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Messages - Ivefan

Pages: 1 ... 7 8 [9] 10 11 ... 153
121
Other Games / Re: Elona
« on: September 13, 2014, 05:56:13 am »
For the purpose of grinding skills, does item bonuses to said skill make it harder to gain?
Say that I have a lot of literacy bonus from items, that would mean i can read harder books and fail less. but at the same time, would it mean that I get less xp per book?
Though, I do not know if there's more xp for a hard book than an easy one, or if it's only depending on the turns it takes to read one.

Also, Magic arrow is standard, but i thought i'd get one more arrow spell, but at the moment it seems that the damage would be the same and that it would just be a question on what effect I'd like it to have. Or which resistance is the rarest.
At face value it seems that nerve or nether would be the best ones to pick, Though i do not know how common it is for monsters to be immune to paralysis.

122
Other Games / Re: Elona
« on: September 09, 2014, 11:45:25 am »
Seems that breakfast is served from 5 to 9, Not simply when it says "morning".

123
Other Games / Re: Elona
« on: September 06, 2014, 03:04:41 pm »
With my new char I went and got a pet with cooking, but so far I have only received breakfast once. So are there any other requirements other than waking up in the morning?

124
Other Games / Re: Elona
« on: September 05, 2014, 01:48:32 pm »
I am more of a planner, while most other people around here try to break the game as hard as possible...
So... you aren't planning out how to break the game as hard as possible?

Does not seem like there's much planning needed if you aren't exploiting the system.

125
Other Games / Re: Elona
« on: September 01, 2014, 02:01:19 pm »
I don't really have anything to contribute because you seem to cover it by yourself, so im mostly posting to say "keep it up".
Though I wonder about the new thinly veiled sleep event with a pet. no idea what it does.

126
Other Games / Re: Minecraft - It has blocks.
« on: August 25, 2014, 02:15:35 pm »
Does anyone know of a place that all the Life in the Woods crops are listed by biome? The wiki gives biomes for some of them, but not all, and if I plant one in the wrong biome, it won't grow for real-life hours...
If you hold the mouse over the seeds(pams harvest) then an infobox will tell where you can plant them

127
Other Games / Re: Elona
« on: August 25, 2014, 09:04:09 am »
I seem to remember that they get angry but not agressive. Unless it poison or similar.
I think that alcohol and dyes work. Perhaps cursed

128
Other Games / Re: Elona
« on: August 24, 2014, 10:54:30 pm »
You can throw most kinds of potions on them for the same effect

129
As for paradox i cant remember a bad game they published.
They have had some games that were bugged as fuck and wagering on some that were novel but fell short. But they tend to make up for it.

130
In the meantime, here's a WIP of the throne room. This is where you will be able to customize your Emperor during game setup.
Perhaps being a bit late on it, But unless you have a good artist in your pocket to work on it, It might be better to not have an avatar at all.
For one, It would mean less time taken from other areas.
Secondly, People that want to can imagine them self as the emperor and people that does not will not be bothered by the lack of such a feature.

131
Other Games / Re: Elona
« on: July 27, 2014, 03:47:27 pm »
zombie i think was mentioned

132
Nuuuu ;-; How will I stop my bleeding if I have to wait for a fire to actually get going D:
Sodding Iron

..I think you can atleast.
Or get bandages.

133
Other Games / Re: The Elder Scrolls V: Skyrim
« on: July 17, 2014, 02:28:59 pm »
If they trot out this same tired old thing again, I'm going to be massively disappointed.
Hey. It works and the community will "fix everything for us(Bethseda)" so of course they will.

134
Ahh, I do see what you mean. Interesting, and that makes total sense. You're definitely right modern games don't generally exclude certain parts of content if you go a certain route; I think I would have see that as a flaw, though. If you only exclude a little through player choices it rarely seems "worth" a second playthrough, and I think that's a mistake - game-design-wise, I think it makes sense to either have a game where your choices have a massive effect on the content you can/cannot access, and you can only see a small portion of the content in one release, or just don't bother. Take Skyrim - I haven't really played it, but from what I hear the civil war choice is basically pointless. That seems daft.
When i play skyrim i dont even bother with quests unless theres a good item reward or similar benefit. or just because i want a target to try my character against. Because really, the plot sucks and the dialogues is on the level of SNES japanese RPGs.
If you have time, try playing Planescape tornment, fallout 1 or 2 or Baldurs gate. I recommend Planescape.

URR will definitely be the former - and this leads me onto the next answer - but I'll definitely have a game where large sections are unlocked/locked based on your decisions.
This is good because that gives the player the impression that his choices matters.
Perhaps what i wanted to have said about the timer is that I do not want the timer to drive me on to a new area before i am done exhausting the stuff i can do in the current one.

135

This is interesting, but I'm not quite sure I've fully got what you mean. Surely by this logic - do you only play sandbox games? An FPS, say, with different levels is in the way you've described it no different from a food/corruption/whatever timer - you have to move forward, you cannot do everything/whatever you want. As I read it, you're basically saying you dislike non-sandbox games? Which is obviously totally fine! I'm just interested in whether I'm reading that correctly.
I play most any kind of game but I would say you are wrong in the case of a FPS game, one cancan do everything/whatever one wants.
Its just that there isn't anything else to do than to move forward, because looking at the details of the room can't be that interesting for long.

I was thinking of rpg games in my last post, and out of the old goodies i can only recall fallout having a timer which didn't matter unless one spent a lot of time traveling on the overworld map.
When i play a good crpg game I go through the area to find all the things I can find and the only content that I do not see is the content that gets locked out due to the consequences of my choices. In a good RPG with many choices that might be up to 10% perhaps, But in recent RPG games the consequences of the players choices tends to matter so little that there barely is any difference between the playthroughs.

I might pull out a good game again, Just like re-reading a good favorite book. Maybe I find some more content, but mostly because I've forgotten most of the dialogue and want to do it all again.

Did I make more sense out of it this time?

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