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Curses / Re: Future of th Stalinist Comrade Squad Mod
« on: January 12, 2010, 11:13:50 pm »
I'd play the mod in a heartbeat if somebody compiled it.
Don't worry about if it works, that's what we players are for.
While I have no ability to help in designing, I'd imagine recruiting a replacement would be easier if the mod were easily made available as is. Then you'd have players going, "Hey, this part here is messed up, but if I do this, it'll work...", and then they've taken over the mod.
In regards to not working on it since Fall, no problem, just glad it still exists. I've only just recently resumed working on my mod for DF, which I stopped working on mid-Summer. We understand that stuff comes up.
Don't worry about if it works, that's what we players are for.
While I have no ability to help in designing, I'd imagine recruiting a replacement would be easier if the mod were easily made available as is. Then you'd have players going, "Hey, this part here is messed up, but if I do this, it'll work...", and then they've taken over the mod.
In regards to not working on it since Fall, no problem, just glad it still exists. I've only just recently resumed working on my mod for DF, which I stopped working on mid-Summer. We understand that stuff comes up.


