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« on: September 25, 2008, 11:00:36 am »
Servant Corps, using your analogy, say I've been to Totalslavia and eaten Colia VVjagn a few times, i enter the same resturang and unknowlingly order the same terrible Colia VVjagn. i taste it and refuse to take another bite, complaining how horrible it was and declare i refuse to pay for something that would even scare the garbage can.
Now if the Colia VVjagn was good i would pay for it.
Where i'm living tip is something uncommon, the waiters are getting payed by their employers so why give them extra for doing their job? ofcource if the waiter was providing exceptionally good service i could be generous.
Using this analogy, The resturant in this case would be EA and the cook Maxis. Maybe the cook made good Colia VVjagn originally but The resturant owner suddenly decided that Colia VVjagn should be made this way instead, which caused my distaste.
Considering that one is unable to return a bad game(or computer software in general), how is one supposed to tell if its bad before trying it. Say i boot the game up, play for a few minutes or so just to get a feeling of it only to realise how extremly horrible it actually is and immediately uninstall it and never again think of it. So as customers are unable to return the product the only thing EA cares about is if it actually sells, not if the customer is satisfied.
that's like having the waiter throw your Colia VVjagn onto the table from the kitchen and then demand tip