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Messages - Ivefan

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256
Robbing a guy blind and not expect a gank squad sounds normal for most cases in my experience. As far as i know, its only when one corp tries to do a break in that the gank squad tends to be roused.
Back in the days that is.

I can't say I know all of kagus situation, But I'd expect that they do not want to listen because that means they can attack with impunity.

257
Other Games / Re: Elona
« on: September 11, 2013, 10:38:35 am »
most reliable way would be harvest time & farming, if you're playing e+

258
Other Games / Re: Elona
« on: August 28, 2013, 01:47:22 pm »
Takes a while to get strong enough to beat the boss before you can go to act2. There's not much new dialogue that matters and that which does is on the wiki, telling you how to do things

259
I think I'm in too. Is it time to get hyped up or will that just burn me out during the wait?

260
Other Games / Re: Forsaken's Gaming Servers
« on: August 05, 2013, 12:02:35 pm »
or the less appealing way of simply digging a deep hole

261
I think the Bethesda model is a very solid one. I want a little more story direction than they give, and have more of the world connected to the central story, but not much more.
And, In my opinion, The story telling of bethsedas games sucks. I did oblivions main quest and finished it at.. level 5 perhaps? I can't even remember the story. I never even finished the plot of Skyrim and only tend to do quests from npcs if theres a reward I desire.
I should probably mention that I mod Beth games and that i mostly roam the world in the way that currently pleases me, building character and piling up loot
What is it you intend to do with the open world you are generating? Is it the stage for traveling between/finding the different story dungeons and having random encounters on the way?

262
Not knowing how you plan to tell your story nor what it will be, Its a bit hard to properly advice.
Consider following games:
Oblivion & Skyrim; Open world, go wherever you want whenever. Linear story, Npc's waiting for you to talk to them so they can give you a task with no options.
Fallout 1 & 2; Open world, Go wherever you want but face the consequences because wherever does not care if you carry a rock or a minigun. Multi-path story, Events wait for you to arrive but your actions determines the result.
Dwarf fortress; Open world, Go wherever you want but the RNG rules supreme. No story or events, The RNG and you decide your story.
Planescape torment; Sequential world, Travel between unlocked areas. Multi-path story, Actions have a bigger influence over future events than any other game I know, not to mention the 5-15 dialogue options every time you get to input and a great story.

From the little you've written about your story, It seems like treasure hunting. Find a part of the puzzle that the RNG decides to give you then track down the rest.

In my experience, Open world games should have events that appears depending on ingame criteria which with what the player decides to do and what events occur will decide the story.
To tell a good story you need to restrict the player to a predictable path but you create different branches for the player to take.

263
Masterwork DF / Re: [DWARF] - Gameplay Questions
« on: July 02, 2013, 01:38:44 pm »
But if a catapult can toss a cage that breaks open on impact, a syndrome-producing mine would effectively be a ballistic, AoE biological WMD.
Does the cage inhabitants survive this without hurt? Then quantum cage war (insert animal of choice here), or cats, and launch it into the middle of the army. Would be rather amusing.

264
I disagree. The original Star Wars films. Luke, Leia and Han. While they did party up, they all spent time doing their own things that advanced the plot. Or Lord of the Rings, Frodo & Sam were doing their stuff, Gandalf was doing his wizard things, Merry & Pippin were somewhere else and Aragon led his little ragtag of heroes doing yet more things. All were part of the same story, everyone was doing something different at different places.

I guess I tilt slightly towards stories that feature large casts and multiple points of view.
Right. Except that it seems that its just one point of view by three different guys, because the first guy died and the second one picked up the same plot after that. Using your comparison, that would be like Luke died and Han picks up his light sabre and cry that Vader is his father...

265
I do not know how you plan the plot you're thinking of, but having 3 different characters progress the same story sounds weird to me. I guess you could have a Diety sending you out and reviving you when you die but just a part of your essence, or whatever you want to call it, is restored. But at the same time you said you want a low fantasy world.
I was always under the impression that URR was going to be a free rowing, large scope sandbox game where you made your story yourself. That does not exclude semi random quests though, and I do not mean "go slay 4 wolfs in nearby region" but premade dungeons and the like that is just random in if they are in the game on this map and where you'll find questgivers.

Maybe you should separate your story/plot and a sandbox mode? The story mode would have a more narrow focus or scope where you go about your quest while the sandbox mode is do whatever and where you can inherit a portion of skills or items with a child, but where if you have none you can start over in the same world a few decades later. See how the world changed after your demise.

266
Other Games / Re: Satellite Reign
« on: June 28, 2013, 10:41:14 am »
I'm a little disappointed you're part of a "mysterious group" trying to "take down the corporations." The dystopian angle really grew from the fact you were part of the system, working for an evil corp and doing its bidding.
Didn't notice the "mysterious group" thing, but they said "To free the masses from the corporate stranglehold, or to take control for themselves?" so you got both sides of the coin.

267
Other Games / Re: The Last of Us
« on: June 27, 2013, 01:59:34 pm »
I really like the way Joel reacts to things, for example:  The last of us:  Joel gets a rebar pole through possibly his liver or something.   Passing out, collapsing, fading hearing, slowly losing the ability to walk.
Tomb raider reboot: Lara gets a rebar pole in the same place.   RUNNING, JUMPING AND OTHERWISE BEING COMPLETELY UNAFFECTED BY THE FACT A POLE IMPALED YOUR SPLEEN!
http://tvtropes.org/pmwiki/pmwiki.php/Main/OnlyAFleshWound
Right, Dramatic effect. Problem is that Joel turns into Lara after getting one antibiotic injection and a weeks rest under a rather thin blanket in the winter of at least -1c(dunno Fahrenheit)

268
If your gonna add that, you might as well add bathing too.
Run around in the acid rain?

269
Other Games / Re: Elona
« on: June 25, 2013, 01:41:48 pm »
Some might think that using bells, or even any large group of pets in general, cheapens the whole experience.
Yeah. I only considered training and/or gene manipulate some promising ones rather than the ones that are good from the start.

270
Other Games / Re: The Alpha Centauri (SMAC/SMAX) thread
« on: June 24, 2013, 03:20:45 pm »
I am pretty anti-religious myself
I fear a thread derailment but I'll bite.
I am not against religion. I just wish people could keep it private or in their willing community. It just seems too common that someone says "god wants" or similar.
Mind, That it is usually not religion in it self but men that is at fault... which brings me back to my pessimistic world view.

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