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Messages - Impaler[WrG]

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256
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 06, 2009, 03:22:59 am »
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Question.  Is there a way to only colorize part of an image?  Like being able to apply a color to everything in an image that is pure grayscale and leave everything else that already has color information alone?  I think that would be the ideal setup.

Certainly its doable, just check if the RGB values at a pixel are all equal and if so color it while leaving other pixels alone.  The downside is that you only get to use one color on it which I don't think is enough diversity to show the myriad materials people expect, though more layers might compensate.

257
Actually poetry is fine and should be included, before mass publishing and electronic media poetry was a common form of entertainment and many societies practiced it though usually in a more explicitly song lyric style though their were exceptions, Samurai would compose written poetry before battle.

258
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 05, 2009, 08:54:09 pm »
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I think he means that instead of hacking DF, DF actively sends data to stonesense.  I think I can sort of see how it could work - each stonesense tile has an associated variable, and it is these variables that DF sends to stonesense, along with their arrangement along the grid.  From that stonesense organizes it.

What your describing is an API and Toady has steadfastly refused every appeal to add it to DF (which I personally find unconscionable, either provide a real UI or an API, refusing to do either is simply an insult).  soul4hdwn was clearly indicating something else, that DFHack should do all retrieval too and writing too DF and I pointed out that he dose not understand the technical limitations involved which make our current hacking approach extremely limited and why it will never be a true API no matter how much work is put into it.

259
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 05, 2009, 06:32:17 pm »
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this mini project so far is totaly capable to getting info from dwarf fortress and make a pseudo GUI. but remember, read or use DF not make DF use gui. just have some sort of "send" and "get" and everything should be safe for compatibility issues.

I don't think you realize how hard that is, the DFHack program is built on years of hacking into the DF memory structure by numerous dedicated people each building on earlier work and its no ware near getting access to all the data which is by the way constantly moving around in each version of DF, without constant hacking it becomes incompatible almost immediately.  DFHack also has to halt DF when reading data which is going to cause significant slowdown, its never going to be able to substitute for a real API.

260
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 05, 2009, 02:38:25 pm »
Hey guys congrats on all the publicity, I've always felt DF would be at least 10 times as popular if it had a decent UI and my Khazad project has been my own attempt at demonstrating that, I've also focused a lot on having a good button based UI and mouse controls for the camera.  The latest version is now available and it demonstrates what I think is the best possible 3D interpretation of DF and while I liked a lot of the things that Khazad dose I'm now convinced that 3D models of tree, buildings and creatures aren't going to work, they are too slow to render and artists are in too short a supply to produce whats needed, so I'm planning to switch gears and try 2D sprites on billboards in place of models.  I was wondering if the StoneSense team would be willing to share their art assets with the Khazad project, we would in turn share our nice UI elements and extensive XML files, after all were both open source and should borrow what works from each other rather then re-invent the wheel as were already doing with DFHack.

261
DF Suggestions / Re: Musical Instruments and other sounds
« on: November 05, 2009, 03:15:46 am »
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I nominate floating music notes.

How amazingly original!!  How did you ever come up with that??

Ok seriously a visual representation of sound is a good idea and something the game could use, the game currently on has bad 'noize' and people have complained that it can't be seen in any way.  Perhaps bad sounds will appear as a red demonic clawed hands scraping on a chalk board.  What ever the sound icons are the tricky part is to show the spacial nature of sounds.  Would the icons originate on the source and sputter outward for some distance fountain like, or perhaps flash on and off on the person/s hearing the sound (and not otherwise in a tree falls in the woods kind of way).  It's an interesting UI problem how best to visually convey auditory information in real time.

262
DF Suggestions / Re: Simpler Cloth Stocks
« on: November 05, 2009, 03:01:22 am »
Value based sorting/grouping option, now is everyone happy?

263
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 05, 2009, 12:16:22 am »
Its already done with the 7 sprites.

264
DF General Discussion / Re: What's next for Dwarf Therapist?
« on: November 04, 2009, 08:04:30 pm »
I think for once no news is good news, I'm quite happy with the military interface, I'll try to come up with some nit-picks you you really must have them.

First nit-pick - I don't see any point to including a limited group of Traits on the Military page, most Traits don't DO anything (which is typical of DF) and none of them affect military in any way (sad isn't it, the idea of selecting your soldiers based on bravery or intelligence and having this affect how they fight would be awesome).

265
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 04, 2009, 07:56:16 pm »
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Oh also, while I'm here, I thought I'd mention that Kotaku (One of the most popular Gamer blogs) made mention of Stonesense the other day.

Link?

266
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 04, 2009, 04:15:23 pm »
AlienChickenPie: This is likely DF fault, Glaciers are coded in a very weird way in DF and most visualizers have trouble with them.

267
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 04, 2009, 04:08:21 am »
Nickel your amazing

268
DF Suggestions / Re: Repeating Jobs with Conditions
« on: November 04, 2009, 12:31:23 am »
Its already on Eternal Suggestions and is the #2 most requested feature, go vote for it and please check their or do a search before posting, practically every idea has already been thought of in the last year (unfortunately the developers only give a tiny penitence is ever addressing these issues and people constantly point out the simple fixes to the games glaring flaws over and over to no avail)

269
DF Modding / Re: Stonesense - The isometric visualizer, official thread
« on: November 03, 2009, 01:28:15 pm »
The statue looks slightly human, make it more dwarf like.

270
DF Suggestions / Re: Simpler Cloth Stocks
« on: November 03, 2009, 01:21:39 pm »
The solution is to have a new level of intermediate detail between the current ones, a level that groups by material category (leather, plant fiber, silk) then everyone's happy.

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