council members) so the strongest son inherits, and make sure your favorite has more or equal counties under his control than his brothers.
Jreengus: Change your sucession laws so the eldest son inherits.  That should make the bastard ineligible in the line of sucession, even if he is the eldest (going by age ignores all bastards).
Both of you should save before messing with the laws, as you want to get it right on the first try, due to the distress to the subjects that changing laws does.  Also make sure the kingdom is stable and making a profit.  Check your character to determine who is the successor before and after law changes.

15702
Screw fairness, I want to see two water players!

If we need fixed starts in order to do that (so E. Albright and Belac both have enough space to move), fine.

In regards to making up for lack of players, there's always the crude method:
Add an AI player.  Granted, the AI will be a pushover, but with the right nation, it might be able to hold territory for a water nation to conquer.
Example: AI takes giant nation, which proves difficult for land players to destroy.  Water nations enter with mages that spam frozen heart (which is more useful with less enemy combatants), and AI is cleared for the water nations.

Oh, and I'll take Eriu.  Don't know what I'll do with them, but neither does anyone else from the looks of the Dominions 3 board.  The lack total absense of death, astral, and blood magic is frightening.

15703
I glanced through the map editor and see two ways of "introducing randomness" (please correct me if I'm wrong E. Albright or anyone else):

Editing out and editing in refers to disallowing a site as a starting site with random, and allowing a site as a starting site with fixed.  Unless we're desperate for start sites, the map is unlikely to see any other alteration.

On retrospect...map editing will require editing the map file and using the ingame editing (mainly for convenience).  The question is whether to select predetermined start sites and edit in eligible sites, or not select predetermined start sites and edit out bad start sites.  It'll basically come down to two things:
Which list (bad start site or good start site) is longer, and
Which list is produced more or less first?

Also, if someone is going to edit the map, one idea I'll mention is the removal of the worldwrap.  While it will lead to cornering and other bad things, it just seems more authentic to the area.  You can't go south of Alaska and get back to Alaska without hitting the South Pole (not shown).  There is no land bridge between North America (mostly missing, but Alaska is part of it) and Europe (not shown), except the Bering Strait.  It seems more accurate to me to assume that the nations can only get from one land mass to the other by the Bering Strait, or water travel.

Because of the balance problems removing the worldmap would produce, editing in good start sites is more likely.

15704
Play With Your Buddies / Re: Dominions 3: PBEM Game
« on: December 28, 2009, 02:20:59 am »
Will have to consult a spoiler site and figure out what would happen if I Gift of Reasoned him.
The world would end. Don't do it.

Sounds in spirit with the game.  Do it.

...All kidding aside, check to make sure GoR won't bug up your game first.  Seem to recall reading something about bugs and GoR.

P.S. Does anyone else feel the sudden urge to GoR a dragonfly?  :D

15705
What may also be an option to accomidate the balance/suspense equation is implementing more start sites.  So instead of having 7 nations for 7 start sites (current Bering Strait), we have something like 14 start sites for 7 nations.

Admitedly, the water nations will benefit more, as it will be easier to find alternate start sites for them.

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